"cba81eac4e6c1419"{"id":"23921","slug":"living-particles","title":"Living Particles","category":"Spells","engine":"Original Unity version: 2020.3.40","assetVersion":"Original Unity version: 2020.3.40","engineVersion":"Asset Version:1.5a","tag":"Spells","accent":"violet","visual":"mech","summary":"Living Particles gives Unity projects a flexible set of particle shaders for spells, ground effects, and reactive visuals. It stays close to Shuriken workflows while adding HDRP, URP, and Built-In support, plus audio-reactive updates and editable HDRP Shade...","platform":"Unity","updatedAt":"2026-04-19","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2020.3.40","Asset Version: 1.5a"],"featuredImage":{"alt":"Living Particles","src":"https://3dcghub.com/wp-content/uploads/2026/04/f1862da8b4dc_ae78c5a5-f715-407c-a2d7-58134d5364ab_1280x720_stretch.webp"},"hasDownloadLink":true,"galleryImages":[{"src":"https://3dcghub.com/wp-content/uploads/2026/04/db4f8fe6b487_ef11c815-0ffc-4d62-aa26-4cba6ae129e0_scaled.webp","alt":"Living Particles"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/9c83b72ce4c4_fa0497e9-a0b1-4964-8b97-8932ec02eb15_scaled.webp","alt":"Living Particles"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/57596bd1b249_893bbf8e-fa82-4949-be8d-ca38a04ae356_scaled.webp","alt":"Living Particles"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/4f094affbbc4_e93c74b1-b370-440e-9683-1cce5a5940c2_scaled.webp","alt":"Living Particles"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/22a079fc8f92_c43eeb56-e660-41cc-9ac7-53b23d887a17_scaled.webp","alt":"Living Particles"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/8935c8d1183d_e80bf439-a750-4e07-a089-b2ed9e239958_scaled.webp","alt":"Living Particles"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/bb8bd34f573d_a7dcb274-d7d4-4e55-8d02-e88f77feb13f_scaled.webp","alt":"Living Particles"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/05f9f8d719ee_febe7968-8ee5-4960-8aa6-3542a379cb4c_scaled.webp","alt":"Living Particles"}],"accessPanel":{"kind":"resource","title":"Access this resource","eyebrow":"Free protected download","message":"Sign in or create an account to continue to the protected download through the managed storage service.","fileName":"Living Particles v1.5a.7z","safetyNote":"All resources are 100% manually reviewed to eliminate all risks.","actionLabel":"Download Free","resourceType":"Resource archive","sourceShortcode":"cryptomus_member"},"contentHtml":"\u003cp\u003eWhen a scene needs particles to do more than drift across the screen, \u003cstrong\u003eLiving Particles\u003c/strong\u003e Gives you a set of shaders that can be adjusted property by property and reshaped into different visual effects. It fits naturally into spell work, ground-based effects, sci-fi moments, fantasy scenes, and other game situations where the particle look needs to stay flexible rather than fixed.\u003c/p\u003e \u003cp\u003eThe package is especially useful when the same effect has to work in more than one setting. Ground effects can be tuned for a player impact, a magical burst, or a larger scene-wide reaction without changing the basic workflow. Because the effects are based on Unityâs Shuriken Particle System, the controls remain familiar while still leaving room to push the visuals in different directions.\u003c/p\u003e \u003ch2\u003eParticles that react to the scene\u003c/h2\u003e\n\u003cp\u003eOne of the more direct uses for Living Particles is in gameplay moments that need clear feedback. The package includes audio reactive particle shaders, which opens the door to visuals that move with sound instead of remaining purely decorative. That makes the effect set relevant for music-driven sequences, dramatic hits, and other scenes where the audio and visuals need to feel linked.\u003c/p\u003e \u003cp\u003eThe particle system also handles effects that can be affected by one player or several players without much loss of performance. That detail matters in active scenes where multiple characters may trigger the same style of effect, or where a shared visual response needs to stay consistent as the number of interactions increases. The packageâs GPU shaders were introduced as a way to boost FPS 2 to 4 times compared to the older shaders, which is a practical note for projects that rely heavily on repeated particle work.\u003c/p\u003e \u003cp\u003eFor ground-based effects, the update notes also mention that ground particles can be freely rotated and will move on the local Y-axis instead of the world Y-axis. That makes the visuals easier to place in uneven or directional scenes, especially when the effect needs to follow a specific orientation rather than a fixed global direction.\u003c/p\u003e \u003ch2\u003eEditable shaders, morphing effects, and mesh particles\u003c/h2\u003e\n\u003cp\u003eLiving Particles is not limited to a single particle style. The pack includes morph effects and shaders, along with fully vertex-animated PBR mesh particles. That combination gives the library more range than a simple sprite-only particle set, especially when the effect needs a stronger sense of volume or shape.\u003c/p\u003e \u003cp\u003eHDRP shaders are made using native Shader Graph and are fully editable. That is a useful detail for artists who want to adjust the shader logic without feeling locked into a rigid setup. In the later updates, the HDRP shaders were also converted to Shader Graph, which keeps the workflow aligned with Unityâs newer pipeline tools.\u003c/p\u003e \u003cp\u003eThe package also includes array shader variants and PBR shader variants. Those options make it easier to build different looks from the same base materials, whether the goal is a sharper spell impact, a more atmospheric environment effect, or a mesh particle that needs to sit cleanly inside a stylized scene.\u003c/p\u003e \u003ch2\u003ePipeline support across Built-In, URP, and HDRP\u003c/h2\u003e\n\u003cp\u003eThe current support line covers Built-In, HDRP, and URP. That matters for projects that are already committed to a rendering path and need particle shaders that fit into the existing setup rather than forcing a pipeline change. The compatibility notes also point to 2020.3.40f1 for Built-In, HDRP, and URP.\u003c/p\u003e \u003cp\u003eVersion history shows that the package continued to expand pipeline support over time. HDRP and LWRP compatibility arrived in v1.3, URP support was added in v1.4a, and v1.5a added support for Unity 6 URP. The same update path also includes a fix for URP versions 2021 and above, which is useful if the project has already moved through newer Unity releases.\u003c/p\u003e \u003cp\u003eBeyond render pipeline support, the package is marked as mobile and VR ready. It also supports HDR, deferred rendering, forward rendering, and both linear and gamma workflows. Those details make the library easier to place into projects that need to move across different hardware targets or rendering setups without changing the effect language each time.\u003c/p\u003e \u003ch2\u003eWhat comes with the pack\u003c/h2\u003e\n\u003cp\u003eThe content set is broad enough to give artists several ways to start:\u003c/p\u003e\n\u003cul\u003e \u003cli\u003e34 complete VFX prefabs\u003c/li\u003e \u003cli\u003e19 gradients and ramps\u003c/li\u003e \u003cli\u003e50+ textures and noises\u003c/li\u003e \u003cli\u003eDifferent ground patterns\u003c/li\u003e \u003cli\u003e12 VFX meshes\u003c/li\u003e \u003cli\u003eAdditional VFX textures and gradients for deeper customization\u003c/li\u003e\n\u003c/ul\u003e \u003cp\u003eThose pieces point to a workflow where you can begin with a preset, then adjust the shader, texture, gradient, or mesh layer until the result fits the scene. The available prefabs give you ready-made starting points, while the gradients and textures help change the mood without rebuilding everything from scratch.\u003c/p\u003e \u003cp\u003eThe package also includes an example Post Processing Stack V2 setup inside the asset, and that can be removed if a project already has its own post-processing solution imported. That is a small but practical detail for teams that keep their rendering stack organized in a specific way.\u003c/p\u003e \u003cp\u003eThe current package size is 67.6 MB, with an asset count of 416 and a unitypackage delivery format. The latest version is 1.5a, released on May 02, 2025, and the asset was first published on Jan 09, 2018. For teams working in environment, sci-fi, fantasy, magic, or spell-heavy scenes, Living Particles is a strong fit when the goal is to keep particle visuals adjustable, pipeline-friendly, and useful across different game situations.\u003c/p\u003e\n\n\u003ch2\u003eRelated Resources Worth Checking\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/toolkit-for-unity-physics-2026/\" title=\"Toolkit for Unity Physics 2026\"\u003eToolkit for Unity Physics 2026\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/opencv-for-unity/\" title=\"OpenCV for Unity\"\u003eOpenCV for Unity\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/exporter-for-unreal-to-for-unity-2026/\" title=\"Exporter for Unreal to/for Unity 2026\"\u003eExporter for Unreal to/for Unity 2026\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/dialogue-system-for-unity/\" title=\"Dialogue System for Unity\"\u003eDialogue System for Unity\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/ambient-sounds-interactive-soundscapes-for-unity-6/\" title=\"Ambient Sounds – Interactive Soundscapes for Unity 6\"\u003eAmbient Sounds – Interactive Soundscapes for Unity 6\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":5685,"navigation":{"current":1694,"total":2464,"previous":{"id":"23910","slug":"epic-toon-vfx-2","title":"Epic Toon VFX 2","category":"Spells","platform":"Unity","updatedAt":"2026-04-19"},"next":{"id":"23930","slug":"magic-circle-fx-pack","title":"Magic Circle Fx Pack","category":"Spells","platform":"Unity","updatedAt":"2026-04-19"}},"relatedResources":[{"id":"23910","slug":"epic-toon-vfx-2","title":"Epic Toon VFX 2","category":"Spells","engine":"Original Unity version: 2020.3.18","assetVersion":"Original Unity version: 2020.3.18","engineVersion":"Asset Version:1.3","tag":"Spells","accent":"cyan","visual":"city","summary":"Epic Toon VFX 2 brings together 10 toon effects with SFX, prefab-based setup, and support for BiRP, URP, and HDRP. The package also includes adjustable timing, scale, and color, with a note that the effects may be too heavy for mobile use.","platform":"Unity","updatedAt":"2026-04-19","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2020.3.18","Asset Version: 1.3"],"featuredImage":{"alt":"Epic Toon VFX 2","src":"https://3dcghub.com/wp-content/uploads/2026/04/01ad3897b30f_72ea6e93-8935-4f31-a8d3-92ff78420091_1280x720_stretch.webp"},"hasDownloadLink":true},{"id":"23943","slug":"rpg-vfx-bundle","title":"RPG VFX Bundle","category":"Spells","engine":"Original Unity version: 2020.3.18","assetVersion":"Original Unity version: 2020.3.18","engineVersion":"Asset Version:5.2.2","tag":"Spells","accent":"teal","visual":"luts","summary":"RPG VFX Bundle gathers magic arrows, shields, spells, projectiles, lasers, and track markers for combat scenes in RPG and top-down projects. It also includes custom shaders, textures, and a script for changing effect colors in one click.","platform":"Unity","updatedAt":"2026-04-19","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2020.3.18","Asset Version: 5.2.2"],"featuredImage":{"alt":"RPG VFX Bundle","src":"https://3dcghub.com/wp-content/uploads/2026/04/02d6efcdc9ff_573c3286-e2e6-401f-85ff-4797c8243157_1280x720_stretch.webp"},"hasDownloadLink":true},{"id":"23930","slug":"magic-circle-fx-pack","title":"Magic Circle Fx Pack","category":"Spells","engine":"Original Unity version: 2019.4.21","assetVersion":"Original Unity version: 2019.4.21","engineVersion":"Asset Version:1.0.2","tag":"Spells","accent":"rose","visual":"audio","summary":"Magic Circle Fx Pack brings stylized fantasy circles into 3D scenes with a large prefab set, seven color versions for each design, and editable artwork. It also includes pipeline notes for built-in, URP, and HDRP projects, making it easier to place in diffe...","platform":"Unity","updatedAt":"2026-04-19","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2019.4.21","Asset Version: 1.0.2"],"featuredImage":{"alt":"Magic Circle Fx Pack","src":"https://3dcghub.com/wp-content/uploads/2026/04/0e5359a4682d_8c17dde1-a3b7-49ff-ac8d-f83f6f574c57_1280x720_stretch.webp"},"hasDownloadLink":true}]}
Spells
Living Particles
Living Particles gives Unity projects a flexible set of particle shaders for spells, ground effects, and reactive visuals. It stays close to Shuriken workflows while adding HDRP, URP, and Built-In support, plus audio-reactive updates and editable HDRP Shade...
When a scene needs particles to do more than drift across the screen, Living Particles Gives you a set of shaders that can be adjusted property by property and reshaped into different visual effects. It fits naturally into spell work, ground-based effects, sci-fi moments, fantasy scenes, and other game situations where the particle look needs to stay flexible rather than fixed.
The package is especially useful when the same effect has to work in more than one setting. Ground effects can be tuned for a player impact, a magical burst, or a larger scene-wide reaction without changing the basic workflow. Because the effects are based on Unityâs Shuriken Particle System, the controls remain familiar while still leaving room to push the visuals in different directions.
Particles that react to the scene
One of the more direct uses for Living Particles is in gameplay moments that need clear feedback. The package includes audio reactive particle shaders, which opens the door to visuals that move with sound instead of remaining purely decorative. That makes the effect set relevant for music-driven sequences, dramatic hits, and other scenes where the audio and visuals need to feel linked.
The particle system also handles effects that can be affected by one player or several players without much loss of performance. That detail matters in active scenes where multiple characters may trigger the same style of effect, or where a shared visual response needs to stay consistent as the number of interactions increases. The packageâs GPU shaders were introduced as a way to boost FPS 2 to 4 times compared to the older shaders, which is a practical note for projects that rely heavily on repeated particle work.
For ground-based effects, the update notes also mention that ground particles can be freely rotated and will move on the local Y-axis instead of the world Y-axis. That makes the visuals easier to place in uneven or directional scenes, especially when the effect needs to follow a specific orientation rather than a fixed global direction.
Editable shaders, morphing effects, and mesh particles
Living Particles is not limited to a single particle style. The pack includes morph effects and shaders, along with fully vertex-animated PBR mesh particles. That combination gives the library more range than a simple sprite-only particle set, especially when the effect needs a stronger sense of volume or shape.
HDRP shaders are made using native Shader Graph and are fully editable. That is a useful detail for artists who want to adjust the shader logic without feeling locked into a rigid setup. In the later updates, the HDRP shaders were also converted to Shader Graph, which keeps the workflow aligned with Unityâs newer pipeline tools.
The package also includes array shader variants and PBR shader variants. Those options make it easier to build different looks from the same base materials, whether the goal is a sharper spell impact, a more atmospheric environment effect, or a mesh particle that needs to sit cleanly inside a stylized scene.
Pipeline support across Built-In, URP, and HDRP
The current support line covers Built-In, HDRP, and URP. That matters for projects that are already committed to a rendering path and need particle shaders that fit into the existing setup rather than forcing a pipeline change. The compatibility notes also point to 2020.3.40f1 for Built-In, HDRP, and URP.
Version history shows that the package continued to expand pipeline support over time. HDRP and LWRP compatibility arrived in v1.3, URP support was added in v1.4a, and v1.5a added support for Unity 6 URP. The same update path also includes a fix for URP versions 2021 and above, which is useful if the project has already moved through newer Unity releases.
Beyond render pipeline support, the package is marked as mobile and VR ready. It also supports HDR, deferred rendering, forward rendering, and both linear and gamma workflows. Those details make the library easier to place into projects that need to move across different hardware targets or rendering setups without changing the effect language each time.
What comes with the pack
The content set is broad enough to give artists several ways to start:
34 complete VFX prefabs
19 gradients and ramps
50+ textures and noises
Different ground patterns
12 VFX meshes
Additional VFX textures and gradients for deeper customization
Those pieces point to a workflow where you can begin with a preset, then adjust the shader, texture, gradient, or mesh layer until the result fits the scene. The available prefabs give you ready-made starting points, while the gradients and textures help change the mood without rebuilding everything from scratch.
The package also includes an example Post Processing Stack V2 setup inside the asset, and that can be removed if a project already has its own post-processing solution imported. That is a small but practical detail for teams that keep their rendering stack organized in a specific way.
The current package size is 67.6 MB, with an asset count of 416 and a unitypackage delivery format. The latest version is 1.5a, released on May 02, 2025, and the asset was first published on Jan 09, 2018. For teams working in environment, sci-fi, fantasy, magic, or spell-heavy scenes, Living Particles is a strong fit when the goal is to keep particle visuals adjustable, pipeline-friendly, and useful across different game situations.