"cba81eac4e6c1419"{"id":"23910","slug":"epic-toon-vfx-2","title":"Epic Toon VFX 2","category":"Spells","engine":"Original Unity version: 2020.3.18","assetVersion":"Original Unity version: 2020.3.18","engineVersion":"Asset Version:1.3","tag":"Spells","accent":"cyan","visual":"city","summary":"Epic Toon VFX 2 brings together 10 toon effects with SFX, prefab-based setup, and support for BiRP, URP, and HDRP. The package also includes adjustable timing, scale, and color, with a note that the effects may be too heavy for mobile use.","platform":"Unity","updatedAt":"2026-04-19","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2020.3.18","Asset Version: 1.3"],"featuredImage":{"alt":"Epic Toon VFX 2","src":"https://3dcghub.com/wp-content/uploads/2026/04/01ad3897b30f_72ea6e93-8935-4f31-a8d3-92ff78420091_1280x720_stretch.webp"},"hasDownloadLink":true,"galleryImages":[{"src":"https://3dcghub.com/wp-content/uploads/2026/04/baeb66360d42_0531e4d7-0195-4385-bebc-5be2cb61b195_scaled.webp","alt":"Epic Toon VFX 2"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/42290fd2d8bc_1a2a8c64-90dd-4d4c-ba41-90c1ccf1f6e4_scaled.webp","alt":"Epic Toon VFX 2"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/407ed036b2b6_d27eb8c2-915b-48dc-801d-8ed97b8006a1_scaled.webp","alt":"Epic Toon VFX 2"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/063ad52c7f53_b21f2c5d-e022-429b-a417-07c2d4126f24_scaled.webp","alt":"Epic Toon VFX 2"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/bb6acaf8cc6e_901cfbf2-448a-4a79-80c0-869c2bf25ff8_scaled.webp","alt":"Epic Toon VFX 2"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/55b8df25c72f_03d9258b-0978-4fb6-bfa4-49e5bab6af2f_scaled.webp","alt":"Epic Toon VFX 2"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/e2b2d44cc5f1_86fef4df-62eb-4752-b708-0237989332c1_scaled.webp","alt":"Epic Toon VFX 2"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/e548493ef7cf_743d5b8d-2a57-4eab-8f54-9ea6b82203e4_scaled.webp","alt":"Epic Toon VFX 2"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/e8995cae0d08_db2f0136-3316-40f9-9ff3-723ff97bf50c_scaled.webp","alt":"Epic Toon VFX 2"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/3274d5fce7a0_881087c1-9c15-457e-a847-e8172d4aaf95_scaled.webp","alt":"Epic Toon VFX 2"}],"accessPanel":{"kind":"resource","title":"Access this resource","eyebrow":"Free protected download","message":"Sign in or create an account to continue to the protected download through the managed storage service.","fileName":"Epic Toon VFX 2 v1.3 (22 Dec 2024).7z","safetyNote":"All resources are 100% manually reviewed to eliminate all risks.","actionLabel":"Download Free","resourceType":"Resource archive","sourceShortcode":"cryptomus_member"},"contentHtml":"\u003ch2\u003eTen toon effects with prefabs and sound\u003c/h2\u003e\n\u003cp\u003eEpic Toon VFX 2 centers on 10 toon effects with SFX and a game-ready setup that uses prefabs. The workflow is straightforward: the effects are prepared so they can be placed into a project without needing to be assembled from scratch. The pack is also presented as suitable for AAA games, which matches its focus on ready-to-use visual effects rather than loose parts.\u003c/p\u003e\n\u003cp\u003eThe sound side is tied to NK Studio. The effects come with SFX from NK Studio, while the separate SFX pack itself is not included. That distinction matters for implementation, because the visual effects still have audio support, but the package is not handing over the full external sound pack. It gives the asset its own sound layer while keeping the rest of the setup focused on the toon visuals.\u003c/p\u003e\n\u003cp\u003eThe effects sit in the spells category and the category path points to vfx/particles/spells, which lines up with the kind of combat and magic work this kind of pack usually handles. Tags also point to magic, tornado, explosion, toon, spell, cartoon, fantasy, RPG, VFX, water effects, skill, Epic, and Epic VFX.\u003c/p\u003e \u003ch2\u003ePipeline support and Unity setup\u003c/h2\u003e\n\u003cp\u003eThe pack supports BiRP, URP, and HDRP, and all platforms are supported. That broad pipeline coverage makes the package useful in projects that already have a render path chosen, because the same effect set is intended to move across those Unity setups without changing the visual style from one pipeline to another.\u003c/p\u003e\n\u003cp\u003eShader Graph is required for BiRP, and it is installed together with the asset. The technical details also list render pipeline compatibility for several Unity versions: 2020.3.18f1 supports Built-in, HDRP, and URP; 2022.3.12f1 supports Built-in, HDRP, and URP; and 6000.0.67f1 supports Built-in, HDRP, URP, and Custom SRP. The original Unity version is 2020.3.18, and the supported Unity versions are 2020.3.18, 2022.3.12, and 6000.0.67.\u003c/p\u003e\n\u003cp\u003eThe asset is packaged as a unitypackage, with a file size of 30.6 MB and an asset count of 209. Those details give a clearer picture of the setup footprint before the effects are placed into a project. The package is not just a visual sample; it is a grouped Unity asset set with a defined technical scope.\u003c/p\u003e \u003ch2\u003eHow the effects can be adjusted in practice\u003c/h2\u003e\n\u003cp\u003eThe effects can be easily re-sized, re-timed, and re-colored. That gives the pack a practical role inside a project, because the same base effect can be shifted to match different animation beats, screen scales, or color cues without rebuilding the effect. For combat spells, bursts, or other stylized actions, those three controls are the main knobs that keep the work flexible.\u003c/p\u003e\n\u003cp\u003eBecause the visuals are toon-based and fairly complex, the package is not aimed at every device in the same way. The effects may be too heavy for mobile use. That does not make them unusable; it simply sets a realistic boundary for where the package fits best. Projects with more headroom will have an easier time keeping the effects intact, while mobile-focused work may need to be more selective.\u003c/p\u003e\n\u003cp\u003eThe promotional media uses the Bloom post effect. That does not change the asset itself, but it helps explain the look of the visuals shown alongside it. Bloom can push bright toon effects further, so it is part of the presentation layer rather than the core effect setup.\u003c/p\u003e \u003ch3\u003eTexture sizes included\u003c/h3\u003e\n\u003cul\u003e \u003cli\u003e2048x2048\u003c/li\u003e \u003cli\u003e1024x1024\u003c/li\u003e \u003cli\u003e512x1024\u003c/li\u003e \u003cli\u003e512x512\u003c/li\u003e \u003cli\u003e512x128\u003c/li\u003e \u003cli\u003e256x256\u003c/li\u003e \u003cli\u003e256x128\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003eThose sizes show that the texture set is mixed rather than uniform, which fits a pack of effects that likely need different texture shapes depending on the visual element being used. The range includes larger square textures as well as narrower rectangular ones.\u003c/p\u003e \u003ch2\u003eVersion notes and release history\u003c/h2\u003e\n\u003cp\u003eThe latest version is 2.0, with a latest release date of Feb 18, 2026. The asset was first published on Dec 04, 2019. Release notes show a clear technical progression: version 2.0 updated all shader work and optimized the effects; version 1.4 updated the HS_ParticleCollisionInstance script and added an objects pool; version 1.3 improved shaders for Unity 2022+ by disabling depth for the Deferred render path or orthographic camera; version 1.2 moved shaders to Shader Graph; version 1.1 changed script names from Unity 2020.3+ and added backward compatibility with other Hovl Studio assets.\u003c/p\u003e\n\u003cp\u003eThat history suggests the package has been maintained across Unity changes rather than frozen at one release point. For a team fitting toon effects into an existing project, the update trail is useful because it shows attention to shader changes, script changes, and compatibility with newer Unity branches.\u003c/p\u003e\n\u003cp\u003eEpic Toon VFX 2 is set up for projects that need stylized effects with direct prefab use, pipeline support across Built-in, URP, and HDRP, and enough control to resize, retime, and recolor the results. It is a compact Unity package with a clear focus on toon-style spell and action effects, and its setup leans toward projects that can handle complex visuals without stripping them down.\u003c/p\u003e\n\n\u003ch2\u003eMore From The Same Workflow\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/lightning-vfx-birp/\" title=\"Lightning VFX (BiRP)\"\u003eLightning VFX (BiRP)\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/flipbook-vfx-urp/\" title=\"Flipbook VFX – URP\"\u003eFlipbook VFX – URP\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/mudbun-volumetric-vfx-modeling/\" title=\"MudBun: Volumetric VFX \u0026amp;amp; Modeling\"\u003eMudBun: Volumetric VFX \u0026amp; Modeling\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/sand-vfx/\" title=\"Sand VFX\"\u003eSand VFX\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/various-fireworks-vfx2/\" title=\"Various Fireworks VFX2\"\u003eVarious Fireworks VFX2\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch2\u003eAsset Gallery\u003c/h2\u003e","contentTextLength":5151,"navigation":{"current":1693,"total":2464,"previous":{"id":"23897","slug":"character-auras","title":"Character Auras","category":"Spells","platform":"Unity","updatedAt":"2026-04-19"},"next":{"id":"23921","slug":"living-particles","title":"Living Particles","category":"Spells","platform":"Unity","updatedAt":"2026-04-19"}},"relatedResources":[{"id":"23921","slug":"living-particles","title":"Living Particles","category":"Spells","engine":"Original Unity version: 2020.3.40","assetVersion":"Original Unity version: 2020.3.40","engineVersion":"Asset Version:1.5a","tag":"Spells","accent":"violet","visual":"mech","summary":"Living Particles gives Unity projects a flexible set of particle shaders for spells, ground effects, and reactive visuals. It stays close to Shuriken workflows while adding HDRP, URP, and Built-In support, plus audio-reactive updates and editable HDRP Shade...","platform":"Unity","updatedAt":"2026-04-19","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2020.3.40","Asset Version: 1.5a"],"featuredImage":{"alt":"Living Particles","src":"https://3dcghub.com/wp-content/uploads/2026/04/f1862da8b4dc_ae78c5a5-f715-407c-a2d7-58134d5364ab_1280x720_stretch.webp"},"hasDownloadLink":true},{"id":"23943","slug":"rpg-vfx-bundle","title":"RPG VFX Bundle","category":"Spells","engine":"Original Unity version: 2020.3.18","assetVersion":"Original Unity version: 2020.3.18","engineVersion":"Asset Version:5.2.2","tag":"Spells","accent":"teal","visual":"luts","summary":"RPG VFX Bundle gathers magic arrows, shields, spells, projectiles, lasers, and track markers for combat scenes in RPG and top-down projects. It also includes custom shaders, textures, and a script for changing effect colors in one click.","platform":"Unity","updatedAt":"2026-04-19","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2020.3.18","Asset Version: 5.2.2"],"featuredImage":{"alt":"RPG VFX Bundle","src":"https://3dcghub.com/wp-content/uploads/2026/04/02d6efcdc9ff_573c3286-e2e6-401f-85ff-4797c8243157_1280x720_stretch.webp"},"hasDownloadLink":true},{"id":"23930","slug":"magic-circle-fx-pack","title":"Magic Circle Fx Pack","category":"Spells","engine":"Original Unity version: 2019.4.21","assetVersion":"Original Unity version: 2019.4.21","engineVersion":"Asset Version:1.0.2","tag":"Spells","accent":"rose","visual":"audio","summary":"Magic Circle Fx Pack brings stylized fantasy circles into 3D scenes with a large prefab set, seven color versions for each design, and editable artwork. It also includes pipeline notes for built-in, URP, and HDRP projects, making it easier to place in diffe...","platform":"Unity","updatedAt":"2026-04-19","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2019.4.21","Asset Version: 1.0.2"],"featuredImage":{"alt":"Magic Circle Fx Pack","src":"https://3dcghub.com/wp-content/uploads/2026/04/0e5359a4682d_8c17dde1-a3b7-49ff-ac8d-f83f6f574c57_1280x720_stretch.webp"},"hasDownloadLink":true}]}
Spells
Epic Toon VFX 2
Epic Toon VFX 2 brings together 10 toon effects with SFX, prefab-based setup, and support for BiRP, URP, and HDRP. The package also includes adjustable timing, scale, and color, with a note that the effects may be too heavy for mobile use.
Epic Toon VFX 2 centers on 10 toon effects with SFX and a game-ready setup that uses prefabs. The workflow is straightforward: the effects are prepared so they can be placed into a project without needing to be assembled from scratch. The pack is also presented as suitable for AAA games, which matches its focus on ready-to-use visual effects rather than loose parts.
The sound side is tied to NK Studio. The effects come with SFX from NK Studio, while the separate SFX pack itself is not included. That distinction matters for implementation, because the visual effects still have audio support, but the package is not handing over the full external sound pack. It gives the asset its own sound layer while keeping the rest of the setup focused on the toon visuals.
The effects sit in the spells category and the category path points to vfx/particles/spells, which lines up with the kind of combat and magic work this kind of pack usually handles. Tags also point to magic, tornado, explosion, toon, spell, cartoon, fantasy, RPG, VFX, water effects, skill, Epic, and Epic VFX.
Pipeline support and Unity setup
The pack supports BiRP, URP, and HDRP, and all platforms are supported. That broad pipeline coverage makes the package useful in projects that already have a render path chosen, because the same effect set is intended to move across those Unity setups without changing the visual style from one pipeline to another.
Shader Graph is required for BiRP, and it is installed together with the asset. The technical details also list render pipeline compatibility for several Unity versions: 2020.3.18f1 supports Built-in, HDRP, and URP; 2022.3.12f1 supports Built-in, HDRP, and URP; and 6000.0.67f1 supports Built-in, HDRP, URP, and Custom SRP. The original Unity version is 2020.3.18, and the supported Unity versions are 2020.3.18, 2022.3.12, and 6000.0.67.
The asset is packaged as a unitypackage, with a file size of 30.6 MB and an asset count of 209. Those details give a clearer picture of the setup footprint before the effects are placed into a project. The package is not just a visual sample; it is a grouped Unity asset set with a defined technical scope.
How the effects can be adjusted in practice
The effects can be easily re-sized, re-timed, and re-colored. That gives the pack a practical role inside a project, because the same base effect can be shifted to match different animation beats, screen scales, or color cues without rebuilding the effect. For combat spells, bursts, or other stylized actions, those three controls are the main knobs that keep the work flexible.
Because the visuals are toon-based and fairly complex, the package is not aimed at every device in the same way. The effects may be too heavy for mobile use. That does not make them unusable; it simply sets a realistic boundary for where the package fits best. Projects with more headroom will have an easier time keeping the effects intact, while mobile-focused work may need to be more selective.
The promotional media uses the Bloom post effect. That does not change the asset itself, but it helps explain the look of the visuals shown alongside it. Bloom can push bright toon effects further, so it is part of the presentation layer rather than the core effect setup.
Texture sizes included
2048x2048
1024x1024
512x1024
512x512
512x128
256x256
256x128
Those sizes show that the texture set is mixed rather than uniform, which fits a pack of effects that likely need different texture shapes depending on the visual element being used. The range includes larger square textures as well as narrower rectangular ones.
Version notes and release history
The latest version is 2.0, with a latest release date of Feb 18, 2026. The asset was first published on Dec 04, 2019. Release notes show a clear technical progression: version 2.0 updated all shader work and optimized the effects; version 1.4 updated the HS_ParticleCollisionInstance script and added an objects pool; version 1.3 improved shaders for Unity 2022+ by disabling depth for the Deferred render path or orthographic camera; version 1.2 moved shaders to Shader Graph; version 1.1 changed script names from Unity 2020.3+ and added backward compatibility with other Hovl Studio assets.
That history suggests the package has been maintained across Unity changes rather than frozen at one release point. For a team fitting toon effects into an existing project, the update trail is useful because it shows attention to shader changes, script changes, and compatibility with newer Unity branches.
Epic Toon VFX 2 is set up for projects that need stylized effects with direct prefab use, pipeline support across Built-in, URP, and HDRP, and enough control to resize, retime, and recolor the results. It is a compact Unity package with a clear focus on toon-style spell and action effects, and its setup leans toward projects that can handle complex visuals without stripping them down.