Author: Karl

Animations
Karl

ULTIMATE ANIMATION COLLECTION

Description This pack is a complete and comprehensive human motion capture animations library destined to bipedal characters set to “Mecanim Humanoid”. Click here to view the full details of the resource.:URL Click the button below to download.  Download:

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Gameplay Features
Karl

Advanced Tactical-based System

Tactical-base prototype with full free movement and dynamic cover system in real-time Tactical-base prototype with full free movement and dynamic cover system in real-time This product provides all the basic components needed to start making your own turn based strategy or turn based tactics game with free movement around the

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Engine Tools
Karl

Dynamic Triangulation

This C++ Plugin will allow you to create polygonal meshes from points. Meshes can be created in the editor or when the game is running. You can use a set of consecutive points (spline points, for example) that form an area to turn it into a single mesh. Example Project

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Engine Tools
Karl

Magic Spline Plugin

MagicSpline is a plugin allowing the creation SplineMeshActor in your levels to generate and edit meshes following a spline mesh (static meshes or spline meshes with deformation). It’s a powerful level design tool that can be used in many ways (walls, roads, pipes, chains, fences, blocking volumes, etc.) in an

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Behavior AI
Karl

CIVIL-AI-SYSTEM

Created to make complex behavior for NPCS as frictionless as possible which allows for quick iteration. With an easy and deep system, anyone can develop complex behaviors with no coding needed Overview CIVIL-AI-SYSTEM is a tool designed to make adding complex behaviour for AI entities as frictionless as possible and

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