"1062d43bc714d570"{"id":"1001441","slug":"foliage-vol-23-ivy-low-poly","title":"Foliage VOL.23 - Ivy (Low Poly)","category":"Plants","engine":"5.1+","assetVersion":"","engineVersion":"Engine Version: 5.1+","tag":"Plants","accent":"blue","visual":"mech","summary":"Deploy and optimize Foliage VOL.23 - Ivy (Low Poly) in Unreal Engine with 49 meshes, Lumen support, modular branching, and vertex paint wall textures.","platform":"Unreal Engine","publishedAt":"2026-10-07T08:34:14.081Z","updatedAt":"2026-10-07T08:34:14.081Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 5.1+"],"featuredImage":{"alt":"Foliage VOL.23 - Ivy (Low Poly)","src":"/wp-content/uploads/published/2026/10/ab74fe532ca8-53fce03b-c635-4bb2-ba66-1d26d6d4c521-0b026bd542.webp"},"hasDownloadLink":true,"downloads":0,"terms":[{"taxonomy":"category","slug":"plants","name":"Plants"}],"galleryImages":[{"src":"/wp-content/uploads/published/2026/10/f5b8f3362fe9-dacabf18-d9b5-4ca6-88c8-44590995f946-224deff20e.webp","alt":"Foliage VOL.23 - Ivy (Low Poly)"},{"src":"/wp-content/uploads/published/2026/10/0573220374ce-adf5bc8f-5c05-40fc-8e06-b2d0e22efd65-69f13c6895.webp","alt":"Foliage VOL.23 - Ivy (Low Poly)"},{"src":"/wp-content/uploads/published/2026/10/3c5c17129f80-19972910-db37-4fb9-b3fd-88d078a18759-b8aee65b34.webp","alt":"Foliage VOL.23 - Ivy (Low Poly)"},{"src":"/wp-content/uploads/published/2026/10/b1bc4b3da6a8-83023a53-956d-401c-a922-505b192c681a-d85ea7a668.webp","alt":"Foliage VOL.23 - Ivy (Low Poly)"},{"src":"/wp-content/uploads/published/2026/10/6caf4aeb16ad-9684ec9f-3bcc-46e1-89e4-b29ae06002a0-7476ffd692.webp","alt":"Foliage VOL.23 - Ivy (Low Poly)"},{"src":"/wp-content/uploads/published/2026/10/21eb30a6f1a3-006a9f9a-1220-40ed-9edc-873b358e0e75-bcc3c660a9.webp","alt":"Foliage VOL.23 - Ivy (Low Poly)"},{"src":"/wp-content/uploads/published/2026/10/3ebe2c971bb9-4b6c0e54-9e8d-482e-a01c-444247ea629b-909d95939c.webp","alt":"Foliage VOL.23 - Ivy (Low Poly)"},{"src":"/wp-content/uploads/published/2026/10/0234a0afe926-fc8de9c0-42a1-4ffa-97cb-38af187315e8-496f0548e0.webp","alt":"Foliage VOL.23 - Ivy (Low Poly)"},{"src":"/wp-content/uploads/published/2026/10/bf719131ce15-b0000529-80cd-4d53-8e85-d322b5366dc6-98be57bd2b.webp","alt":"Foliage VOL.23 - Ivy (Low Poly)"},{"src":"/wp-content/uploads/published/2026/10/119f34208930-9ad44edb-481a-41f0-a6f5-989565f6f611-9e61e2c4c4.webp","alt":"Foliage VOL.23 - Ivy (Low Poly)"}],"accessPanel":{"kind":"resource","title":"Download this resource","eyebrow":"Free Download","message":"Log in or create a free account to start your download.","fileName":"Content.7z","safetyNote":"Resources are manually reviewed before listing to improve quality and reduce obvious risks.","actionLabel":"Download Free","resourceType":"Resource archive"},"contentHtml":"\u003cp\u003eFoliage VOL.23 - Ivy (Low Poly) enters Unreal Engine projects with a direct geometry configuration path that fits both modern virtualization workflows and strict budget-conscious rendering pipelines. The collection contains 49 meshes created by Dekogon Studios artists, configured out of the box with Nanite active. This gives environment teams instant access to dense, micro-detailed vegetation while maintaining a straightforward downgrade path for hardware that demands traditional polygon budgets.\u003c/p\u003e \u003ch2\u003eConfiguring Nanite and Low Poly States across 49 Ivy Meshes\u003c/h2\u003e\n\u003cp\u003eManaging high-density foliage meshes often requires balancing visual fidelity against geometry overhead. Within this project, Nanite is enabled by default across the entire library of 49 meshes. To adapt these models for platforms or rendering configurations requiring standard polygon handling, you simply select all meshes in the project, right-click the selection, and disable Nanite. This single action immediately restores the assets to a low-poly-ready state without altering pivots, breaking material links, or forcing an asset re-import.\u003c/p\u003e\n\u003cp\u003eHaving immediate access to both states allows level designers to test dense branch clusters under modern virtualized pipelines or quickly scale back mesh processing for standard game-ready performance targets. The project includes all pictured assets, maps, and materials natively built within Unreal Engine, ensuring consistent behavior across both geometry modes.\u003c/p\u003e \u003ch2\u003eModular Ivy Design and Surface Placement\u003c/h2\u003e\n\u003cp\u003eThe asset structure relies on a modular ivy layout engineered to conform to virtually any world surface. Geometry pieces are shaped to wrap cleanly around architectural elements such as arches, stone posts, and classic columns, while also adapting naturally to organic structures like tree trunks, vines, and ground beds. Because vegetation rarely grows in uniform directions, the 49 individual mesh variations supply distinct stem curvatures, cluster densities, and leaf spreads.\u003c/p\u003e\n\u003cp\u003eThis structural variety allows technical artists to construct continuous growth patterns across diverse thematic settings, including manicured English gardens, overgrowth in deep jungle biomes, and crumbling ruins in post-apocalyptic cityscapes. By snapping, layering, and twisting the modular segments along hard edges, you can break up straight architectural lines and eliminate unnatural empty gaps where walls meet ground planes.\u003c/p\u003e \u003ch2\u003eMaster Material Controls and Channel Packed Textures\u003c/h2\u003e\n\u003cp\u003eVisual consistency across the collection is governed by a comprehensive master material setup that drives the majority of the foliage props and models. Surface data is anchored by high-quality texture sets with resolutions of 2k and above, providing crisp leaf veins, textured stem bark, and realistic surface transitions under close inspection.\u003c/p\u003e\n\u003cp\u003eTexture memory and draw call efficiency are maintained through channel packing. The maps combine Roughness, Metalness, and Ambient Occlusion into a single RMAO texture, reducing memory overhead and minimizing texture sampling operations in the pixel shader. The master material exposes direct control parameters for fine-tuning:\u003c/p\u003e\n\u003cul\u003e \u003cli\u003eRoughness response to adjust wetness or dryness across leaf and branch surfaces\u003c/li\u003e \u003cli\u003eAlbedo tinting and balance to match local scene palettes or transition between lush greens and dried foliage\u003c/li\u003e \u003cli\u003eNormal map intensity to strengthen or soften surface relief under dynamic direct lighting\u003c/li\u003e\n\u003c/ul\u003e \u003ch2\u003eBlending Geometry with Tiling Wall Vertex Paint\u003c/h2\u003e\n\u003cp\u003eIntegrating dimensional foliage onto large structural geometry often creates noticeable transitions between flat masonry and protruding branch meshes. To bridge this gap, the asset set includes a tiling wall vertex paint ivy texture. This setup lets environment artists paint flat, creeping ivy patterns directly onto wall surfaces using Unreal Engine vertex color tools.\u003c/p\u003e\n\u003cp\u003eBy establishing a painted foundation of flat ivy growth across stone, brick, or plaster, artists can then position the 3D modular meshes over the most dense areas of the painted texture. This layered approach creates convincing depth, hiding the transition points where stems connect to vertical geometry while preventing unnatural floating shadows beneath the leaves.\u003c/p\u003e \u003ch2\u003eLumen Lighting Support and Scene Color Grading\u003c/h2\u003e\n\u003cp\u003eThe asset package natively supports Lumen global illumination in Unreal Engine 5.0 and newer versions. Indirect light bounces react realistically with the foliage canopy, while subsurface scatter and transmission characteristics help prevent deep foliage clusters from collapsing into solid black shadow pockets under dynamic sunlight.\u003c/p\u003e\n\u003cp\u003eTo establish visual consistency immediately after import, the project includes a realistic post-process configuration alongside a custom Look Up Table (LUT). This color profile balances contrast, exposure, and color temperature right out of the box, ensuring that leaf pigments and specular highlights match realistic AAA visual targets. For projects that require weathered masonry, pairing these ivy meshes with Decals VOL.5 - Grunge helps blend the base stems into stained, cracked, or water-damaged surfaces.\u003c/p\u003e \u003ch2\u003eEngine Optimization and Production Standards\u003c/h2\u003e\n\u003cp\u003eEvery element in the package is optimized for real-time game production, keeping draw budgets, texture sampling, and memory footprints aligned with AAA standards. The modular design avoids bloated geometry while providing enough silhouette variation to prevent repetitive visual patterns across expansive exterior environments.\u003c/p\u003e\n\u003cp\u003eProduction safety is maintained throughout the asset library. All branding, labels, and graphic elements were authored in-house, keeping the files free of legal or intellectual property restrictions. This makes the asset library ready for immediate integration into commercial game development, real-time cinematic production, or architectural visualization workflows.\u003c/p\u003e\n\n\u003ch2\u003eContinue Browsing Similar Packs\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/suburbs-vol-23-garden-boxes-nanite-and-low-poly/\" title=\"Suburbs VOL.23 - Garden Boxes (Nanite and Low Poly)\"\u003eSuburbs VOL.23 - Garden Boxes (Nanite and Low Poly)\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/foliage-vol-27-beach-grass-low-poly/\" title=\"Foliage VOL.27 - Beach Grass (Low Poly)\"\u003eFoliage VOL.27 - Beach Grass (Low Poly)\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/foliage-vol-25-sunflowers-low-poly/\" title=\"Foliage VOL.25 - Sunflowers (Low Poly)\"\u003eFoliage VOL.25 - Sunflowers (Low Poly)\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/foliage-vol-15-corn-field-nanite-and-low-poly/\" title=\"Foliage VOL.15 - Corn Field (Nanite and Low Poly)\"\u003eFoliage VOL.15 - Corn Field (Nanite and Low Poly)\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/foliage-vol-12-grass-low-poly/\" title=\"Foliage VOL.12 - Grass (Low Poly)\"\u003eFoliage VOL.12 - Grass (Low Poly)\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":6109,"navigation":{"current":3,"total":3379,"previous":{"id":"11819","slug":"easy-survival-rpg-v5","title":"Easy Survival RPG V5","category":"RPG","platform":"Unreal Engine","updatedAt":"2026-10-07T09:08:33.708Z"},"next":{"id":"1001440","slug":"detective-office-kit","title":"Detective office kit","category":"Office","platform":"Unreal Engine","updatedAt":"2026-10-07T08:33:14.213Z"}},"relatedResources":[{"id":"1000690","slug":"suburbs-vol-23-garden-boxes-nanite-and-low-poly","title":"Suburbs VOL.23 - Garden Boxes (Nanite and Low Poly)","category":"Plants","engine":"5.1+","assetVersion":"","engineVersion":"Engine Version: 5.1+","tag":"Plants","accent":"blue","visual":"mech","summary":"Unreal Engine 5 asset pack of 60 Nanite and low poly garden box meshes with 4K textures, channel-packed PBR maps, Lumen support, and custom branding by Dekogon","platform":"Unreal Engine","publishedAt":"2026-07-23T08:27:50.024Z","updatedAt":"2026-07-23T08:27:50.024Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 5.1+"],"featuredImage":{"alt":"Suburbs VOL.23 - Garden Boxes (Nanite and Low Poly)","src":"/wp-content/uploads/published/2026/07/3d757fad2e7b-feb5c7c3-beeb-459b-9c7c-801d03a585ce-1201b80cc1.webp"},"hasDownloadLink":true,"downloads":0},{"id":"1000608","slug":"foliage-vol-27-beach-grass-low-poly","title":"Foliage VOL.27 - Beach Grass (Low Poly)","category":"Plants","engine":"5.1+","assetVersion":"","engineVersion":"Engine Version: 5.1+","tag":"Plants","accent":"blue","visual":"mech","summary":"Dekogon's low poly beach grass pack for Unreal Engine with 29 meshes, 4K PBR textures, Lumen support, master material controls, channel-packed maps, and custom","platform":"Unreal Engine","publishedAt":"2026-07-20T19:27:39.017Z","updatedAt":"2026-07-20T19:27:39.017Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 5.1+"],"featuredImage":{"alt":"Foliage VOL.27 - Beach Grass (Low Poly)","src":"/wp-content/uploads/published/2026/07/585184be544b-e59ccc63-80f2-4ec8-8da4-644f8f7edddd-1ab93aa92e.webp"},"hasDownloadLink":true,"downloads":0},{"id":"1000606","slug":"foliage-vol-25-sunflowers-low-poly","title":"Foliage VOL.25 - Sunflowers (Low Poly)","category":"Plants","engine":"5.1+","assetVersion":"","engineVersion":"Engine Version: 5.1+","tag":"Plants","accent":"blue","visual":"mech","summary":"Twenty low poly and nanite sunflower meshes built for Unreal Engine 5.0+ with 4k textures, channel-packed materials, and Lumen support for game-ready foliage pl","platform":"Unreal Engine","publishedAt":"2026-07-20T19:13:37.209Z","updatedAt":"2026-07-20T19:13:37.209Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 5.1+"],"featuredImage":{"alt":"Foliage VOL.25 - Sunflowers (Low Poly)","src":"/wp-content/uploads/published/2026/07/96ef5380f27e-281310b2-4346-4662-a3a4-02ace9fe8012-ce5896a5ad.webp"},"hasDownloadLink":true,"downloads":0}]}
Plants
Foliage VOL.23 - Ivy (Low Poly)
Deploy and optimize Foliage VOL.23 - Ivy (Low Poly) in Unreal Engine with 49 meshes, Lumen support, modular branching, and vertex paint wall textures.
Category:Unreal Engine,PlantsPlatform: Unreal EngineEngine Version: 5.1+Published: Oct 7, 2026
Plants
Resource overview
Foliage VOL.23 - Ivy (Low Poly) enters Unreal Engine projects with a direct geometry configuration path that fits both modern virtualization workflows and strict budget-conscious rendering pipelines. The collection contains 49 meshes created by Dekogon Studios artists, configured out of the box with Nanite active. This gives environment teams instant access to dense, micro-detailed vegetation while maintaining a straightforward downgrade path for hardware that demands traditional polygon budgets.
Configuring Nanite and Low Poly States across 49 Ivy Meshes
Managing high-density foliage meshes often requires balancing visual fidelity against geometry overhead. Within this project, Nanite is enabled by default across the entire library of 49 meshes. To adapt these models for platforms or rendering configurations requiring standard polygon handling, you simply select all meshes in the project, right-click the selection, and disable Nanite. This single action immediately restores the assets to a low-poly-ready state without altering pivots, breaking material links, or forcing an asset re-import.
Having immediate access to both states allows level designers to test dense branch clusters under modern virtualized pipelines or quickly scale back mesh processing for standard game-ready performance targets. The project includes all pictured assets, maps, and materials natively built within Unreal Engine, ensuring consistent behavior across both geometry modes.
Modular Ivy Design and Surface Placement
The asset structure relies on a modular ivy layout engineered to conform to virtually any world surface. Geometry pieces are shaped to wrap cleanly around architectural elements such as arches, stone posts, and classic columns, while also adapting naturally to organic structures like tree trunks, vines, and ground beds. Because vegetation rarely grows in uniform directions, the 49 individual mesh variations supply distinct stem curvatures, cluster densities, and leaf spreads.
This structural variety allows technical artists to construct continuous growth patterns across diverse thematic settings, including manicured English gardens, overgrowth in deep jungle biomes, and crumbling ruins in post-apocalyptic cityscapes. By snapping, layering, and twisting the modular segments along hard edges, you can break up straight architectural lines and eliminate unnatural empty gaps where walls meet ground planes.
Master Material Controls and Channel Packed Textures
Visual consistency across the collection is governed by a comprehensive master material setup that drives the majority of the foliage props and models. Surface data is anchored by high-quality texture sets with resolutions of 2k and above, providing crisp leaf veins, textured stem bark, and realistic surface transitions under close inspection.
Texture memory and draw call efficiency are maintained through channel packing. The maps combine Roughness, Metalness, and Ambient Occlusion into a single RMAO texture, reducing memory overhead and minimizing texture sampling operations in the pixel shader. The master material exposes direct control parameters for fine-tuning:
Roughness response to adjust wetness or dryness across leaf and branch surfaces
Albedo tinting and balance to match local scene palettes or transition between lush greens and dried foliage
Normal map intensity to strengthen or soften surface relief under dynamic direct lighting
Blending Geometry with Tiling Wall Vertex Paint
Integrating dimensional foliage onto large structural geometry often creates noticeable transitions between flat masonry and protruding branch meshes. To bridge this gap, the asset set includes a tiling wall vertex paint ivy texture. This setup lets environment artists paint flat, creeping ivy patterns directly onto wall surfaces using Unreal Engine vertex color tools.
By establishing a painted foundation of flat ivy growth across stone, brick, or plaster, artists can then position the 3D modular meshes over the most dense areas of the painted texture. This layered approach creates convincing depth, hiding the transition points where stems connect to vertical geometry while preventing unnatural floating shadows beneath the leaves.
Lumen Lighting Support and Scene Color Grading
The asset package natively supports Lumen global illumination in Unreal Engine 5.0 and newer versions. Indirect light bounces react realistically with the foliage canopy, while subsurface scatter and transmission characteristics help prevent deep foliage clusters from collapsing into solid black shadow pockets under dynamic sunlight.
To establish visual consistency immediately after import, the project includes a realistic post-process configuration alongside a custom Look Up Table (LUT). This color profile balances contrast, exposure, and color temperature right out of the box, ensuring that leaf pigments and specular highlights match realistic AAA visual targets. For projects that require weathered masonry, pairing these ivy meshes with Decals VOL.5 - Grunge helps blend the base stems into stained, cracked, or water-damaged surfaces.
Engine Optimization and Production Standards
Every element in the package is optimized for real-time game production, keeping draw budgets, texture sampling, and memory footprints aligned with AAA standards. The modular design avoids bloated geometry while providing enough silhouette variation to prevent repetitive visual patterns across expansive exterior environments.
Production safety is maintained throughout the asset library. All branding, labels, and graphic elements were authored in-house, keeping the files free of legal or intellectual property restrictions. This makes the asset library ready for immediate integration into commercial game development, real-time cinematic production, or architectural visualization workflows.