Terrain

Terrain

Terrain
Karl

Flora Renderer 6

Overview Flora Renderer 6 is a high-performance instancing system for Unity 6.0, designed to render dense foliage and instanced meshes at scale. Powered by BRG, it offers full runtime control and editor integration. Render Pipeline Compatibility Flora Renderer 6 supports multiple render pipelines: Built-in Render Pipeline: Compatible. Universal Render Pipeline

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Terrain
Karl

Terraforming Terrain 2D

Ever considered jazzing up your games by blowing everything around? Well, you’ve landed in just the right spot! Introducing highly perfomant Terraforming Terrain 2D – a dynamic 2D terrain for Unity inspired by such games as “Worms” and “Where is My Water”? Import any image – and make it destructible in two clicks Or create

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Terrain
Karl

Voxelica – Voxel Engine

Fully customizable voxel engine to simulate destructible objects or environments and visualization of volumetric data. Get Voxels in Your Game! Unleash the potential of voxel-based gameplay with our fully functional and optimized voxel engine. Sculpt, modify and create flexible block structures to enhance your gaming experience. Easy to Use Procedural

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Free Unity Resources
Karl

Mesh to Terrain

Mesh to Terrain is a tool for easily and quickly converting a 3D terrain model created in 3ds Max, Terragen or any other editor to Unity Terrains. Mesh to Terrain can convert textures to Terrain Layers, generate terrain from several models and split the model into several terrains. Features: Click here

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Terrain
Karl

World Streamer 2

Memory streaming and optimization system. Stream your game from a disc in any axis and space, avoid loading screens, change the background terrains into low poly meshes, use floating point fix system. World Streamer is a memory streaming and optimization system. By using it you can stream whole your game from

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Terrain
Karl

MicroVerse – Core Collection

MicroVerse is a Non Destructive, Real Time environment creation system. No baking, no waiting, no preview windows – everything is live, editable, and updated in real time. If you are not familiar with MicroVerse, it is a fully Non Destructible, Real Time environment creation system for Unity. Everything is updated

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Terrain
Karl

Real World Terrain

Real World Terrain is a tool for automatically creating high-quality terrains, meshes, Gaia stamps and RAW files based on real-world data with global coverage. Incredibly fast and easy to use, and allows you to create high-quality terrains in a couple of clicks. In addition, Real World Terrain can create buildings, roads,

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