Unreal Engine
Clouds Lighting System Engine Version: 5.2 - 5.4
Volumetric clouds dynamic illumination system The plugin adds realistic light sources for 2D clouds or volumetric clouds. It is also usable for particle systems, where large and cheap light sources are needed (smoke/fog/etc.) Click here to view the full details of the resource.:URL Click the button below to download. Download:
BlueprintJSONEngine Version: 4.26 - 5.4
BlueprintJSON brings the power of JSON to Blueprints. Load, parse, edit and save JSON asynchronously. BlueprintJSON allows you to read JSON files or parse directly JSON from a string. BlueprintJSON allows you to edit JSON at runtime and save it directly to a file. BlueprintJSON offers several asynchronous blueprint nodes
Blueprint AssistEngine Version: 4.25 - 5.3
Adds useful keyboard shortcuts related to Blueprint creation. Auto-format Blueprint nodes as you create them. Features For a full overview of features, please have a look at this page on the wiki which contains animated gifs for each feature of the plugin Node formatting: When a user places a node
Blend File ImporterEngine Version: 5.1,5.3 - 5.4
A simple plugin that adds support for importing Blender source files directly into the content browser Allows the editor to import Blender source files as assets. Simply import your .blend files into the content browser, just like you would a normal FBX. Through the right-click context menu you can directly
Auto Mesh OutlineEngine Version: 4.27,5.0 - 5.4Asset Version: v1.1
This plug-in automatically sets the outline mesh via the component tag. You can automatically add different types of outline via the component tag. Useful for multi-part character mesh outline. When mesh parts change at runtime, you can automatically apply the outline to the mesh by calling “update outline” function. You
Athena AI: A Utility AI Framework – V2Engine Version: 5.1 - 5.4Asset Version: 1.2-2.0
Athena AI is an easy to use framework that enhances AI behavior design by giving you the tools to create your own dynamic NPCs, capable of emergent behavior and smart decision making. With Athena AI you will: Athena AI is an easy to use framework that enhances AI behavior design
Assets Cleaner – Project Cleaning ToolEngine Version: 4.25 - 5.4
Assets Cleaner automatically finds and list unused assets in a project, and allow direct operation from the tool (move, delete…). Keep your project size and load time small, and avoid wasting time migrating assets to clean projects up! Assets Cleaner is a simple tool that quickly lists unused assets in
Ase ImporterEngine Version: 5.1, 5.3 - 5.4
Ase importer plugin allows you to import and automatically generate your animations (textures, sprites and flipbooks) from an Aseprite save file (.aseprite). Just drag and dropan .aseprite file in the content browser. The plugin will generate texture atlases for all the frames in the aseprite file automatically for you. After
3D Gaussians PluginEngine Version: 5.1 - 5.3Asset Version: v1.5
Import and render training results of 3D Gaussian Splatting 3D Gaussian Splatting is a technique for reconstructing scenes from multiple photos, whose accuracy is equivalent or better than NeRF, and whose rendering load is lower than NeRF. This plugin is a importer and a renderer of the training results of
Zombie 02 – Game Assets + Extra Engine Version: 4.27,5.0+
Zombie 02 – Two Character with two material, Normal Skin to Dirt Skin & Body parts dismembered. Click here to view the full details of the resource.:URL Click the button below to download. Download:
UrbanZombie3Engine Version: 5.0+
Low-poly model of the character UrbanZombie3 Suitable for games of different genre: RPG, strategy, first-person shooter, etc. Click here to view the full details of the resource.:URL Click the button below to download. Download:
Urban Zombie PackEngine Version: 4.26+,5.0+
Several assets collected in one package. Suitable for any project. But still focused on something Realistic and detailed in graphic terms To display hair and clothes, a double shader is used, as well as a two-sided display of polygons. Also, when creating hair in the engine, standard material settings were