
Bonfire – [Asset for Zibra Smoke & Fire]
Bonfire fits scenes that need an interactive fire element without extra animation work. It uses Zibra Smoke & Fire for real-time smoke simulation and can act as either a VFX piece or a gameplay object.

Bonfire fits scenes that need an interactive fire element without extra animation work. It uses Zibra Smoke & Fire for real-time smoke simulation and can act as either a VFX piece or a gameplay object.

Blood Effects Pack gives action, horror, and stylized projects a set of blood splashes, decals, dripping effects, gut visuals, and screen overlays. It works across Built-in RP, URP, HDRP, and mobile-friendly workflows, with modular prefabs and texture sets for direct scene use.

3D Games Effects Bundle 1 brings 97 sprite-sheet animations into one Unity package, with six volumes and a small showroom level included. It fits HUD work, 2D and 3D games, mobile projects, VR, and other scenes that need direct visual impact without particle systems.

Flipbook VFX – URP brings stylized effects into URP projects with a setup that stays close to Shuriken Particle Systems. It includes SFX, custom flipbook shaders, and a wide set of effects for combat, magic, impact, fire, water, and dust scenes.

Sequine brings animation clips, command execution, and TextMeshPro text motion into a single Unity sequencing workflow. It also supports on-demand playback, global variables, and use from MonoBehaviour, ScriptableObject, or Timeline.

Script Inspector 3 places an advanced IDE inside the Unity Editor for scripts, shaders, and text assets. It combines context-sensitive C# completion with code generation, navigation, search, and version control integration.

Playmaker centers on a visual state machine workflow made up of States, Actions, and Events. It gives artists, designers, and programmers a shared way to build behaviors in Unity, with drag-and-drop editing, custom actions, and runtime debugging tools.

NodeCanvas brings three interchangeable graph modules into Unity: behaviour trees, state machines, and dialogue trees. It also adds blackboard variables, runtime debugging, and a visual editor with the tools needed to manage complex logic in one place.

AVPro DeckLink adds native Blackmagic Design DeckLink support to Unity on Windows. It handles broadcast video input and output, multiple inputs, audio, keying, and up to 8K workflows.

ProtoSprite keeps sprite painting inside Unityâs Scene View, so 2D art changes stay tied to the scene while you work. It uses PNG textures, supports quick duplication for variants or frame-based animation, and includes resizing, pivot, and pixel-perfect drawing tools.