"f23c7fdf31bcf213"{"id":"22216","slug":"j-zoo-bubble-shooter","title":"J Zoo Bubble Shooter","category":"Systems","engine":"Original Unity version: 2021.3.8","assetVersion":"Original Unity version: 2021.3.8","engineVersion":"Asset Version:1.0","tag":"Systems","accent":"violet","visual":"mech","summary":"J Zoo Bubble Shooter provides a foundation for creating bubble-matching games integrated with a zoo-building meta-game. It includes a visual level editor and over 350 test levels for rapid prototyping.","platform":"Unity","updatedAt":"2026-04-19","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2021.3.8","Asset Version: 1.0"],"featuredImage":{"alt":"J Zoo Bubble Shooter","src":"https://3dcghub.com/wp-content/uploads/2026/04/9d788f023ae6_6750c5b9-9eed-41f8-94ec-9732e7866ff1_1280x720_stretch.webp"},"hasDownloadLink":true,"galleryImages":[{"src":"https://3dcghub.com/wp-content/uploads/2026/04/7bd1b5898075_5460a391-32f9-4032-a894-3c1287aade54_scaled.webp","alt":"J Zoo Bubble Shooter"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/87ace986b171_0bd189b1-02e0-41fe-ae48-f4ac32edc524_scaled.webp","alt":"J Zoo Bubble Shooter"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/be8f62fd5d91_a3446f25-a5e4-4998-920d-9d646a428a6c_scaled.webp","alt":"J Zoo Bubble Shooter"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/6d3b7212d7e3_8ca27e82-c39f-45e9-9a54-5ffb49404a9c_scaled.webp","alt":"J Zoo Bubble Shooter"}],"accessPanel":{"kind":"free-resource","title":"Access this resource","eyebrow":"Free protected download","message":"Sign in or create an account to continue to the protected download through the managed storage service.","fileName":"J Zoo Bubble Shooter v1.0.7z","safetyNote":"All resources are 100% manually reviewed to eliminate all risks.","actionLabel":"Download Free","resourceType":"Resource archive","sourceShortcode":"cryptomus_free"},"contentHtml":"\u003ch2\u003eVisual Editing and Bubble Management\u003c/h2\u003e\n\u003cp\u003eJ Zoo Bubble Shooter centers on a visual-first development workflow intended to streamline the creation of bubble-matching mechanics. The package includes a visual editor designed to move away from manual data entry, allowing developers to manage level layouts through a graphical interface. This interface extends to the properties of the bubbles themselves, where the creator can adjust individual bubble attributes to fit specific gameplay needs. By utilizing a visual bubble editor, the technical overhead of defining bubble behavior is reduced, making it possible to iterate on mechanics without deep-diving into raw data tables.\u003c/p\u003e\n\n\u003ch2\u003eThe Core Bubble Engine and Affairs System\u003c/h2\u003e\n\u003cp\u003eThe template is built upon a specialized Bubble Bobble engine designed to handle the physics and logic required for shooter-style games. This engine supports the various gameplay needs of a standard match-3 shooter while integrating with a secondary logic layer known as the Affairs system. The Affairs system allows the developer to edit the game process flow directly. This provides a way to define how events trigger and how the game transitions between different states, giving the creator control over the sequence of gameplay events and administrative tasks within the project.\u003c/p\u003e\n\n\u003ch2\u003eIntegrated Zoo Building Mechanics\u003c/h2\u003e\n\u003cp\u003eBeyond the core shooter gameplay, the package includes a secondary meta-game layer: a build system focused on zoo construction. This system allows for the creation of scenes where players can interact with a persistent environment. The developer can use this framework to build a custom zoo or create entirely new scenes that serve as the narrative or progression hub for the bubble shooter levels. This dual-layer approach—combining the puzzle engine with an environmental build system—allows for a more complex gameplay loop than a standalone puzzle game.\u003c/p\u003e\n\n\u003ch2\u003eMobile Performance and Technical Implementation\u003c/h2\u003e\n\u003cp\u003ePerformance optimization is a central focus of the kit, which is intended to run on a variety of mobile devices. The project is built for Unity 2021.3.8 and uses the Built-in render pipeline. Because the package contains complete C# source code, the logic is fully accessible for modification. This allows developers to change any part of the engine or the build system to suit specific project requirements. The file size of approximately 43.5 MB contains 1143 individual assets, providing a dense collection of resources for game construction.\u003c/p\u003e\n\n\u003ch2\u003ePrototyping with Pre-Built Content\u003c/h2\u003e\n\u003cp\u003eTo assist with the initial setup and testing phases, the project includes over 350 test levels. These levels serve as a demonstration of the engine's capabilities and can be used as a baseline for creating new content. By having a large volume of pre-configured levels, developers can observe how different bubble properties and level layouts interact within the visual editor. This large library of test content provides a clear roadmap for how to structure a full-scale game using the provided systems.\u003c/p\u003e\n\n\u003ch2\u003eRelated Resources Worth Checking\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/game-kit-controller-shooter-melee-adventure-fps-tps-creator-3d-2-5d/\" title=\"Game Kit Controller – Shooter Melee Adventure FPS TPS Creator 3D + 2.5D\"\u003eGame Kit Controller – Shooter Melee Adventure FPS TPS Creator 3D + 2.5D\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/fps-framework-2-0/\" title=\"FPS Framework 2.0\"\u003eFPS Framework 2.0\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/first-person-narrative-adventures-complete-puzzle-engine/\" title=\"First person narrative adventures + complete puzzle engine\"\u003eFirst person narrative adventures + complete puzzle engine\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/find-it-hidden-object-template/\" title=\"Find It – Hidden Object Template\"\u003eFind It – Hidden Object Template\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/corgi-engine-2d-2-5d-platformer/\" title=\"Corgi Engine – 2D + 2.5D Platformer\"\u003eCorgi Engine – 2D + 2.5D Platformer\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch2\u003eAsset Gallery\u003c/h2\u003e","contentTextLength":3305,"navigation":{"current":1522,"total":2381,"previous":{"id":"22209","slug":"game-kit-controller-shooter-melee-adventure-fps-tps-creator-3d-2-5d","title":"Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D + 2.5D","category":"Systems","platform":"Unity","updatedAt":"2026-04-19"},"next":{"id":"22229","slug":"match-3-jelly-garden-kit","title":"Match 3 Jelly Garden Kit","category":"Systems","platform":"Unity","updatedAt":"2026-04-19"}},"relatedResources":[{"id":"22066","slug":"advanced-horror-fps-kit-for-mobile-and-pc-first-person-shooter-horror","title":"Advanced Horror FPS Kit for Mobile and PC - First Person Shooter Horror","category":"Systems","engine":"Original Unity version: 2022.3.23","assetVersion":"Original Unity version: 2022.3.23","engineVersion":"Asset Version:5.2.1","tag":"Systems","accent":"cyan","visual":"city","summary":"A comprehensive template for Unity developers, the Advanced Horror FPS Kit provides a foundation for survival and puzzle-based horror games with native support for both PC and mobile inputs.","platform":"Unity","updatedAt":"2026-04-19","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2022.3.23","Asset Version: 5.2.1"],"featuredImage":{"alt":"Advanced Horror FPS Kit for Mobile and PC - First Person Shooter Horror","src":"https://3dcghub.com/wp-content/uploads/2026/03/4f2e5b667c33_258d4019-c147-4d23-8aa4-47e614e18fce_1280x720_stretch.webp"},"hasDownloadLink":true},{"id":"22209","slug":"game-kit-controller-shooter-melee-adventure-fps-tps-creator-3d-2-5d","title":"Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D + 2.5D","category":"Systems","engine":"Original Unity version: 2019.4.41","assetVersion":"Original Unity version: 2019.4.41","engineVersion":"Asset Version:3.77d","tag":"Systems","accent":"cyan","visual":"city","summary":"Game Kit Controller (GKC) serves as a comprehensive engine solution for Unity, supporting first-person, third-person, and 2.5D perspectives. It integrates physics-based movement, vehicle systems, and advanced traversal mechanics to streamline the production...","platform":"Unity","updatedAt":"2026-04-19","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2019.4.41","Asset Version: 3.77d"],"featuredImage":{"alt":"Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D + 2.5D","src":"https://3dcghub.com/wp-content/uploads/2026/04/49a50c819664_8e113599-70ad-43a6-a6f7-00660a017816_1280x720_stretch.webp"},"hasDownloadLink":true},{"id":"22190","slug":"fps-framework-2-0","title":"FPS Framework 2.0","category":"Systems","engine":"Original Unity version: 2023.1.0","assetVersion":"Original Unity version: 2023.1.0","engineVersion":"Asset Version:2.1.3","tag":"Systems","accent":"teal","visual":"luts","summary":"FPS Framework 2.0 offers a modular architecture for developing first-person shooters in Unity, featuring swappable character controllers and a robust firearm system. Designed for Unity 6, it provides a clean code foundation for both new and existing projects.","platform":"Unity","updatedAt":"2026-04-19","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2023.1.0","Asset Version: 2.1.3"],"featuredImage":{"alt":"FPS Framework 2.0","src":"https://3dcghub.com/wp-content/uploads/2026/03/709f147d6781_f9f8fb42-9e64-45af-9655-de96c21f67f1_1280x720_stretch.webp"},"hasDownloadLink":true}]}
Systems
J Zoo Bubble Shooter
J Zoo Bubble Shooter provides a foundation for creating bubble-matching games integrated with a zoo-building meta-game. It includes a visual level editor and over 350 test levels for rapid prototyping.
J Zoo Bubble Shooter centers on a visual-first development workflow intended to streamline the creation of bubble-matching mechanics. The package includes a visual editor designed to move away from manual data entry, allowing developers to manage level layouts through a graphical interface. This interface extends to the properties of the bubbles themselves, where the creator can adjust individual bubble attributes to fit specific gameplay needs. By utilizing a visual bubble editor, the technical overhead of defining bubble behavior is reduced, making it possible to iterate on mechanics without deep-diving into raw data tables.
The Core Bubble Engine and Affairs System
The template is built upon a specialized Bubble Bobble engine designed to handle the physics and logic required for shooter-style games. This engine supports the various gameplay needs of a standard match-3 shooter while integrating with a secondary logic layer known as the Affairs system. The Affairs system allows the developer to edit the game process flow directly. This provides a way to define how events trigger and how the game transitions between different states, giving the creator control over the sequence of gameplay events and administrative tasks within the project.
Integrated Zoo Building Mechanics
Beyond the core shooter gameplay, the package includes a secondary meta-game layer: a build system focused on zoo construction. This system allows for the creation of scenes where players can interact with a persistent environment. The developer can use this framework to build a custom zoo or create entirely new scenes that serve as the narrative or progression hub for the bubble shooter levels. This dual-layer approach—combining the puzzle engine with an environmental build system—allows for a more complex gameplay loop than a standalone puzzle game.
Mobile Performance and Technical Implementation
Performance optimization is a central focus of the kit, which is intended to run on a variety of mobile devices. The project is built for Unity 2021.3.8 and uses the Built-in render pipeline. Because the package contains complete C# source code, the logic is fully accessible for modification. This allows developers to change any part of the engine or the build system to suit specific project requirements. The file size of approximately 43.5 MB contains 1143 individual assets, providing a dense collection of resources for game construction.
Prototyping with Pre-Built Content
To assist with the initial setup and testing phases, the project includes over 350 test levels. These levels serve as a demonstration of the engine's capabilities and can be used as a baseline for creating new content. By having a large volume of pre-configured levels, developers can observe how different bubble properties and level layouts interact within the visual editor. This large library of test content provides a clear roadmap for how to structure a full-scale game using the provided systems.