"268893c7adc68efc"{"id":"1000285","slug":"middle-eastern-town-gigapack-w-level-pcg-met-palace-bazaar-city","title":"Middle Eastern Town Gigapack w/ Level PCG ( MET, Palace, Bazaar, City)","category":"Historical","engine":"5.6+","assetVersion":"","engineVersion":"Engine Version: 5.6+","tag":"Historical","accent":"cyan","visual":"city","summary":"A comprehensive Unreal Engine 5 environment pack featuring over 1,000 modular meshes, procedural foliage, and tools for building historical desert cities.","platform":"Unreal Engine","updatedAt":"2026-07-03","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 5.6+"],"featuredImage":{"alt":"Middle Eastern Town Gigapack w/ Level PCG ( MET, Palace, Bazaar, City)","src":"/wp-content/uploads/published/2026/07/f1526e76e49f-f10078a8-6c9d-469c-b94e-a9f1d375aebc-06f70fe46a.webp"},"hasDownloadLink":true,"galleryImages":[{"src":"/wp-content/uploads/published/2026/07/0265dda7ca76-73a3ec21-7e0f-4899-ab6a-da407149b036-4e78d627c3.webp","alt":"Middle Eastern Town Gigapack w/ Level PCG ( MET, Palace, Bazaar, City)"},{"src":"/wp-content/uploads/published/2026/07/f2d1494c8414-8b5645db-1d35-4306-b97f-df754eb68a15-428d97f0ff.webp","alt":"Middle Eastern Town Gigapack w/ Level PCG ( MET, Palace, Bazaar, City)"},{"src":"/wp-content/uploads/published/2026/07/0b523686f906-b417feea-464f-4906-909b-f3c8368a65ca-f8368fe1a4.webp","alt":"Middle Eastern Town Gigapack w/ Level PCG ( MET, Palace, Bazaar, City)"},{"src":"/wp-content/uploads/published/2026/07/e49b4600ffb0-149a9d36-efeb-4344-9710-9dd3fa6fa218-382b5598ab.webp","alt":"Middle Eastern Town Gigapack w/ Level PCG ( MET, Palace, Bazaar, City)"},{"src":"/wp-content/uploads/published/2026/07/e9c6d47bb227-135e6327-f632-4d6a-9f3b-689c9530152e-3ab20f2af3.webp","alt":"Middle Eastern Town Gigapack w/ Level PCG ( MET, Palace, Bazaar, City)"},{"src":"/wp-content/uploads/published/2026/07/ee3a0542ea83-39e3180e-8891-43d3-929a-b7389a2a6090-1318c36ac4.webp","alt":"Middle Eastern Town Gigapack w/ Level PCG ( MET, Palace, Bazaar, City)"},{"src":"/wp-content/uploads/published/2026/07/823eb93ba3f1-2ac0f7ca-d3c4-4acb-9359-91a4b959e0a7-832e604b61.webp","alt":"Middle Eastern Town Gigapack w/ Level PCG ( MET, Palace, Bazaar, City)"},{"src":"/wp-content/uploads/published/2026/07/b2b323933f4b-f87ae8c5-a9e4-468a-bbd3-a758036f453d-5b87c14c51.webp","alt":"Middle Eastern Town Gigapack w/ Level PCG ( MET, Palace, Bazaar, City)"},{"src":"/wp-content/uploads/published/2026/07/a7f6cc55a292-62024c55-a7d1-4653-b92b-382e7d41d537-a667f8e0c6.webp","alt":"Middle Eastern Town Gigapack w/ Level PCG ( MET, Palace, Bazaar, City)"},{"src":"/wp-content/uploads/published/2026/07/10b66843ae8f-86137882-d286-4bd9-9a8d-01e206891421-5260c75945.webp","alt":"Middle Eastern Town Gigapack w/ Level PCG ( MET, Palace, Bazaar, City)"}],"accessPanel":{"kind":"resource","title":"Download this resource","eyebrow":"Free Download","message":"Log in or create a free account to start your download.","fileName":"TownGigapack.7z","safetyNote":"Resources are manually reviewed before listing to improve quality and reduce obvious risks.","actionLabel":"Download Free","resourceType":"Resource archive","sourceShortcode":"cryptomus_member"},"contentHtml":"\u003cp\u003eDesigning sprawling ancient cities usually presents a major production bottleneck: artists must choose between highly repetitive block-outs or an unsustainable amount of manual prop placement. The Middle Eastern Town Gigapack addresses this workflow challenge by combining a massive library of modular architectural components with advanced procedural generation tools. Focused on the aesthetics of a sprawling desert metropolis, the package provides both the structural foundation and the granular set-dressing details needed to assemble a believable historic urban center without placing every individual sandstone block by hand.\u003c/p\u003e \u003ch2\u003eReconstructing the 8th-Century Round City\u003c/h2\u003e\n\u003cp\u003eThe core design of this gigapack draws direct inspiration from the legendary Round City of Baghdad (Madīnat as-Salām) during the 800 AD Abbasid Empire. This historical grounding dictates the visual language of the entire asset collection, prioritizing sand-colored city walls, intricate domes, and sweeping arches that define traditional Middle Eastern architecture. The collection reimagines these historical elements through the lens of modern environment artistry, capturing the soul of an ancient empire.\u003c/p\u003e\n\u003cp\u003eRather than providing a single static environment, the pack supplies over 1,000 modular meshes. These building blocks are categorized into distinct structural sets for erecting grand palaces, detailed mosques, bustling bazaars, and everyday residential houses. By breaking down the monumental architecture into strictly modular pieces, environment artists can reconstruct the staggering scale of a historical desert capital while maintaining complete control over the city's specific layout, elevation changes, and overall footprint. The modularity ensures that no two street corners have to look identical, even when utilizing the same underlying architectural style.\u003c/p\u003e \u003ch2\u003eAccelerating Layouts with the Ultimate Level Art Tool\u003c/h2\u003e\n\u003cp\u003eManually snapping hundreds of sandstone walls and arched doorways together is highly inefficient for open-world production schedules. To speed up this process, the gigapack is fully compatible with, and includes, the Ultimate Level Art Tool (ULAT). This specialized development utility functions as a fast modular design system specifically for environment art.\u003c/p\u003e\n\u003cp\u003eUsing ULAT, level designers can generate custom modular structures at a highly accelerated pace compared to traditional hand-assembly methods. The tool offers a seamless way to populate scenes naturally, ensuring that buildings and neighborhood blocks do not look artificially placed or overly rigid. Complementing this automation, the pack includes over 80 packed blueprint houses, bridges, courtyards, and decorative groupings. These pre-assembled blueprints serve as immediate drop-in solutions for filling out secondary streets and background vistas, allowing lead artists to dedicate their manual detailing efforts strictly to bespoke hero locations and main player pathways.\u003c/p\u003e \u003ch2\u003eProcedural Foliage and Water Gardens\u003c/h2\u003e\n\u003cp\u003eAn authentic desert city requires contrasting areas of lush vegetation and running water to break up the monotony of the sandstone architecture. The project utilizes Unreal Engine's Procedural Content Generation (PCG) framework to distribute foliage and natural elements intelligently across the vast open-world map.\u003c/p\u003e\n\u003cp\u003eThe procedural foliage systems are explicitly tailored for this urban environment, automating the placement of city flora, towering palm trees, and intricate water gardens. This procedural approach extends deep into the palace courtyards, where cultivated greenery and artificial water channels provide a stark visual contrast to the arid exterior defensive walls. By relying on PCG, environment teams can rapidly adjust the density, scale, and distribution of the gardens across an entire map without having to manually plant individual trees along the complex water networks. The integration of procedural tools means that as the city layout changes during iteration, the foliage and water features can adapt automatically to the new modular footprints.\u003c/p\u003e \u003ch2\u003eDetailing Bazaars and Desert Wildlife\u003c/h2\u003e\n\u003cp\u003eBeyond the macro scale of domes and defensive walls, the pack supplies the micro-details necessary to bring an ancient marketplace to life. Detailed ornaments, traditional woven carpets, and handcrafted pottery meshes are provided to clutter the bazaars and lived-in residential interiors. These decorative assets help establish the cultural identity of the city, ensuring that the marketplaces feel culturally grounded and visually diverse.\u003c/p\u003e\n\u003cp\u003eTo add kinetic life to the static environments, the pack includes rigged animal meshes native to the setting, specifically providing a camel and a crocodile. While base human characters are intentionally excluded from the project, the developer provides male and female character clothing designed to work seamlessly alongside the MetaHuman plugin. An Arabian horse is currently in the rigging process for an upcoming update, which will expand the ambient wildlife available for populating the city streets and desert outskirts.\u003c/p\u003e \u003ch2\u003eUnreal Engine 5 Implementation Requirements\u003c/h2\u003e\n\u003cp\u003eThe Middle Eastern Town Gigapack is configured heavily for Unreal Engine 5, fully utilizing Nanite for rendering high-density modular meshes without traditional LOD constraints, and Lumen for real-time global illumination. A recent update to the project overhauled the lighting systems, adding dedicated night lighting setups. This enables highly atmospheric and visually rich scenes, enhancing the realism of the city streets after dark.\u003c/p\u003e\n\u003cp\u003eBecause the pack relies on advanced engine features and procedural generation, integrating it into a production pipeline requires enabling several specific Unreal Engine plugins. Projects must have the Water and PCG plugins activated, alongside LandscapePatch, ScriptableToolsEditorMode, ScriptableToolsFramework, PCGExternalDataInterop, and PCGGeometryScriptInterop. With these systems enabled and configured, the gigapack serves as a comprehensive foundational toolkit for studios developing historical RPGs, desert-based fantasy titles, or any open-world project requiring complex, highly modular Middle Eastern environments.\u003c/p\u003e\n\n\u003ch2\u003eExplore Similar Assets\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/visus-city-vol-1/\" title=\"Visus City Vol 1\"\u003eVisus City Vol 1\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/ancient-towns/\" title=\"Ancient Towns\"\u003eAncient Towns\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/stylized-viking-hut-stylized-stylized-stylized-viking-viking-hut-hut-forest/\" title=\"Stylized Viking Hut ( Stylized Stylized Stylized Viking Viking Hut Hut Forest )\"\u003eStylized Viking Hut ( Stylized Stylized Stylized Viking Viking Hut Hut Forest )\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/eastern-europe-slums/\" title=\"Eastern Europe Slums\"\u003eEastern Europe Slums\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/roman-volcanic-temple-ancient-medieval-village-greek-buildings-city-street/\" title=\"Roman Volcanic Temple ( Ancient Medieval Village Greek Buildings City Street )\"\u003eRoman Volcanic Temple ( Ancient Medieval Village Greek Buildings City Street )\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":6413,"navigation":{"current":2236,"total":2549,"previous":{"id":"1000284","slug":"black-girl-zahira-african-female-character-npc-vrhc","title":"Black Girl Zahira African Female Character NPC VRHC","category":"Characters \u0026 Creatures","platform":"Unreal Engine","updatedAt":"2026-07-03"},"next":{"id":"1000286","slug":"br-50-fpsk-ready","title":"BR-50 (FPSK Ready)","category":"Weapons \u0026 Combat","platform":"Unreal Engine","updatedAt":"2026-07-03"}},"relatedResources":[{"id":"7508","slug":"visus-city-vol-1","title":"Visus City Vol 1","category":"Cities","engine":"5.2+","assetVersion":"Engine version: 5.2+","engineVersion":"5.2","tag":"Cities","accent":"cyan","visual":"city","summary":"Create realistic urban environments with Visus City Vol 1. This procedural tool for Unreal Engine simplifies the generation of buildings, homes, and foliage for any digital project.","platform":"Unreal Engine","updatedAt":"2026-04-19","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 5.2+"],"featuredImage":{"alt":"Visus City Vol 1","src":"https://3dcghub.com/wp-content/uploads/2026/02/b33a5840-ab9e-4246-8dfb-0f71026c8c8c.webp"},"hasDownloadLink":true},{"id":"1000218","slug":"ancient-towns","title":"Ancient Towns","category":"Cities","engine":"4.26+,5.0+","assetVersion":"","engineVersion":"Engine Version: 4.26+,5.0+","tag":"Cities","accent":"cyan","visual":"mech","summary":"A stylized, modular environment package for level design, featuring cartoonish houses, Substance Designer stone textures, and dense foliage in an early morning","platform":"Unreal Engine","updatedAt":"2026-06-26","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 4.26+,5.0+"],"featuredImage":{"alt":"Ancient Towns","src":"/wp-content/uploads/published/2026/06/9accbcfa6ba0-5cc34528-6102-424d-ba8d-7424d091449d-7622fa9d75.webp"},"hasDownloadLink":true},{"id":"9928","slug":"eastern-europe-slums","title":"Eastern Europe Slums","category":"Towns \u0026 Villages","engine":"4.26+,5.0+","assetVersion":"Engine version: 4.26+,5.0+","engineVersion":"4.25","tag":"Towns \u0026 Villages","accent":"amber","visual":"city","summary":"Discover the Eastern Europe Slums environment pack, featuring game-ready assets created through photogrammetry. This collection includes buildings, foliage, and concrete pieces for realistic level design.","platform":"Unreal Engine","updatedAt":"2026-04-19","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 4.26+,5.0+"],"featuredImage":{"alt":"Eastern Europe Slums","src":"https://3dcghub.com/wp-content/uploads/2026/03/285c786e-a623-4c64-b708-772467cab53e.webp"},"hasDownloadLink":true}]}
A comprehensive Unreal Engine 5 environment pack featuring over 1,000 modular meshes, procedural foliage, and tools for building historical desert cities.
Designing sprawling ancient cities usually presents a major production bottleneck: artists must choose between highly repetitive block-outs or an unsustainable amount of manual prop placement. The Middle Eastern Town Gigapack addresses this workflow challenge by combining a massive library of modular architectural components with advanced procedural generation tools. Focused on the aesthetics of a sprawling desert metropolis, the package provides both the structural foundation and the granular set-dressing details needed to assemble a believable historic urban center without placing every individual sandstone block by hand.
Reconstructing the 8th-Century Round City
The core design of this gigapack draws direct inspiration from the legendary Round City of Baghdad (Madīnat as-Salām) during the 800 AD Abbasid Empire. This historical grounding dictates the visual language of the entire asset collection, prioritizing sand-colored city walls, intricate domes, and sweeping arches that define traditional Middle Eastern architecture. The collection reimagines these historical elements through the lens of modern environment artistry, capturing the soul of an ancient empire.
Rather than providing a single static environment, the pack supplies over 1,000 modular meshes. These building blocks are categorized into distinct structural sets for erecting grand palaces, detailed mosques, bustling bazaars, and everyday residential houses. By breaking down the monumental architecture into strictly modular pieces, environment artists can reconstruct the staggering scale of a historical desert capital while maintaining complete control over the city's specific layout, elevation changes, and overall footprint. The modularity ensures that no two street corners have to look identical, even when utilizing the same underlying architectural style.
Accelerating Layouts with the Ultimate Level Art Tool
Manually snapping hundreds of sandstone walls and arched doorways together is highly inefficient for open-world production schedules. To speed up this process, the gigapack is fully compatible with, and includes, the Ultimate Level Art Tool (ULAT). This specialized development utility functions as a fast modular design system specifically for environment art.
Using ULAT, level designers can generate custom modular structures at a highly accelerated pace compared to traditional hand-assembly methods. The tool offers a seamless way to populate scenes naturally, ensuring that buildings and neighborhood blocks do not look artificially placed or overly rigid. Complementing this automation, the pack includes over 80 packed blueprint houses, bridges, courtyards, and decorative groupings. These pre-assembled blueprints serve as immediate drop-in solutions for filling out secondary streets and background vistas, allowing lead artists to dedicate their manual detailing efforts strictly to bespoke hero locations and main player pathways.
Procedural Foliage and Water Gardens
An authentic desert city requires contrasting areas of lush vegetation and running water to break up the monotony of the sandstone architecture. The project utilizes Unreal Engine's Procedural Content Generation (PCG) framework to distribute foliage and natural elements intelligently across the vast open-world map.
The procedural foliage systems are explicitly tailored for this urban environment, automating the placement of city flora, towering palm trees, and intricate water gardens. This procedural approach extends deep into the palace courtyards, where cultivated greenery and artificial water channels provide a stark visual contrast to the arid exterior defensive walls. By relying on PCG, environment teams can rapidly adjust the density, scale, and distribution of the gardens across an entire map without having to manually plant individual trees along the complex water networks. The integration of procedural tools means that as the city layout changes during iteration, the foliage and water features can adapt automatically to the new modular footprints.
Detailing Bazaars and Desert Wildlife
Beyond the macro scale of domes and defensive walls, the pack supplies the micro-details necessary to bring an ancient marketplace to life. Detailed ornaments, traditional woven carpets, and handcrafted pottery meshes are provided to clutter the bazaars and lived-in residential interiors. These decorative assets help establish the cultural identity of the city, ensuring that the marketplaces feel culturally grounded and visually diverse.
To add kinetic life to the static environments, the pack includes rigged animal meshes native to the setting, specifically providing a camel and a crocodile. While base human characters are intentionally excluded from the project, the developer provides male and female character clothing designed to work seamlessly alongside the MetaHuman plugin. An Arabian horse is currently in the rigging process for an upcoming update, which will expand the ambient wildlife available for populating the city streets and desert outskirts.
Unreal Engine 5 Implementation Requirements
The Middle Eastern Town Gigapack is configured heavily for Unreal Engine 5, fully utilizing Nanite for rendering high-density modular meshes without traditional LOD constraints, and Lumen for real-time global illumination. A recent update to the project overhauled the lighting systems, adding dedicated night lighting setups. This enables highly atmospheric and visually rich scenes, enhancing the realism of the city streets after dark.
Because the pack relies on advanced engine features and procedural generation, integrating it into a production pipeline requires enabling several specific Unreal Engine plugins. Projects must have the Water and PCG plugins activated, alongside LandscapePatch, ScriptableToolsEditorMode, ScriptableToolsFramework, PCGExternalDataInterop, and PCGGeometryScriptInterop. With these systems enabled and configured, the gigapack serves as a comprehensive foundational toolkit for studios developing historical RPGs, desert-based fantasy titles, or any open-world project requiring complex, highly modular Middle Eastern environments.