"f23c7fdf31bcf213"{"id":"22258","slug":"pop-blocks-puzzle-match-kit","title":"POP BLOCKS Puzzle Match Kit","category":"Systems","engine":"Original Unity version: 2022.3.37","assetVersion":"Original Unity version: 2022.3.37","engineVersion":"Asset Version:1.2.3","tag":"Systems","accent":"violet","visual":"mech","summary":"The POP BLOCKS Puzzle Match Kit provides a foundation for building matching games, offering a visual level editor and AI-driven balancing tools. 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The kit is built on a prefab-based architecture, where blocks, obstacles, collectible items, and boosters are modular components. This structure allows developers to utilize existing animations and features within each prefab or extend them to meet specific design goals. At its core, the kit aims to reduce the technical barrier to entry by providing a framework that handles the underlying logic of a puzzle game while leaving the aesthetic and mechanical nuances open to customization.\u003c/p\u003e\n\n\u003ch2\u003eLevel Design and AI-Assisted Balancing\u003c/h2\u003e\n\u003cp\u003eCentral to the workflow is a flexible Level Editor that eliminates the requirement for direct programming when designing game stages. This editor allows for the customization of specific game features and the placement of various block types. To assist in the production cycle, the package includes 100 pre-tested levels that can serve as a baseline for new projects or be modified to fit different difficulty curves. \u003c/p\u003e\n\u003cp\u003eA notable addition to the design workflow is the integrated AI tester. This tool is designed to collect statistics during automated gameplay sessions, providing developers with data to balance levels effectively before deployment. This is supported by a dedicated Target Editor, which gives creators control over specific win conditions and objectives for each stage. To guide players through these levels, a visual Tutorial Editor is included, allowing for the creation of custom instructions and tabbed visual guides without manual coding.\u003c/p\u003e\n\n\u003ch2\u003eMobile Optimization and UI Flexibility\u003c/h2\u003e\n\u003cp\u003eThe kit is specifically optimized for mobile environments, with a UI that natively adapts to portrait mode. Performance is managed through several technical implementations: objects are merged to reduce garbage collection overhead, and sprite atlases are utilized to improve draw calls and maintain a consistent frame rate. For visual customization, the kit features a dynamic re-skinning system. By replacing base images in a central location, the changes propagate throughout the entire project, simplifying the process of updating the game's visual identity.\u003c/p\u003e\n\u003cp\u003eNavigational structures are also configurable, offering three distinct map settings to suit different progression styles:\u003c/p\u003e\n\u003cul\u003e\n \u003cli\u003eA traditional scrolling map.\u003c/li\u003e\n \u003cli\u003eA level-based grid system.\u003c/li\u003e\n \u003cli\u003eDirect level progression with no map interface.\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003eThe package also includes a PSD for map design, ensuring that the visual layout of the game world can be planned alongside the technical implementation.\u003c/p\u003e\n\n\u003ch2\u003eInput Systems and External Integrations\u003c/h2\u003e\n\u003cp\u003eWhile primarily focused on mobile, the kit includes gamepad support and a virtual mouse system, making it compatible with console-style input. For live-service features, the kit integrates standard mobile game systems including daily rewards with anti-time-cheat logic, a bonus spin mini-game, and tiered shops for coins, lives, and boosters. Social features are handled through Facebook implementation, which supports leaderboards and the display of friends' progress on the game map.\u003c/p\u003e\n\u003cp\u003eMonetization and player retention tools are pre-integrated, supporting various ad platforms such as Unity Ads, AdMob, and LevelPlay (Ironsource) mediation. The kit also includes localized pricing for in-app purchases and a built-in privacy policy framework to meet standard mobile publishing requirements.\u003c/p\u003e\n\n\u003ch2\u003eTechnical Foundation\u003c/h2\u003e\n\u003cp\u003eBuilt for Unity 2022.3.37 using the Built-in Render Pipeline, the kit utilizes several industry-standard utilities. It incorporates DOTween for animations and TextMeshPro for typography, alongside specialized tools like the GameViewSizeHelper and a custom Reorderable List for better inspector management. The package contains over 1,000 individual assets, providing a deep library of components for building out complex puzzle interactions.\u003c/p\u003e\n\n\u003cp\u003eThe kit functions as a comprehensive starting point for developers who need to move quickly from a concept to a functional puzzle game, providing the necessary tools for level creation, performance optimization, and player progression management in a single package.\u003c/p\u003e\n\n\u003ch2\u003eMore From The Same Workflow\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/modular-multiplayer-fps-engine-mirror-mmfpse/\" title=\"Modular Multiplayer FPS Engine (Mirror) (MMFPSE)\"\u003eModular Multiplayer FPS Engine (Mirror) (MMFPSE)\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/mech-combat-kit/\" title=\"Mech Combat Kit\"\u003eMech Combat Kit\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/match-3-jelly-garden-kit/\" title=\"Match 3 Jelly Garden Kit\"\u003eMatch 3 Jelly Garden Kit\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/j-zoo-bubble-shooter/\" title=\"J Zoo Bubble Shooter\"\u003eJ Zoo Bubble Shooter\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/game-kit-controller-shooter-melee-adventure-fps-tps-creator-3d-2-5d/\" title=\"Game Kit Controller – Shooter Melee Adventure FPS TPS Creator 3D + 2.5D\"\u003eGame Kit Controller – Shooter Melee Adventure FPS TPS Creator 3D + 2.5D\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":4475,"navigation":{"current":1526,"total":2381,"previous":{"id":"22245","slug":"modular-multiplayer-fps-engine-mirror-mmfpse","title":"Modular Multiplayer FPS Engine (Mirror) (MMFPSE)","category":"Systems","platform":"Unity","updatedAt":"2026-04-19"},"next":{"id":"22271","slug":"retro-horror-template","title":"Retro Horror Template","category":"Systems","platform":"Unity","updatedAt":"2026-04-19"}},"relatedResources":[{"id":"22229","slug":"match-3-jelly-garden-kit","title":"Match 3 Jelly Garden Kit","category":"Systems","engine":"Original Unity version: 2022.3.62","assetVersion":"Original Unity version: 2022.3.62","engineVersion":"Asset Version:2.3.5","tag":"Systems","accent":"rose","visual":"audio","summary":"The Match 3 Jelly Garden Kit provides a robust foundation for developing mobile-ready puzzle games, complete with a visual level editor and pre-configured social mechanics. It includes 100 tested levels and supports modern Unity input and monetization stand...","platform":"Unity","updatedAt":"2026-04-19","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2022.3.62","Asset Version: 2.3.5"],"featuredImage":{"alt":"Match 3 Jelly Garden Kit","src":"https://3dcghub.com/wp-content/uploads/2026/04/48f837120c76_65c03629-77e7-4aec-8c98-2ee4ea0aa030_1280x720_stretch.webp"},"hasDownloadLink":true},{"id":"22066","slug":"advanced-horror-fps-kit-for-mobile-and-pc-first-person-shooter-horror","title":"Advanced Horror FPS Kit for Mobile and PC - First Person Shooter Horror","category":"Systems","engine":"Original Unity version: 2022.3.23","assetVersion":"Original Unity version: 2022.3.23","engineVersion":"Asset Version:5.2.1","tag":"Systems","accent":"cyan","visual":"city","summary":"A comprehensive template for Unity developers, the Advanced Horror FPS Kit provides a foundation for survival and puzzle-based horror games with native support for both PC and mobile inputs.","platform":"Unity","updatedAt":"2026-04-19","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2022.3.23","Asset Version: 5.2.1"],"featuredImage":{"alt":"Advanced Horror FPS Kit for Mobile and PC - First Person Shooter Horror","src":"https://3dcghub.com/wp-content/uploads/2026/03/4f2e5b667c33_258d4019-c147-4d23-8aa4-47e614e18fce_1280x720_stretch.webp"},"hasDownloadLink":true},{"id":"24541","slug":"make-a-match-three-puzzle-game-in-unity","title":"Make a Match-Three Puzzle Game in Unity","category":"Unity","engine":"Video language: English","assetVersion":"Video language: English","engineVersion":"File content: video + supporting files + English subtitles","tag":"Unity","accent":"rose","visual":"audio","summary":"Make a Match-Three Puzzle Game in Unity is a 16h 9m intermediate course focused on building a tile-based 2D puzzle game from scratch. It suits Unity developers who already know basic C# scripting and want a structured path from core mechanics to mobile-read...","platform":"Unity","updatedAt":"2026-04-20","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Video language: English","File content: video + supporting files + English subtitles"],"featuredImage":{"alt":"Make a Match-Three Puzzle Game in Unity","src":"https://3dcghub.com/wp-content/uploads/2026/04/884cab9427a1_942002_8051.webp"},"hasDownloadLink":true}]}
Systems
POP BLOCKS Puzzle Match Kit
The POP BLOCKS Puzzle Match Kit provides a foundation for building matching games, offering a visual level editor and AI-driven balancing tools. It includes pre-built systems for monetization, social integration, and mobile performance optimization.
The POP BLOCKS Puzzle Match Kit is a systems-oriented template designed for the Unity engine, specifically targeting the creation of matching-style puzzle games. The kit is built on a prefab-based architecture, where blocks, obstacles, collectible items, and boosters are modular components. This structure allows developers to utilize existing animations and features within each prefab or extend them to meet specific design goals. At its core, the kit aims to reduce the technical barrier to entry by providing a framework that handles the underlying logic of a puzzle game while leaving the aesthetic and mechanical nuances open to customization.
Level Design and AI-Assisted Balancing
Central to the workflow is a flexible Level Editor that eliminates the requirement for direct programming when designing game stages. This editor allows for the customization of specific game features and the placement of various block types. To assist in the production cycle, the package includes 100 pre-tested levels that can serve as a baseline for new projects or be modified to fit different difficulty curves.
A notable addition to the design workflow is the integrated AI tester. This tool is designed to collect statistics during automated gameplay sessions, providing developers with data to balance levels effectively before deployment. This is supported by a dedicated Target Editor, which gives creators control over specific win conditions and objectives for each stage. To guide players through these levels, a visual Tutorial Editor is included, allowing for the creation of custom instructions and tabbed visual guides without manual coding.
Mobile Optimization and UI Flexibility
The kit is specifically optimized for mobile environments, with a UI that natively adapts to portrait mode. Performance is managed through several technical implementations: objects are merged to reduce garbage collection overhead, and sprite atlases are utilized to improve draw calls and maintain a consistent frame rate. For visual customization, the kit features a dynamic re-skinning system. By replacing base images in a central location, the changes propagate throughout the entire project, simplifying the process of updating the game's visual identity.
Navigational structures are also configurable, offering three distinct map settings to suit different progression styles:
A traditional scrolling map.
A level-based grid system.
Direct level progression with no map interface.
The package also includes a PSD for map design, ensuring that the visual layout of the game world can be planned alongside the technical implementation.
Input Systems and External Integrations
While primarily focused on mobile, the kit includes gamepad support and a virtual mouse system, making it compatible with console-style input. For live-service features, the kit integrates standard mobile game systems including daily rewards with anti-time-cheat logic, a bonus spin mini-game, and tiered shops for coins, lives, and boosters. Social features are handled through Facebook implementation, which supports leaderboards and the display of friends' progress on the game map.
Monetization and player retention tools are pre-integrated, supporting various ad platforms such as Unity Ads, AdMob, and LevelPlay (Ironsource) mediation. The kit also includes localized pricing for in-app purchases and a built-in privacy policy framework to meet standard mobile publishing requirements.
Technical Foundation
Built for Unity 2022.3.37 using the Built-in Render Pipeline, the kit utilizes several industry-standard utilities. It incorporates DOTween for animations and TextMeshPro for typography, alongside specialized tools like the GameViewSizeHelper and a custom Reorderable List for better inspector management. The package contains over 1,000 individual assets, providing a deep library of components for building out complex puzzle interactions.
The kit functions as a comprehensive starting point for developers who need to move quickly from a concept to a functional puzzle game, providing the necessary tools for level creation, performance optimization, and player progression management in a single package.