Primrose Deluxe Version works well anywhere a character needs to shift between wardrobe states without losing a consistent body, rig, or presentation setup. The asset combines a low-poly, game-ready build with rigging, PBR textures, and modular clothing, so the same character can move from a nude base mesh to underwear, then into layered costume combinations without changing the core identity.
One body, several wardrobe states
The character includes a full nude body mesh and an underwear set, along with modular clothing parts such as a shirt, vest, skirt, high heels, and glasses. Deformation support, blendshapes, and keyshapes are included to help each clothing layer fit the body mesh. That makes the wardrobe system feel connected to the figure rather than treated as a separate add-on, which is useful when the character needs to hold up in close views or in scenes where outfit changes are part of the design.
The current version merges Primrose Egypt and Primrose Office Lady into one release. The Blender scene and UE5 project now carry the earlier clothing sets as well, including Egypt, underwear, white-collar, Greis swimsuit, milk apron, and bunny suit. The model is listed at 173 cm including heels, uses centimeters as the unit scale, and has a total triangle count of 183,792. That combination gives the character a defined game-ready mesh size while still leaving room for multiple outfit directions.
Rigging that reaches Blender, 3ds Max, and Unreal Engine 5
The Blender side is fully rigged with AutoRigPro, and the package includes a packed.blend file. A UE5 project is also included, with a modular character blueprint already in place. Clothing changes are handled with MustardUI, which suits the modular setup and keeps the outfit workflow organized inside Blender.
Skinning is present in 3ds Max, with a full-body rig and a basic facial rig. The face also includes expression blendshapes based on Apple AR Facial Blendshapes. That gives the character a stronger facial setup than a static pose or a simple body-only rig, and it supports more expressive use in animation or preview work. Across the different tools, the same character stays tied to the same underlying structure, which helps when moving between authoring, adjustment, and Unreal-based work.
Texture maps and look development files
The texture set uses PBR metalness-roughness maps in 2048 x 2048 and 4096 x 4096 resolutions. DirectX normal maps are included, and the textures are stored in.TGA format. Those maps give the character a straightforward material setup for a PBR workflow, with texture sizes that can support both lighter and more detailed usage depending on the scene.
A Marmoset file is part of the package as well, complete with materials and studio lighting already configured. That makes the asset easier to review as a lit presentation model, since the look of the materials and the lighting setup are already paired together. The texture files are organized in their own folder, so the surface work stays separate from the mesh and rig files.
How the merged release can be used in production
The FBX folder contains the full mesh and the modular pieces, so the body and wardrobe parts are both available for assembly. That is practical when a project needs one character to appear in several states without rebuilding the asset from scratch each time. The earlier wardrobe options are already carried into the Blender scene and the UE5 project, and the bonus clothing set adds Greis swimsuit, milk apron, and deluxe bunny suit variations to the same character line.
Preview screenshots are included too, and some of them contain nudity. For character-focused projects that need a consistent base model, a modular wardrobe system, and both Blender and UE5 support in the same package, Primrose Deluxe Version gives a clear starting point. It fits best when the body, clothing, facial setup, and texture workflow all need to stay aligned across the same character.
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