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Category: Engine Tools

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Engine Tools
Karl

Map Function Library

The Map Function Library plugin introduces specialized nodes to streamline map operations in Unreal Engine. It offers tools for easier iteration, index-based interaction, and efficient data merging.

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3DCGHUB
Engine Tools
Karl

Make Modular Skeletal Mesh

Enhance your asset creation process with the Make Modular Skeletal Mesh subsystem. This tool enables developers to modify and combine skeletal mesh parts directly within the UE editor.

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3DCGHUB
Engine Tools
Karl

Magic Spline Plugin

The Magic Spline Plugin is a powerful level design tool for creating and editing meshes along splines. It offers an optimized C++ workflow for building roads, walls, and pipes without needing programming knowledge.

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3DCGHUB
Engine Tools
Karl

Light Explorer

Improve your scene management with Light Explorer, a dedicated tool for Unreal Editor. This resource allows developers to locate and edit light sources quickly within complex environments.

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3DCGHUB
Engine Tools
Karl

LE Json

Simplify your data management with LE Json. This plugin offers dedicated Blueprint nodes for creating and parsing JSON strings within the Unreal Engine environment.

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3DCGHUB
Engine Tools
Karl

LE Http Request

LE Http Request offers a dedicated solution for developers looking to handle web communication through Blueprints. This tool simplifies the process of making HTTP requests and managing data conversion.

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3DCGHUB
Engine Tools
Karl

LE Encryption

LE Encryption is a specialized plugin that allows developers to encrypt bytes via Blueprints. It is specifically designed to bridge the gap between game clients and Java-based backend servers.

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3DCGHUB
Engine Tools
Karl

Journeyman’s Minimap

Journeyman’s Minimap offers a robust and flexible solution for creating professional navigation systems in Unreal Engine. It features deep icon customization, dynamic background rendering, and a versatile Fog of War system.

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3DCGHUB
Engine Tools
Karl

HyperLoop

HyperLoop is a powerful optimization suite designed to streamline Unreal Engine development by reducing node counts and enhancing execution speed through C++ architecture.

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