Category: Particles & Effects

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Particles & Effects
Karl

Volumetric Shadows for Particles

Volumetric Shadows for Particles combines slice-based particle rendering with a volumetric shadow map for smoke, steam, dust, and fire. It gives a Unity workflow for shaping particle shadows with light type, slice count, and surface shading controls.

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Particles & Effects
Karl

Sky Master ULTIMATE: Volumetric Skies, Clouds & Weather

Sky Master ULTIMATE is a Unity weather system that brings dynamic sky, volumetric clouds, lighting, GI, and ocean modules into one setup. It centers on Sky Manager control for day-night cycles and weather transitions, with pipeline-specific versions available for different render paths.

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Particles & Effects
Karl

See-through Shader

The See-through Shader keeps playable characters visible even when they move behind walls, structures, or other meshes. It works without modifying the mesh and comes with tools that make the effect quick to set up in a project.

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Particles & Effects
Karl

Portal Effect: HDRP

Portal Effect: HDRP focuses on portals players can see and walk through, with the sense that space itself has been warped. It includes open, idle, and close VFX states, seamless camera transition, and rigidbody velocity preservation for HDRP projects.

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Particles & Effects
Karl

MudBun: Volumetric VFX & Modeling

MudBun focuses on localized volumetric effects that need real-time mesh generation, surface distortion, and flexible shaping. It also reaches into volumetric modeling, with meshing modes, auto-rigging, and export options that fit into Unity workflows.

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Particles & Effects
Karl

Magic Mirror Pro – Recursive Edition

Magic Mirror Pro – Recursive Edition brings recursive reflections into Unity with support for mirror surfaces, a fix for recursive water reflections, and shadow rendering across recursion layers. It also includes tuning options for performance and layer control, along with clear limits for VR and re

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Particles & Effects
Karl

LUMINA GI HDRP: Real-Time Voxel Global Illumination

LUMINA GI HDRP brings voxel-based real-time global illumination into HDRP with a setup path that stays focused on scene lighting rather than screen-space tricks. It uses sun and mesh-shaped light sources, stays locally stable in motion, and comes with clear limits on Unity versions, render modes, an

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Particles & Effects
Karl

KWS Water System (HDRP Rendering)

KWS Water System (HDRP Rendering) is a module-based water component for PC and console projects. It covers large water surfaces, rivers, pools, underwater scenes, and shoreline interaction with HDRP-specific rendering.

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Particles & Effects
Karl

Ivy Studio – Procedural vine generation

Ivy Studio generates ivy and climbing plants from scene colliders, letting vegetation grow, spread, and adapt in editor or at runtime. It also includes deterministic regrowth, runtime optimization, and controls for performance-focused scenes.

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Particles & Effects
Karl

Impact CFX – Collision Effects System

Impact CFX ties collision events to audio, particles, and decals in Unity scenes where surfaces, materials, and physics motion all matter. It also extends into footsteps and weapon impacts, while keeping performance in view with Jobs and Burst.

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