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Projectile Toolkit 3

Projectile setup for physics-driven shots

Projectile Toolkit 3 is a Unity physics package from Blobcreate for projects that need projectile behavior, trajectory prediction, and launch-based movement without assembling every part from scratch.

It ships as a unitypackage in the tools/physics category, with 97 assets in the package and a file size of 1.3 MB. The current version is 3.1, released on Sep 26, 2025, and the package was first published on Jul 03, 2022. The original Unity version is 6000.0.34, and the minimum supported Unity version has been changed to 6.

A template for common launcher scenes

The newest addition is the Aero Projectile Launcher template.

This template is described as a high-level prefab with all essential components required for common use cases, and it supports no-code or low-code development. That makes it a direct starting point for scenes built around launchers, cannons, arrows, missiles, grenades, balls, and archer-style shooting. The same tag set also points toward top-down and TPS setups, so the toolkit sits comfortably in projects where the projectile itself carries the action rather than acting as a background effect.

Trajectory prediction and projectile motion

Trajectory work is a central part of the toolkit, and version 3.1 includes a fix for PEBTrajectoryPredictor.

The line lerp animation in PEBTrajectoryPredictor is now frame-rate independent, which keeps the prediction animation tied to the update behavior rather than to changing frame speed. The update also renames Aerodynamic Movement to Projectile Aerodynamics, and the documentation for Projectile Aerodynamics has been rewritten. Those details place the toolkit in the space where projectile arcs, motion behavior, and ballistics-style setup need to be handled together.

Documentation and pipeline fit

The documentation workflow has been adjusted as part of the update.

Online docs now include theme selection and a back button to the docs root. On the rendering side, the asset’s default render pipeline has been changed to URP, while compatibility is listed for Built-in, HDRP, Custom SRP, and URP. The original Unity version is 6000.0.34, so the package is anchored to the current Unity 6 era while still identifying the supported pipeline paths explicitly.

Where it fits in production

Projectile Toolkit 3 fits into the physics layer of a Unity project when the work centers on how a projectile launches, travels, predicts its path, and behaves as it moves.

Its tags map directly to practical scene types: ballistics, parabola, cannon, motion, arrow, launcher, missile, ball, grenade, TPS, top down, shoot, archer, trajectory prediction, and physics. That makes the toolkit relevant for gameplay systems where the projectile is part of the player-facing mechanics and needs a clear setup path, a predictive workflow, and a template that covers common launch cases without forcing a custom start each time.

For projects that need those pieces grouped in one Unity package, it belongs in the same part of production where launch logic, projectile motion, and prediction tools are handled together.

Project Screenshots


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