Author: Karl

Free Unreal Engine Resources
Karl

Niagara Morphing Examples

Morphing Examples with using the Niagara Systems Before applying to your SK, make sure of the following 1. Added morphing functionality to materials (see materials of used examples) 2. SK don’t have too many materials 3. All effects compiled shaders 4. The scale of objects does not differ much from

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Widgets & Controls
Karl

Ultimate Menu System

Ultimate Menu System is a completely dynamic, modular, and easy-to-customize menu system that you can use in your Single or Multiplayer games. You can change the design of the menu by your needs easily from the variables. This system supports any type and any direction of navigation and works with

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Abandoned
Karl

1940’s Abandoned Office (Modular)

The scene is an abandoned office building set during a war and epidemic in a Victorian setting. It has a fully modular set for buildings, rooms, hallways, and more. The pack also provides full and easy-to-use customization options for materials and tools. Click here to view the full details of

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Free Unreal Engine Resources
Karl

Hazel Bushes

Create lush, dynamic, and highly optimized forest environments with this comprehensive Hazel Bushes pack. Designed specifically for PC game projects, this collection provides not only high-quality visuals but also the advanced features needed for modern game development. Key Features & Benefits: In summary, the Hazel Bushes pack is a professional, game-ready

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Modeling
Karl

Dynamic Mesh Cutter

Dynamic Mesh Cutter is a high performance runtime mesh cutting algorithm, splitting meshes by plane intersection into multiple disjoint meshes. Highlights:– Using multithreading to asynchronously cut meshes without blocking the main thread.– Separating meshes into multiple disjoint meshes , not just a “left” and “right” side.– Cutting skinned mesh renderers including animated meshes while respecting boneweights.– Optional settings

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