"4f2c0f74f86298cd"{"id":"24918","slug":"primrose-deluxe-version-game-ready","title":"Primrose Deluxe Version - Game Ready","category":"Humans","engine":"4.26+,5.0+","assetVersion":"Engine version: 4.26+,5.0+","engineVersion":"","tag":"Humans","accent":"rose","visual":"character","summary":"Primrose Deluxe Version brings one character into several wardrobe states, with a nude base mesh, modular clothing parts, and outfit sets already folded into the Blender and UE5 workflows. The package also includes rigging, facial blendshapes, and PBR textu...","platform":"Unreal Engine","updatedAt":"2026-04-20","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 4.26+,5.0+"],"featuredImage":{"alt":"Primrose Deluxe Version - Game Ready","src":"https://3dcghub.com/wp-content/uploads/2026/04/8ce969ac9b31_file-2.webp"},"hasDownloadLink":true,"galleryImages":[],"accessPanel":{"kind":"free-resource","title":"Access this resource","eyebrow":"Free protected download","message":"Sign in or create an account to continue to the protected download through the managed storage service.","fileName":"PrimOfficeTemplate.7z","safetyNote":"All resources are 100% manually reviewed to eliminate all risks.","actionLabel":"Download Free","resourceType":"Resource archive","sourceShortcode":"cryptomus_free"},"contentHtml":"\u003cp\u003ePrimrose Deluxe Version works well anywhere a character needs to shift between wardrobe states without losing a consistent body, rig, or presentation setup. The asset combines a low-poly, game-ready build with rigging, PBR textures, and modular clothing, so the same character can move from a nude base mesh to underwear, then into layered costume combinations without changing the core identity.\u003c/p\u003e \u003ch2\u003eOne body, several wardrobe states\u003c/h2\u003e\n\u003cp\u003eThe character includes a full nude body mesh and an underwear set, along with modular clothing parts such as a shirt, vest, skirt, high heels, and glasses. Deformation support, blendshapes, and keyshapes are included to help each clothing layer fit the body mesh. That makes the wardrobe system feel connected to the figure rather than treated as a separate add-on, which is useful when the character needs to hold up in close views or in scenes where outfit changes are part of the design.\u003c/p\u003e\n\u003cp\u003eThe current version merges Primrose Egypt and Primrose Office Lady into one release. The Blender scene and UE5 project now carry the earlier clothing sets as well, including Egypt, underwear, white-collar, Greis swimsuit, milk apron, and bunny suit. The model is listed at 173 cm including heels, uses centimeters as the unit scale, and has a total triangle count of 183,792. That combination gives the character a defined game-ready mesh size while still leaving room for multiple outfit directions.\u003c/p\u003e \u003ch2\u003eRigging that reaches Blender, 3ds Max, and Unreal Engine 5\u003c/h2\u003e\n\u003cp\u003eThe Blender side is fully rigged with AutoRigPro, and the package includes a packed.blend file. A UE5 project is also included, with a modular character blueprint already in place. Clothing changes are handled with MustardUI, which suits the modular setup and keeps the outfit workflow organized inside Blender.\u003c/p\u003e\n\u003cp\u003eSkinning is present in 3ds Max, with a full-body rig and a basic facial rig. The face also includes expression blendshapes based on Apple AR Facial Blendshapes. That gives the character a stronger facial setup than a static pose or a simple body-only rig, and it supports more expressive use in animation or preview work. Across the different tools, the same character stays tied to the same underlying structure, which helps when moving between authoring, adjustment, and Unreal-based work.\u003c/p\u003e \u003ch2\u003eTexture maps and look development files\u003c/h2\u003e\n\u003cp\u003eThe texture set uses PBR metalness-roughness maps in 2048 x 2048 and 4096 x 4096 resolutions. DirectX normal maps are included, and the textures are stored in.TGA format. Those maps give the character a straightforward material setup for a PBR workflow, with texture sizes that can support both lighter and more detailed usage depending on the scene.\u003c/p\u003e\n\u003cp\u003eA Marmoset file is part of the package as well, complete with materials and studio lighting already configured. That makes the asset easier to review as a lit presentation model, since the look of the materials and the lighting setup are already paired together. The texture files are organized in their own folder, so the surface work stays separate from the mesh and rig files.\u003c/p\u003e \u003ch2\u003eHow the merged release can be used in production\u003c/h2\u003e\n\u003cp\u003eThe FBX folder contains the full mesh and the modular pieces, so the body and wardrobe parts are both available for assembly. That is practical when a project needs one character to appear in several states without rebuilding the asset from scratch each time. The earlier wardrobe options are already carried into the Blender scene and the UE5 project, and the bonus clothing set adds Greis swimsuit, milk apron, and deluxe bunny suit variations to the same character line.\u003c/p\u003e\n\u003cp\u003ePreview screenshots are included too, and some of them contain nudity. For character-focused projects that need a consistent base model, a modular wardrobe system, and both Blender and UE5 support in the same package, Primrose Deluxe Version gives a clear starting point. It fits best when the body, clothing, facial setup, and texture workflow all need to stay aligned across the same character.\u003c/p\u003e\n\n\u003ch2\u003eExplore Similar Assets\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/advanced-unreal-engine-5-multiplayer-gameplay-programming/\" title=\"Advanced Unreal Engine 5 Multiplayer Gameplay Programming\"\u003eAdvanced Unreal Engine 5 Multiplayer Gameplay Programming\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/niagara-beginners-to-advanced-in-unreal-engine-5/\" title=\"Niagara Beginners to advanced in Unreal Engine 5\"\u003eNiagara Beginners to advanced in Unreal Engine 5\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/create-zelda-like-skills-with-c-in-unreal-engine-5-2/\" title=\"Create Zelda-like skills with C++ in unreal engine 5\"\u003eCreate Zelda-like skills with C++ in unreal engine 5\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/main-menus-beginner-class-unreal-engine-5/\" title=\"Main Menus Beginner Class – Unreal Engine 5\"\u003eMain Menus Beginner Class – Unreal Engine 5\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/create-zelda-like-skills-with-c-in-unreal-engine-5/\" title=\"Create Zelda-like skills with C++ in unreal engine 5\"\u003eCreate Zelda-like skills with C++ in unreal engine 5\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":4273,"navigation":{"current":1806,"total":2547,"previous":{"id":"24908","slug":"realistic-base-skeleton","title":"Realistic Base Skeleton","category":"Characters \u0026 Creatures","platform":"Unreal Engine","updatedAt":"2026-04-20"},"next":{"id":"24931","slug":"modular-bandits-pack","title":"Modular Bandits Pack","category":"Humans","platform":"Unreal Engine","updatedAt":"2026-04-20"}},"relatedResources":[{"id":"28054","slug":"daemon-girl-deluxe-version-game-ready","title":"Daemon Girl Deluxe Version - Game Ready","category":"Characters \u0026 Creatures","engine":"4.26+,5.0+","assetVersion":"Engine version: 4.26+,5.0+","engineVersion":"","tag":"Characters","accent":"rose","visual":"character","summary":"Daemon Girl Deluxe Version - Game Ready presents a clearly defined character asset with a game-oriented label built into its name. A 2/4/2025 update changes it into a merged bundle, which matters when planning how the asset is grouped and used in production.","platform":"Unreal Engine","updatedAt":"2026-05-01","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 4.26+,5.0+"],"featuredImage":{"alt":"Daemon Girl Deluxe Version - Game Ready","src":"https://3dcghub.com/wp-content/uploads/2026/05/8154a561101e_file.webp"},"hasDownloadLink":true},{"id":"27826","slug":"tempest-ninja-shadows-series-stealth","title":"Tempest Ninja - Shadows Series Stealth","category":"Humans","engine":"4.26+,5.0+","assetVersion":"Engine version: 4.26+,5.0+","engineVersion":"","tag":"Humans","accent":"cyan","visual":"character","summary":"Tempest Ninja focuses on a ready-to-use stealth character setup for Unreal Engine skeleton workflows. 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Humans
Primrose Deluxe Version - Game Ready
Primrose Deluxe Version brings one character into several wardrobe states, with a nude base mesh, modular clothing parts, and outfit sets already folded into the Blender and UE5 workflows. The package also includes rigging, facial blendshapes, and PBR textu...
Primrose Deluxe Version works well anywhere a character needs to shift between wardrobe states without losing a consistent body, rig, or presentation setup. The asset combines a low-poly, game-ready build with rigging, PBR textures, and modular clothing, so the same character can move from a nude base mesh to underwear, then into layered costume combinations without changing the core identity.
One body, several wardrobe states
The character includes a full nude body mesh and an underwear set, along with modular clothing parts such as a shirt, vest, skirt, high heels, and glasses. Deformation support, blendshapes, and keyshapes are included to help each clothing layer fit the body mesh. That makes the wardrobe system feel connected to the figure rather than treated as a separate add-on, which is useful when the character needs to hold up in close views or in scenes where outfit changes are part of the design.
The current version merges Primrose Egypt and Primrose Office Lady into one release. The Blender scene and UE5 project now carry the earlier clothing sets as well, including Egypt, underwear, white-collar, Greis swimsuit, milk apron, and bunny suit. The model is listed at 173 cm including heels, uses centimeters as the unit scale, and has a total triangle count of 183,792. That combination gives the character a defined game-ready mesh size while still leaving room for multiple outfit directions.
Rigging that reaches Blender, 3ds Max, and Unreal Engine 5
The Blender side is fully rigged with AutoRigPro, and the package includes a packed.blend file. A UE5 project is also included, with a modular character blueprint already in place. Clothing changes are handled with MustardUI, which suits the modular setup and keeps the outfit workflow organized inside Blender.
Skinning is present in 3ds Max, with a full-body rig and a basic facial rig. The face also includes expression blendshapes based on Apple AR Facial Blendshapes. That gives the character a stronger facial setup than a static pose or a simple body-only rig, and it supports more expressive use in animation or preview work. Across the different tools, the same character stays tied to the same underlying structure, which helps when moving between authoring, adjustment, and Unreal-based work.
Texture maps and look development files
The texture set uses PBR metalness-roughness maps in 2048 x 2048 and 4096 x 4096 resolutions. DirectX normal maps are included, and the textures are stored in.TGA format. Those maps give the character a straightforward material setup for a PBR workflow, with texture sizes that can support both lighter and more detailed usage depending on the scene.
A Marmoset file is part of the package as well, complete with materials and studio lighting already configured. That makes the asset easier to review as a lit presentation model, since the look of the materials and the lighting setup are already paired together. The texture files are organized in their own folder, so the surface work stays separate from the mesh and rig files.
How the merged release can be used in production
The FBX folder contains the full mesh and the modular pieces, so the body and wardrobe parts are both available for assembly. That is practical when a project needs one character to appear in several states without rebuilding the asset from scratch each time. The earlier wardrobe options are already carried into the Blender scene and the UE5 project, and the bonus clothing set adds Greis swimsuit, milk apron, and deluxe bunny suit variations to the same character line.
Preview screenshots are included too, and some of them contain nudity. For character-focused projects that need a consistent base model, a modular wardrobe system, and both Blender and UE5 support in the same package, Primrose Deluxe Version gives a clear starting point. It fits best when the body, clothing, facial setup, and texture workflow all need to stay aligned across the same character.