Characters

Animalia - Lion (male)

Realistic male lion with 60fps animations, 4K textures, gFur support, Maya/3ds Max rigs, LODs, and ragdoll for Unreal Engine 4.24 and up.

Animalia - Lion (male)Characters

Resource overview

The male lion from the Animalia series is a realistic quadruped that does not stay still. The bone/skeleton mesh carries a full animation set, every clip authored at 60 fps, and the texture work reaches 4K resolution. Maya and 3ds Max rigs come standard, as do LODs, a ragdoll setup, and a gFur path for dense fur. Because root motion is optional on every animation, the same lion can be staged in a cinematic, blended into a crowd, or handled by a player controller without extra retiming.

60 fps animation with root motion on every clip

All animations are authored at 60 fps, a deliberate move that gives the lion's movement a more fluid, high-frequency arc. With more frames packed into each second, fast transitions like a turning gallop or a snapping head during a roar read with additional clarity. The animation set itself is broad enough to cover idle, locomotion, and death states. Version 2.2.0 introduced 16 new animations, including Loco Turn and Start/Stop Walk, and version 2.1.0 already had Stand_Roar_01, Stand_Roar_02, Add_Roar_01, and Add_Roar_02 in the lineup. Those additive roars can layer on top of walk or idle loops to create a sudden interaction without breaking the base pose.

Sleeping and transitions were also added in version 2.1.0, along with breathing that only occurs in stand and lying poses. Death stand poses, one for the right and one for the left, offer a controlled fall start before the ragdoll takes over. With every clip available both with and without root motion, the animation set serves two purposes: one for in-place blending and one for distance-based locomotion. A preview video is provided, and the developer maintains the complete animation list on a dedicated page. The changelog makes it clear that new clips are still being added, so the set is not frozen at the version a team first downloads.

Bone mesh, Maya/3ds Max rigs, and the CAT rig

The lion is built on a bone/skeleton mesh, which is listed directly in the feature set. That means the underlying hierarchy is skeletal, not a static prop. For animation work, the package includes a Maya rig and a 3ds Max rig. In version 2.1.0, the 3ds Max side gained a CAT rig with basic poses, allowing artists to set up new keyframes or adjust the default standing and lying poses without re-importing geometry.

On the engine side, LODs are included, so the lion can maintain a reasonable triangle count when seen from a distance. The ragdoll setup pairs with the death stand poses, giving developers a physical fallback state when the animal is incapacitated. The two DCC rigs mean a technical animator does not have to rebuild the skeleton from scratch to create custom moves.

Fur and textures: alpha planes and gFur

Textures are 4K across the board, which gives the lion's coat enough detail for close-up camera work. Fur itself is handled through gFur support. The developer points out that gFur for Unreal Engine 5 is available for free, and stresses that the asset does not require the gFur plugin. This is a useful distinction for teams who want to keep their project dependencies to a minimum.

The fur setup changed in version 2.2.0. Alpha plane fur became part of the main mesh, and separate meshes for body and fur were added. With the fur on a separate mesh, a developer can toggle it on or off, adjust the alpha map strength, or replace the material without touching the body. The body mesh itself remains clean, which simplifies any physics or ragdoll collision setup.

Version history and UE 4.24+ support

The changelog reveals a pattern of steady refinement. Version 2.1.0 was a major content drop: it brought the CAT rig, the roar animations, death poses, sleeping states, and breathing. Version 2.2.0 followed with 16 new locomotion animations and the fur mesh reorganization. Version 2.3.0 fixed bugs and confirmed that the asset targets Unreal Engine 4.24 and up. Version 2.3.1 then fixed a scaling issue in the jump up animation.

That last fix is the kind of detail that often goes unnoticed in a product description but matters during implementation. If the jump up clip's scale is off, the lion could clip into geometry or land at the wrong height. A patch that targets a single animation shows the developer is actively using the asset and listening to feedback. For teams evaluating the asset, that is a stronger signal than a static feature list.

Teams looking for a male lion that can move, animate, and fall apart physically will find the core pieces here: a bone/skeleton mesh, 60 fps animations, root motion variants, LODs, and a ragdoll setup. The Maya and 3ds Max rigs add flexibility for custom work, and the gFur support adds fur depth without forcing a plugin install. The 4K textures hold up at close range, and the version history shows the animation set is still growing.

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