"1f1d8f3c45942a52"{"id":"1000969","slug":"ultimate-torches-package-50-variations","title":"Ultimate Torches package / 50 Variations","category":"Tools, Objects \u0026 Decor","engine":"4.26+,5.0+","assetVersion":"","engineVersion":"Engine Version: 4.26+,5.0+","tag":"Tools","accent":"cyan","visual":"mech","summary":"PBR torch prop package with 50 variations, switchable open/closed/off states, built for AAA and optimized projects. Compatible with Atlantis Ruins.","platform":"Unreal Engine","publishedAt":"2026-08-15T14:19:51.805Z","updatedAt":"2026-08-15T14:19:51.805Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 4.26+,5.0+"],"featuredImage":{"alt":"Ultimate Torches package / 50 Variations","src":"/wp-content/uploads/published/2026/08/267a1fd90e90-dec31134-7c83-45d2-9bdf-545cc898e64d-885060fadd.webp"},"hasDownloadLink":true,"pageviews":0,"terms":[{"taxonomy":"category","slug":"tools-objects-and-decor","name":"Tools, Objects \u0026 Decor"}],"galleryImages":[{"src":"/wp-content/uploads/published/2026/08/6643f34d9d6b-43ae4488-171d-48f9-81b4-729e0909650d-43b12103ca.webp","alt":"Ultimate Torches package / 50 Variations"},{"src":"/wp-content/uploads/published/2026/08/0b137c8afd68-53fe8b4b-984d-44e3-beb2-62bf30103f79-37cf760ce0.webp","alt":"Ultimate Torches package / 50 Variations"},{"src":"/wp-content/uploads/published/2026/08/e49fd282fa7b-000f5c43-936d-4c27-90fb-e35708465c38-ee3ee67c5f.webp","alt":"Ultimate Torches package / 50 Variations"},{"src":"/wp-content/uploads/published/2026/08/386aa6588131-4a46088a-6754-4cf6-aa66-5072245ea72f-b1c1727a20.webp","alt":"Ultimate Torches package / 50 Variations"},{"src":"/wp-content/uploads/published/2026/08/56a56fccbabc-a1fca1c3-3e85-4d6c-9355-92323310ff2e-d52e303f42.webp","alt":"Ultimate Torches package / 50 Variations"},{"src":"/wp-content/uploads/published/2026/08/c49ded596be2-ae6ea350-46cf-406e-ba66-591bdb3c4450-6717ba4e1a.webp","alt":"Ultimate Torches package / 50 Variations"},{"src":"/wp-content/uploads/published/2026/08/91bfb800e25e-7b22ff38-08fa-4b91-b6fb-b3bb73d54c7f-cd43d21071.webp","alt":"Ultimate Torches package / 50 Variations"},{"src":"/wp-content/uploads/published/2026/08/3d2b448a9766-a3607aa6-6527-41be-ab5c-1eaf50568e79-d79ddb331e.webp","alt":"Ultimate Torches package / 50 Variations"},{"src":"/wp-content/uploads/published/2026/08/e6ef4a9949e5-5dc5152e-9814-4cf9-b8f2-ce69ef03e765-d52519318c.webp","alt":"Ultimate Torches package / 50 Variations"},{"src":"/wp-content/uploads/published/2026/08/ad48cd8a0aa9-24d8a2e9-8852-43b8-a05e-5c6e1604d30a-7665ff1293.webp","alt":"Ultimate Torches package / 50 Variations"}],"accessPanel":{"kind":"resource","title":"Download this resource","eyebrow":"Free Download","message":"Log in or create a free account to start your download.","fileName":"Content.7z","safetyNote":"Resources are manually reviewed before listing to improve quality and reduce obvious risks.","actionLabel":"Download Free","resourceType":"Resource archive","sourceShortcode":"cryptomus_member"},"contentHtml":"\u003cp\u003eTorches are often treated as single-state props: either they burn or they don't. The Ultimate Torches package / 50 Variations goes further by giving every prop in the set three states. Each torch can be turned off, opened, and closed, which turns a simple light source into an interactive element in the level.\u003c/p\u003e\u003ch2\u003ePBR Pipeline for Two Production Paths\u003c/h2\u003e\u003cp\u003eThe entire package is built in a PBR pipeline, which ensures material responses are physically consistent. The props are well suited for both AAA quality projects and projects with a focus on optimization and performance. This dual suitability is uncommon in a single prop pack. It means the meshes and materials are built to a standard that can support high-end rendering while also being simple enough for mobile or lower-end builds.\u003c/p\u003e\u003cp\u003eFor level artists, that removes the need to replace torches when moving between scenes of different quality budgets. A PBR pipeline keeps the albedo, roughness, and metallic values readable, so the same torch will look correct under a sunny sky or a flickering Lumen flame.\u003c/p\u003e\u003ch2\u003eState Variations: Turned Off, Opened, Closed\u003c/h2\u003e\u003cp\u003eAll of the props have the option to be turned off, opened, and closed. From a gameplay scripting perspective, this offers immediate hooks: a player can interact with a torch to toggle its flame, open a shuttered holder to expose it, or secure it after use. The existence of these states is a clear implementation signal for designers.\u003c/p\u003e\u003cp\u003eThis also benefits cinematic work. A hero torch can be placed with the flame off for a certain shot, then turned on for the next. The open and closed states allow the same asset to appear in different configurations without needing separate meshes. Over 50 variations, that adds up to a large library of usable combinations.\u003c/p\u003e\u003ch2\u003eThe Visual Range: Stone, Cave, Castle, and Medieval\u003c/h2\u003e\u003cp\u003eThe package's tag set covers both material and thematic ground. Stone and stonewall point to masonry, while cave, castle, and medieval indicate common placement locations. The presence of survival in the tags suggests the torches can ground a gameplay scene in a practical, functional way.\u003c/p\u003e\u003cp\u003eThe package also sits at an interesting style intersection. Lowpoly and optimized appear alongside detailed and realistic. That suggests the torches have a style flexible enough to work in a stylized low-poly survival game or a more detailed medieval setting, depending on how the materials are tuned. The Lumen tag indicates support for Unreal's real-time global illumination, making the flame a more dynamic light source.\u003c/p\u003e\u003ch2\u003eCompatibility with Atlantis Ruins\u003c/h2\u003e\u003cp\u003eThe package is compatible with Atlantis Ruins, a 37-asset collection. For creators assembling a larger environment, this is a practical advantage. The torches can be placed directly into a scene built from the Atlantis Ruins assets, which already includes 37 environment pieces. That removes the guesswork of matching style, texture density, or material scale between two unrelated packs.\u003c/p\u003e\u003cp\u003eFor teams that prefer off-the-shelf compatibility, this is a direct path: take the Atlantis Ruins set for the architecture, add the Ultimate Torches for lighting, and the key surfaces—stone, stonewall, castle, cave—are already aligned.\u003c/p\u003e\u003ch2\u003eAn Efficient Way to Populate Lit Environments\u003c/h2\u003e\u003cp\u003eSince the package contains 50 torch variations, a single install can cover everything from wall sconces in a castle corridor to braziers in a cave. The combination of a PBR material setup, interactive states, and a wide range of medieval and stone-oriented themes gives level designers a consistent toolbox. The package behaves like a modular set, even though every prop may not be modular in the classic sense; the modular tag hints that the torches can be combined or placed freely.\u003c/p\u003e\u003cp\u003eThe strongest takeaway is that this package treats torches as functional props. With forced-off, open, and closed states built into every asset, the same pack supports both the visual and interactive needs of a game environment. For a team that needs a large number of torch placements that look good and run well, the ties to PBR, Lumen, and a 37-asset companion set make it a straightforward choice.\u003c/p\u003e\n\n\u003ch2\u003eContinue Browsing Similar Packs\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/flag-props-package-250-flags/\" title=\"Flag Props Package / 250+ Flags\"\u003eFlag Props Package / 250+ Flags\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/handy-hands-pack-vr-hands-megapack/\" title=\"Handy Hands Pack - VR Hands Megapack\"\u003eHandy Hands Pack - VR Hands Megapack\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/christmas-assets-volume-1/\" title=\"Christmas Assets Volume 1\"\u003eChristmas Assets Volume 1\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/signage-vol-1-town-and-city-nanite-and-low-poly/\" title=\"Signage VOL.1 - Town and City (Nanite and Low Poly)\"\u003eSignage VOL.1 - Town and City (Nanite and Low Poly)\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/new-years-pack/\" title=\"New Year\u0026#039;s Pack\"\u003eNew Year\u0026#039;s Pack\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":4321,"navigation":{"current":2,"total":2915,"previous":{"id":"1000970","slug":"universal-ai-spawner","title":"Universal AI Spawner","category":"Procedural Systems","platform":"Unreal Engine","updatedAt":"2026-08-15T14:24:21.623Z"},"next":{"id":"1000968","slug":"top-down-rpg-template","title":"Top Down RPG Template","category":"RPG","platform":"Unreal Engine","updatedAt":"2026-08-15T14:14:08.269Z"}},"relatedResources":[{"id":"4583","slug":"flag-props-package-250-flags","title":"Flag Props Package / 250+ Flags","category":"Tools, Objects \u0026 Decor","engine":"4.26+,5.0+","assetVersion":"Engine version: 4.26+,5.0+","engineVersion":"4.22","tag":"Objects","accent":"violet","visual":"mech","summary":"Enhance your game world with over 250 realistic PBR flag props. 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Tools
Ultimate Torches package / 50 Variations
PBR torch prop package with 50 variations, switchable open/closed/off states, built for AAA and optimized projects. Compatible with Atlantis Ruins.
Torches are often treated as single-state props: either they burn or they don't. The Ultimate Torches package / 50 Variations goes further by giving every prop in the set three states. Each torch can be turned off, opened, and closed, which turns a simple light source into an interactive element in the level.
PBR Pipeline for Two Production Paths
The entire package is built in a PBR pipeline, which ensures material responses are physically consistent. The props are well suited for both AAA quality projects and projects with a focus on optimization and performance. This dual suitability is uncommon in a single prop pack. It means the meshes and materials are built to a standard that can support high-end rendering while also being simple enough for mobile or lower-end builds.
For level artists, that removes the need to replace torches when moving between scenes of different quality budgets. A PBR pipeline keeps the albedo, roughness, and metallic values readable, so the same torch will look correct under a sunny sky or a flickering Lumen flame.
State Variations: Turned Off, Opened, Closed
All of the props have the option to be turned off, opened, and closed. From a gameplay scripting perspective, this offers immediate hooks: a player can interact with a torch to toggle its flame, open a shuttered holder to expose it, or secure it after use. The existence of these states is a clear implementation signal for designers.
This also benefits cinematic work. A hero torch can be placed with the flame off for a certain shot, then turned on for the next. The open and closed states allow the same asset to appear in different configurations without needing separate meshes. Over 50 variations, that adds up to a large library of usable combinations.
The Visual Range: Stone, Cave, Castle, and Medieval
The package's tag set covers both material and thematic ground. Stone and stonewall point to masonry, while cave, castle, and medieval indicate common placement locations. The presence of survival in the tags suggests the torches can ground a gameplay scene in a practical, functional way.
The package also sits at an interesting style intersection. Lowpoly and optimized appear alongside detailed and realistic. That suggests the torches have a style flexible enough to work in a stylized low-poly survival game or a more detailed medieval setting, depending on how the materials are tuned. The Lumen tag indicates support for Unreal's real-time global illumination, making the flame a more dynamic light source.
Compatibility with Atlantis Ruins
The package is compatible with Atlantis Ruins, a 37-asset collection. For creators assembling a larger environment, this is a practical advantage. The torches can be placed directly into a scene built from the Atlantis Ruins assets, which already includes 37 environment pieces. That removes the guesswork of matching style, texture density, or material scale between two unrelated packs.
For teams that prefer off-the-shelf compatibility, this is a direct path: take the Atlantis Ruins set for the architecture, add the Ultimate Torches for lighting, and the key surfaces—stone, stonewall, castle, cave—are already aligned.
An Efficient Way to Populate Lit Environments
Since the package contains 50 torch variations, a single install can cover everything from wall sconces in a castle corridor to braziers in a cave. The combination of a PBR material setup, interactive states, and a wide range of medieval and stone-oriented themes gives level designers a consistent toolbox. The package behaves like a modular set, even though every prop may not be modular in the classic sense; the modular tag hints that the torches can be combined or placed freely.
The strongest takeaway is that this package treats torches as functional props. With forced-off, open, and closed states built into every asset, the same pack supports both the visual and interactive needs of a game environment. For a team that needs a large number of torch placements that look good and run well, the ties to PBR, Lumen, and a 37-asset companion set make it a straightforward choice.