Latest updates

Motion Matching for Unity
Motion Matching for Unity (MxM) offers an alternative to traditional Mecanim workflows, utilizing trajectory data and pose comparison to achieve fluid character movement without explicit state transitions.

Motion Path Animation Editor
Motion Path Animation Editor transforms active animation clips into visual paths within the Unity Scene view, allowing for direct manipulation of position-based keyframes using handles.

Pegasus – Flythroughs for Unity 6
Pegasus is a path-based driver and animation controller system for Unity 3D designed to move cameras, characters, and vehicles through complex environments. It offers specialized tools for squad formations and navigation without traditional navmesh requirements.

Retarget Pro
Retarget Pro provides a workflow for sharing animations between Generic skeletons in Unity, overcoming the standard limitations of the Humanoid system while adding support for animals and weapons.

Simple Waypoint System
Simple Waypoint System provides a workflow for creating paths directly within the Unity editor, allowing game objects and characters to follow linear, curved, or bezier trajectories using built-in movement scripts.

Spinal Animator
Spinal Animator offers a procedural solution for animating creature and animal spine chains in Unity. It automates bone rotation based on movement and terrain slopes while blending with existing keyframed animations.

UMotion Pro – Animation Editor
UMotion Pro enables developers to create and edit animations for any 3D model type directly within the Unity interface, eliminating the cycle between the engine and external modeling software for adjustments.

VertExmotion Pro
VertExmotion Pro offers a procedural approach to mesh animation in Unity, allowing developers to simulate hair, cloth, and softbody effects without traditional bone rigging. The tool utilizes both shader-based techniques and a vertex buffer mode to integrate with modern render pipelines.

VR Panorama 360 PRO Renderer V5
The VR Panorama 360 PRO Renderer V5 provides a dedicated framework for capturing immersive 180 and 360-degree video within Unity, supporting Built-in, URP, and HDRP pipelines.

Ambient Sounds – Interactive Soundscapes for Unity 6
Ambient Sounds provides a structured framework for Unity 6 developers to create dynamic audio environments. Using a system of sequences and no-code modifiers, it replaces manual audio scripting with a centralized management workflow.

Audio Sync Pro
Audio Sync Pro provides a streamlined suite for connecting game logic to sound, featuring an Inspector-based timeline and over 20 dynamic reactor components. It allows for beat-perfect event triggering and real-time audio visualization without requiring developers to enter Play Mode.

Audio Visualization & Playlist System
This package offers a collection of scripts designed to synchronize game objects with audio data, allowing for real-time changes in shape, color, and movement based on music.