Engine Tools

Engine Tools

Engine Tools
Karl

Able Ability System

In-Depth Overview Able is an engine plugin, crafted in C++, specifically designed for Unreal Engine. It revolutionizes the way creators handle Abilities by allowing them to be constructed from various actions known as Tasks. These Tasks are assembled in the Ability Editor, an intuitive and user-friendly interface that enables quick

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Engine Tools
Karl

Runtime Speech Recognizer (Real-Time, Offline, AI)

Overview Transform your game with real-time, offline, cross-platform speech recognition powered by OpenAI Whisper technology! Experience fast cross-platform speech / voice recognition that works completely offline, featuring GPU acceleration on Windows and optimized CPU processing on other platforms. Key Features Real-time Recognition: Convert speech to text instantly as your players

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Engine Tools
Karl

Runtime Archiver (Zip, Oodle, Tar, LZ4, GZip)

Overview Effortlessly manage archives in your Unreal Engine projects with Runtime Archiver! This powerful tool allows you to archive and unarchive files and directories during runtime, supporting popular formats like ZIP, Tar, Oodle, LZ4, and GZip. Key Features Runtime Archiver is fully cross-platform, working seamlessly on Windows, Android, Mac, iOS,

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Engine Tools
Karl

UAsset Browser

Overview With UAsset Browser, you can preview uasset thumbnail, view dependency graph between uasset files, inspect/search/filter uasset meta data, and then import uasset file with all it’s dependencies including hard or soft references. Key Features UAsset Browser works as a uasset file importer, gathering and importing dependencies to avoid missing

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Engine Tools
Karl

MSC Screen & Camera Recorder

Overview This plugin allows you to capture videos of the screen in Unreal Engine applications, from cameras during the game with different points of view from the player, record the vision in virtual reality, and even render videos in 360º. It offers all nodes available in blueprint. Technical Details Features:

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Engine Tools
Karl

PBL Database

Overview The PBL Database is a comprehensive toolbox designed to enhance your understanding and utilization of the Physically Based Lighting (PBL) workflow in Unreal Engine. It serves as an all-in-one solution for gathering essential resources and learning about real-life light behavior. Description This plugin is not a lighting creator like

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Engine Tools
Karl

GAS Companion

Overview GAS Companion is an all-encompassing base for GAS (Gameplay Abilities System) powered projects, designed to cater to various project needs without dictating game design choices. It includes essential initial C++ setup, helpers, and additional features to kickstart new projects using Epic’s GAS plugin, widely used in games like Fortnite

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Engine Tools
Karl

ChunkCore (Chunk Downloader)

Overview ChunkCore is a powerful Blueprint wrapper for Epic Games’ official ChunkDownloader plugin, designed to bring easy patching and asset streaming functionality to your Unreal Engine projects—without writing a single line of C++. By leveraging ChunkDownloader, Unreal Engine developers can dynamically download and mount assets from a remote server at

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