Shaders

Shaders

DirectX 11
Karl

DirectX 11 Grass Shader

Description The DirectX 11 Grass Shader is a intuitive and easy way to AAA graphics. Native support:• Windows with DirectX 11• Playstation 4• XBox One Supported render pipelines:• Built-in render pipeline• Universal render pipeline All other platforms are supported through the CPU fallback system. Generates individual blades of grass directly on the GPU

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Fullscreen & Camera Effects
Karl

Beautify 3 – Advanced Post Processing

* Also compatible with Unity 6 * Nominated for the 15th Unity Awards in the Best Artistic Tool category. Beautify is a full-screen image post processing effect that improves the image quality in real time producing incredibly crisp and vivid scenes. In addition to the unique image enhancement algorithm, Beautify also includes 20 advanced, high-quality

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Free Unity Resources
Karl

Atmospheric Height Fog | Optimized Fog for Consoles, Mobile and VR

Simple yet beautiful height fog with directional light and animated noise support. The height fog will provide a volumetric-like effect while using a lower computation power! Built with Amplify Shader Editor, all shaders can be modified with ease to your needs. Add fog support for any transparent shader using the functions

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Fullscreen & Camera Effects
Karl

Altos – Volumetric Clouds, Skybox, and Weather for Unity URP

Dynamic Skybox. Volumetric clouds. Day night cycle. Atmosphere and Atmospheric Fog. ✨ ✅Updated to Unity 6! ✅Make your game look great ✅Atmospheric Fog and Real-Time Lighting ✅Fly Through the Clouds ✅Day Night Cycle Sun and Moon ✅Immersive Environments ✅Animated Cloud System ✅Weather Simulation ✅Great for low poly, stylized, and realistic projects

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Fullscreen & Camera Effects
Karl

Analytical Volumetric Lighting [URP] – Performant Raytraced Volumetric Lights

Analytical Volumetric Lighting is a powerful and extremely performant volumetric lighting solution based on the analytical approach with no raymarching involved. Analytical Volumetric Lighting is a post-processing render feature intended to replicate the behavior of the volumetric lighting focusing on high performance and high real-time light count. This is achieved thanks to the analytical

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Fullscreen & Camera Effects
Karl

MK Glow – Bloom & Lens & Glare

MK Glow simulates bright surface light scattering, creating an uniquely stylized glow with customizable bloom, lens surface, flare, and glare effects. Perfect for adding distinctive visual flair. Description MK Glow is a high-performance, feature-rich post-processing effect designed to simulate the bright surface scattering of light. Tailored for artists, it offers an intuitive, adaptive workflow

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Shaders
Karl

Stylized Water 3

Focuses on providing artistic freedom, rather than a realistic water simulation. Spans a wide range of applications requiring water. Easy to use and self-documented « A license for this asset guarantees access to updates for Unity 6.0-6.1, and potentially new features. » What’s new? – Rewritten rendering code for Render Graph support –

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