Category: Behavior AI

Behavior AI
Karl

Spaceship AI

Overview This asset provides a complete AI system implementation for controlling physics-driven spaceship models in Unity. It includes autonomous orders and is designed for use in flight games. Key Features Rigidbody physics driven ship model. Modular ship scripting for easy expansion and feature addition. AI command framework for simple order

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Behavior AI
Karl

Dialogue System for Unity

Easily add interactive dialogue, barks, and quests to your projects. Used in Game of the Year winners and Hugo, Nebula, Peabody & BAFTA award-winning & nominated games. The powerful, top-rated dialogue system used in Disco Elysium, 1000xRESIST, Citizen Sleeper, Eternights, Lake, Suzerain, Peglin, Jenny LeClue, and many many more, the Dialogue System for Unity makes it easy to add interactive

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Behavior AI
Karl

Love/Hate

Give your game characters relationships and emotions that can update automatically in response to gameplay events. …have personalities and emotional states. Love/Hate uses powerful, customizable personality and emotional state models. …maintain relationships. Love/Hate tracks how different characters and groups (factions) feel about each other, allowing you to define a dynamic

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Behavior AI
Karl

Behavior Designer – Behavior Trees for Everyone

Behavior trees are used by AAA studios to create a lifelike AI. With Opsive’s Behavior Designer, you can bring the power of behaviour trees to Unity! Behavior Designer is a behaviour tree implementation designed for everyone – programmers, artists, designers. Behavior Designer offers an intuitive visual editor with a powerful API allowing you

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Behavior AI
Karl

Blaze AI Engine

A universal AI engine for all your needs. Create smart enemies and companions. SYSTEM ADVANTAGES EASE OF ANIMATION (& ROOT MOTION) LOCAL AVOIDANCE OFF MESH LINKS COMPANION MODE RAGDOLL SUPPORT SPARE STATES (EMOTES) PERFORMANCE APIs & PROGRAMMING GLIMPSE OF OTHER BLAZE FEATURES PACKAGE & DEMOS Click here to view the

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Behavior AI
Karl

CIVIL-AI-SYSTEM

Created to make complex behavior for NPCS as frictionless as possible which allows for quick iteration. With an easy and deep system, anyone can develop complex behaviors with no coding needed Overview CIVIL-AI-SYSTEM is a tool designed to make adding complex behaviour for AI entities as frictionless as possible and

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