VFX

VFX

Fullscreen & Camera Effects
Karl

MK Glow – Bloom & Lens & Glare

MK Glow simulates bright surface light scattering, creating an uniquely stylized glow with customizable bloom, lens surface, flare, and glare effects. Perfect for adding distinctive visual flair. Description MK Glow is a high-performance, feature-rich post-processing effect designed to simulate the bright surface scattering of light. Tailored for artists, it offers an intuitive, adaptive workflow

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Particles
Karl

UNI VFX: Ultimate pack for Visual Effect Graph

Huge and highly diverse set of advanced VFX to supercharge your game. Includes advanced shaders made in Shader Graph. ❓ What are (VFX) Events? Think of the Barrier effect, for example. It has these events/effects: create, loop, hit, end and stop. In this case, you start with the ‘create‘ event, which then automatically continues with the

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Particles
Karl

Sword slashes PRO

Description The pack contains 22 unique slash effects + 11 combo skills. These are not trails for the sword. These are separate effects! All effects perfectly work on all platforms and use optimized custom shaders. You can easily resize slashes using standard size values. The length of the slash varies in

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Shaders
Karl

Stylized Water 3

Focuses on providing artistic freedom, rather than a realistic water simulation. Spans a wide range of applications requiring water. Easy to use and self-documented « A license for this asset guarantees access to updates for Unity 6.0-6.1, and potentially new features. » What’s new? – Rewritten rendering code for Render Graph support –

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Particles
Karl

Sparkle FX

Sparkle FX is a pack of twinkling particle effects designed to emit particles around, or along the surface of a 3d mesh. Explosion and trail effects are also included. Designed to look great with bloom post-processing effects, but also works without. Textures have 5 pre-colored variations for more color depth,

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Particles
Karl

Cyber Effects – Sonar

– A single prefab with the core particle system that spread particles towards all the 3 axis on 6 different directions, spawning subparticles upon collision;– Some prefabs of the sub emitted particles;– Particle system presets to speed up your workflow;– Few Geometries;– Some using Unity’s standard particle unlit shaders;– Textures;–

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