Category: Particles & Effects

Particles & Effects
Karl

KWS Water System (HDRP Rendering)

KWS Water System is a module-based component that enables you to simulate various water surfaces such as oceans, seas, rivers, lakes, pools, etc. It’s designed for PC/console platforms Description Before updating, remove the water shaders/scripts folder This version is only compatible with HDRP 12+ rendering and is not compatible with Standard built-in/

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Particles & Effects
Karl

Blood-Damage Effect

Make the player bleed! It’s a Post Effect that renders blood-splatter on the screen, for use as a damage/health indicator. Advanced blood behavior: The blood dynamically appears and dries up / fades out.The blood drops distort the view. (simulating refraction of light) Click here to view the full details of

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Particles & Effects
Karl

Volumetric Shadows for Particles

Volumetric Shadows for Particles is used to draw animated particle effects like smoke, steam, and dust with volumetric shadows for a dynamic light source. Volumetric shadows provide important visual cues that enhance realism. A modern approach to the conventional slice-based technique is used in order to achieve high performance, flexibility, and

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Particles & Effects
Karl

Portal Effect: HDRP

This asset allows you to create portals that players can see and walk through as if space itself has been warped. Players can see and step seamlessly across space through portals.HDRP Only. Tested with Unity 2019.3.6f1 and HDRP 7.1.8 Features:– Game-ready VFX (open, idle and close states)– Seamless camera transition–

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