Latest updates

Animal Controller (Malbers Character Controller)
The Animal Controller provides a Scriptable Architecture-based framework for managing complex creature and humanoid animations through a modular system of States, Modes, and Stances.

Animancer Pro v8
Animancer Pro v8 streamlines the animation workflow in Unity by allowing developers to play clips directly through code, bypassing the complexities of traditional Animator Controllers while maintaining support for IK, Root Motion, and various rig types.

Bones Assistant
Bones Assistant provides a streamlined workflow for character rigging and animation within Unity, featuring a bone viewer, a dedicated animation helper, and a mesh generator for real-time skeletal visualization.

Bones Stimulator
Bones Stimulator provides a procedural layer for 3D character animations, using custom physics math to add secondary motion and muscle-like behavior without the need for rigidbodies.

FPS Animation Framework
This procedural animation system for Unity 6 replaces traditional blend trees with code-driven motions, offering a modular approach to weapon sway, recoil, and full-body interaction.

Geppetto – AI-Powered Lip Sync Animation
Geppetto streamlines the character animation pipeline by using artificial intelligence to convert audio or text files into expressive facial movements. Designed for Unity, the tool focuses on automating timing and tone to match character speech.

Leaning Animator
Leaning Animator provides procedural algorithms to automate character leaning and terrain alignment, supporting Humanoid, Generic, and Legacy animation setups.

Learned Motion Matching
Learned Motion Matching implements deep learning techniques to create fluid humanoid movement without the abrupt changes common in traditional state machines. It integrates waypoint navigation and specialized IK for hand interactions within a one-click setup.

Legs Animator
Legs Animator provides a suite of features to solve common leg animation issues, from terrain alignment to foot sliding. This plugin supports diverse rigs including humanoids, animals, and complex multi-legged creatures.

Look Animator
Look Animator is a component designed to procedurally animate head, neck, and spine bones, allowing characters to realistically track objects or positions in real-time.

Magic Animation Blend
Magic Animation Blend offers a solution to the complexity of Unity Animator controllers by allowing developers to manage multiple item poses through a single controller with runtime procedural blending.

Mesh Animator – Animate massive crowds
Mesh Animator provides a streamlined workflow for converting animated characters and vegetation into high-performance instances, supporting thousands of entities with minimal CPU overhead.