"fa182e0cd0a6ea73"{"id":"1001832","slug":"sgt-sara-modular-detective","title":"SGT SARA MODULAR DETECTIVE","category":"Humans","engine":"5.1+","assetVersion":"","engineVersion":"Engine Version: 5.1+","tag":"Humans","accent":"blue","visual":"mech","summary":"Modular stylized detective character featuring Tactical and Undercover outfits, 89 materials, ARKit Live Link, and Oculus viseme support.","platform":"Unreal Engine","publishedAt":"2026-10-21T08:24:28.228Z","updatedAt":"2026-10-21T08:24:28.228Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 5.1+"],"featuredImage":{"alt":"SGT SARA MODULAR DETECTIVE","src":"/wp-content/uploads/published/2026/10/3b116b1a4bf0-7b6bab5e-640f-4c39-b53b-f58dcafc4570-0d7c828f2d.webp"},"hasDownloadLink":true,"downloads":0,"terms":[{"taxonomy":"category","slug":"humans","name":"Humans"}],"galleryImages":[{"src":"/wp-content/uploads/published/2026/10/124f8c816f5d-84a8410f-31e1-4c10-85a2-94d538018a14-b5f2e9d09f.webp","alt":"SGT SARA MODULAR DETECTIVE"},{"src":"/wp-content/uploads/published/2026/10/e738f610f7bc-77c96d6a-14b0-4e1f-a898-cc83bdf28a9e-9abff3e033.webp","alt":"SGT SARA MODULAR DETECTIVE"},{"src":"/wp-content/uploads/published/2026/10/e606f4e31bfc-fcfd6a3a-dfcf-4631-8000-cc59c7cc4c11-e3358e92d1.webp","alt":"SGT SARA MODULAR DETECTIVE"},{"src":"/wp-content/uploads/published/2026/10/b39e4aa6eda0-d955a981-399d-4bb6-8aed-3d374c31d355-98074ac27e.webp","alt":"SGT SARA MODULAR DETECTIVE"},{"src":"/wp-content/uploads/published/2026/10/ee98d74a7686-75f80bff-74d9-4cc0-9faf-6e89da3eb3b4-437fb8cdfa.webp","alt":"SGT SARA MODULAR DETECTIVE"},{"src":"/wp-content/uploads/published/2026/10/6338f6bc05dd-5656e581-1324-495e-a672-3bd656ae4831-daba997ff5.webp","alt":"SGT SARA MODULAR DETECTIVE"},{"src":"/wp-content/uploads/published/2026/10/76c55f410af2-b0a076ec-bb9f-4c2d-8844-6b0c19501d2d-98073dda6e.webp","alt":"SGT SARA MODULAR DETECTIVE"},{"src":"/wp-content/uploads/published/2026/10/55115165d2e1-909c090b-f567-412a-b206-1a79e796fd62-2298ef4014.webp","alt":"SGT SARA MODULAR DETECTIVE"},{"src":"/wp-content/uploads/published/2026/10/4e1019511f31-9ac99324-7776-4b0b-b5f8-6021f328a150-237617fe5b.webp","alt":"SGT SARA MODULAR DETECTIVE"},{"src":"/wp-content/uploads/published/2026/10/c30f806ee087-05fbead6-1728-428c-bfcb-51f08812b9e1-67f15a8a71.webp","alt":"SGT SARA MODULAR DETECTIVE"}],"accessPanel":{"kind":"resource","title":"Download this resource","eyebrow":"Free Download","message":"Log in or create a free account to start your download.","fileName":"Content.7z","safetyNote":"Resources are manually reviewed before listing to improve quality and reduce obvious risks.","actionLabel":"Download Free","resourceType":"Resource archive"},"contentHtml":"\u003cp\u003eSGT. Sara provides a stylized, modular female law enforcement character assembled around interchangeable clothing elements, dedicated weaponry, and broad facial animation support. Built specifically on the proprietary Female-A body structure, the asset delivers two complete outfit configurations—an undercover look and a tactical loadout—alongside separate accessories, footwear, and props that can be mixed across compatible character models.\u003c/p\u003e\u003ch2\u003eTactical Gear and Undercover Outfits\u003c/h2\u003e\u003cp\u003eThe character is configured with two distinct thematic presets that serve contrasting narrative and operational environments. The tactical outfit presents an active combat deployment style, combining a fitted bulletproof vest, durable jeans, low-cut field boots, dual left and right side holsters, and a pair of 1911 semi-automatic pistols. In this tactical configuration, the combined mesh density registers at 54,006 triangles, balancing silhouette fidelity with real-time rendering performance.\u003c/p\u003e\u003cp\u003eThe undercover preset shifts toward an urban investigative appearance, exchanging heavy body armor for a long coat, a pleated skirt, and knee-high boots. This ensemble sits at 46,084 triangles, offering a lighter visual profile suitable for narrative storytelling, surveillance scenes, or casual agency environments. Across both variants, the individual wardrobe pieces are discrete components: two tops, two bottoms, two shoe styles, a single distinct hairstyle, and removable sunglasses.\u003c/p\u003e\u003cp\u003eBecause weapons and holsters are built as separate modular props, the twin 1911 pistols can be unequipped or drawn depending on the context of the scene. The left and right holsters accommodate the sidearms directly on the character mesh, giving practical framing to both holstered and drawn weapon poses.\u003c/p\u003e\u003ch2\u003eThe Modular Female-A Body System and Material Adjustments\u003c/h2\u003e\u003cp\u003eAt the center of the design is the TomCAT Female-A modular body type. The underlying geometry allows the clothing, hair, and individual accessories to interchange freely, not only between Sara's own wardrobe components, but also with other characters developed on the same Female-A standard. While cross-compatibility is maintained across the standard, specific mesh pairings may occasionally have slight fit exceptions depending on layering and silhouette extremes.\u003c/p\u003e\u003cp\u003eSurface variation is handled through an extensive library of 89 premade materials supported by 128 individual textures, scaling up to 4K resolution. These material instances provide direct parameter adjustments for meshes, letting you calibrate distinct colorways for individual garments, alter the tone and saturation of the hairstyle, and adjust eye colors. Base skin tones can also be adjusted across the material setup, making it straightforward to adapt the character for different visual styles, operational environments, or squad variations without altering the base geometry.\u003c/p\u003e\u003ch2\u003eLive Link Face Capture, Oculus Visemes, and Expression Morphs\u003c/h2\u003e\u003cp\u003eFacial animation is handled through an expansive set of morph targets designed to cover both real-time performance tracking and manual keyframe manipulation. The facial rig fully supports Apple ARKit Live Link Face, allowing developers to stream blendshape facial performance directly using standard capture setups. This system has been verified and tested inside Unreal Engine 5 using an iPhone 12 as the capture hardware, confirming smooth responsiveness across mobile facial capture pipelines.\u003c/p\u003e\u003cp\u003eFor projects prioritizing interactive dialogue and automated speech synchronization, the mesh incorporates 19 dedicated morph targets authored via the Oculus viseme standard. These visemes provide accurate phoneme shaping for speech synthesis, voice recognition pipelines, and VR-focused social frameworks such as VRChat.\u003c/p\u003e\u003cp\u003eBeyond functional tracking and lip-sync shapes, the character includes an additional 65 custom morph targets. These custom expressions span emotional nuances, asymmetrical reactions, and stylized expressions, allowing animators to layer subtle mood adjustments on top of base speech or capture data.\u003c/p\u003e\u003ch2\u003eEpic Skeleton Retargeting, Extra Bones, and Kawaii Physics\u003c/h2\u003e\u003cp\u003eSGT. Sara is rigged to the Epic Skeleton, ensuring fundamental compatibility with established Unreal Engine animation graphs and retargeting managers. To accommodate secondary motion and expressive performance, the skeletal hierarchy incorporates dedicated extra bones for the chest and face, moving beyond the bare minimum standard layout. Hand and head sockets are pre-configured within the skeleton to anchor props, glasses, and the dual 1911 pistols securely during character interactions.\u003c/p\u003e\u003cp\u003eBecause the character is proportioned in a stylized aesthetic rather than strict photorealistic human dimensions, animation retargeting is strongly recommended. Retargeting ensures standard locomotion and combat animation packages map smoothly onto the stylized proportions without limb stretching or joint deformation. The package does not contain pre-authored locomotion or action animations, relying instead on retargeted animation libraries.\u003c/p\u003e\u003cp\u003eHair animation relies on dynamic runtime physics rather than baked joint sequences. The hair is configured to work with the Kawaii Physics plugin to generate natural secondary motion, bounce, and drag during movement. For initial evaluation, the package includes an Unreal Engine 5.1 demo level demonstrating the asset's hierarchy, component breakdown, and material assignments in a live scene.\u003c/p\u003e\n\n\u003ch2\u003eContinue Browsing Similar Packs\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/base-girl-various-outfits/\" title=\"Base Girl - Various Outfits\"\u003eBase Girl - Various Outfits\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/survival-man/\" title=\"Survival Man\"\u003eSurvival Man\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/lady-vamp/\" title=\"Lady Vamp\"\u003eLady Vamp\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/stylized-fantasy-human-npc-pack/\" title=\"Stylized Fantasy Human NPC Pack\"\u003eStylized Fantasy Human NPC Pack\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/k-pop-series-mina/\" title=\"K-POP SERIES - Mina\"\u003eK-POP SERIES - Mina\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":5594,"navigation":{"current":24,"total":3789,"previous":{"id":"1001833","slug":"signage-vol-10-wooden-signs-nanite-and-low-poly","title":"Signage VOL.10 - Wooden Signs (Nanite and Low Poly)","category":"Outdoors","platform":"Unreal Engine","updatedAt":"2026-10-21T08:25:11.650Z"},"next":{"id":"1001831","slug":"scorcher-modular-military-buggy","title":"Scorcher – Modular Military Buggy","category":"Military","platform":"Unreal Engine","updatedAt":"2026-10-21T08:23:24.707Z"}},"relatedResources":[{"id":"2630","slug":"base-girl-various-outfits","title":"Base Girl - Various Outfits","category":"Humans","engine":"5.1+","assetVersion":"Engine version: 5.1+","engineVersion":"4.19","tag":"Humans","accent":"blue","visual":"character","summary":"Discover a high-quality modular girl character for your projects. 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Humans
SGT SARA MODULAR DETECTIVE
Modular stylized detective character featuring Tactical and Undercover outfits, 89 materials, ARKit Live Link, and Oculus viseme support.
Category:Unreal Engine,HumansPlatform: Unreal EngineEngine Version: 5.1+Published: Oct 21, 2026
Humans
Resource overview
SGT. Sara provides a stylized, modular female law enforcement character assembled around interchangeable clothing elements, dedicated weaponry, and broad facial animation support. Built specifically on the proprietary Female-A body structure, the asset delivers two complete outfit configurations—an undercover look and a tactical loadout—alongside separate accessories, footwear, and props that can be mixed across compatible character models.
Tactical Gear and Undercover Outfits
The character is configured with two distinct thematic presets that serve contrasting narrative and operational environments. The tactical outfit presents an active combat deployment style, combining a fitted bulletproof vest, durable jeans, low-cut field boots, dual left and right side holsters, and a pair of 1911 semi-automatic pistols. In this tactical configuration, the combined mesh density registers at 54,006 triangles, balancing silhouette fidelity with real-time rendering performance.
The undercover preset shifts toward an urban investigative appearance, exchanging heavy body armor for a long coat, a pleated skirt, and knee-high boots. This ensemble sits at 46,084 triangles, offering a lighter visual profile suitable for narrative storytelling, surveillance scenes, or casual agency environments. Across both variants, the individual wardrobe pieces are discrete components: two tops, two bottoms, two shoe styles, a single distinct hairstyle, and removable sunglasses.
Because weapons and holsters are built as separate modular props, the twin 1911 pistols can be unequipped or drawn depending on the context of the scene. The left and right holsters accommodate the sidearms directly on the character mesh, giving practical framing to both holstered and drawn weapon poses.
The Modular Female-A Body System and Material Adjustments
At the center of the design is the TomCAT Female-A modular body type. The underlying geometry allows the clothing, hair, and individual accessories to interchange freely, not only between Sara's own wardrobe components, but also with other characters developed on the same Female-A standard. While cross-compatibility is maintained across the standard, specific mesh pairings may occasionally have slight fit exceptions depending on layering and silhouette extremes.
Surface variation is handled through an extensive library of 89 premade materials supported by 128 individual textures, scaling up to 4K resolution. These material instances provide direct parameter adjustments for meshes, letting you calibrate distinct colorways for individual garments, alter the tone and saturation of the hairstyle, and adjust eye colors. Base skin tones can also be adjusted across the material setup, making it straightforward to adapt the character for different visual styles, operational environments, or squad variations without altering the base geometry.
Live Link Face Capture, Oculus Visemes, and Expression Morphs
Facial animation is handled through an expansive set of morph targets designed to cover both real-time performance tracking and manual keyframe manipulation. The facial rig fully supports Apple ARKit Live Link Face, allowing developers to stream blendshape facial performance directly using standard capture setups. This system has been verified and tested inside Unreal Engine 5 using an iPhone 12 as the capture hardware, confirming smooth responsiveness across mobile facial capture pipelines.
For projects prioritizing interactive dialogue and automated speech synchronization, the mesh incorporates 19 dedicated morph targets authored via the Oculus viseme standard. These visemes provide accurate phoneme shaping for speech synthesis, voice recognition pipelines, and VR-focused social frameworks such as VRChat.
Beyond functional tracking and lip-sync shapes, the character includes an additional 65 custom morph targets. These custom expressions span emotional nuances, asymmetrical reactions, and stylized expressions, allowing animators to layer subtle mood adjustments on top of base speech or capture data.
Epic Skeleton Retargeting, Extra Bones, and Kawaii Physics
SGT. Sara is rigged to the Epic Skeleton, ensuring fundamental compatibility with established Unreal Engine animation graphs and retargeting managers. To accommodate secondary motion and expressive performance, the skeletal hierarchy incorporates dedicated extra bones for the chest and face, moving beyond the bare minimum standard layout. Hand and head sockets are pre-configured within the skeleton to anchor props, glasses, and the dual 1911 pistols securely during character interactions.
Because the character is proportioned in a stylized aesthetic rather than strict photorealistic human dimensions, animation retargeting is strongly recommended. Retargeting ensures standard locomotion and combat animation packages map smoothly onto the stylized proportions without limb stretching or joint deformation. The package does not contain pre-authored locomotion or action animations, relying instead on retargeted animation libraries.
Hair animation relies on dynamic runtime physics rather than baked joint sequences. The hair is configured to work with the Kawaii Physics plugin to generate natural secondary motion, bounce, and drag during movement. For initial evaluation, the package includes an Unreal Engine 5.1 demo level demonstrating the asset's hierarchy, component breakdown, and material assignments in a live scene.