"efaa631e936fd3ee"{"id":"1002193","slug":"scifi-capsules-props-3","title":"SciFi Capsules Props 3","category":"Tools, Objects \u0026 Decor","engine":"4.20+,5.0+","assetVersion":"","engineVersion":"Engine Version: 4.20+,5.0+","tag":"Tools","accent":"blue","visual":"mech","summary":"Discover SciFi Capsules Props 3, featuring 14 game-ready capsules, 9 caps, dual-material glass setups, and blueprints for rapid level variation.","platform":"Unreal Engine","publishedAt":"2026-10-29T14:37:02.306Z","updatedAt":"2026-10-29T14:37:02.306Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 4.20+,5.0+"],"featuredImage":{"alt":"SciFi Capsules Props 3","src":"/wp-content/uploads/published/2026/10/62c1867b2e52-01ebe196-49ba-4cd7-bcc3-ad0adddd9b4f-bdc88a98f8.webp"},"hasDownloadLink":true,"downloads":0,"terms":[{"taxonomy":"category","slug":"tools-objects-and-decor","name":"Tools, Objects \u0026 Decor"}],"galleryImages":[{"src":"/wp-content/uploads/published/2026/10/127b8e62a784-dcc960e9-b302-4988-8c4e-fd9041106bd9-a1ffc71649.webp","alt":"SciFi Capsules Props 3"},{"src":"/wp-content/uploads/published/2026/10/2ca65a25f552-a917acb2-2efd-4784-ad4f-38fb2dba0d46-547283434b.webp","alt":"SciFi Capsules Props 3"},{"src":"/wp-content/uploads/published/2026/10/262a656a37e6-c279a9a4-36fe-43ee-b57f-991ed70a7f4e-ec442c0e4e.webp","alt":"SciFi Capsules Props 3"},{"src":"/wp-content/uploads/published/2026/10/0006b4f905e2-a5092b50-5b70-4e87-97f4-4b8ce5ea2caa-4457006dd2.webp","alt":"SciFi Capsules Props 3"},{"src":"/wp-content/uploads/published/2026/10/929452c5e404-01ab8d12-88de-4619-9c0c-c500c3ebdf37-b6c68e88fc.webp","alt":"SciFi Capsules Props 3"},{"src":"/wp-content/uploads/published/2026/10/0e4e70e512ee-41e4e649-d3d1-4632-99ba-20968833f528-3a657b05de.webp","alt":"SciFi Capsules Props 3"},{"src":"/wp-content/uploads/published/2026/10/5656f07584a5-b1a0a90f-88c6-413a-a7ca-130ebb04af90-2aa84ed9d2.webp","alt":"SciFi Capsules Props 3"},{"src":"/wp-content/uploads/published/2026/10/1eed8571553b-41d19422-5a35-4500-b3aa-2ded8ed95f05-1888956df9.webp","alt":"SciFi Capsules Props 3"},{"src":"/wp-content/uploads/published/2026/10/9a999bfe6905-76dad279-f8a0-4f5b-ae58-5407e95f133e-f685f2bae0.webp","alt":"SciFi Capsules Props 3"},{"src":"/wp-content/uploads/published/2026/10/452056b344ec-643cc6f9-639c-4f4e-b3d1-e39ef1f715ef-79ab0d1e9a.webp","alt":"SciFi Capsules Props 3"}],"accessPanel":{"kind":"resource","title":"Download this resource","eyebrow":"Free Download","message":"Log in or create a free account to start your download.","fileName":"Content.7z","safetyNote":"Resources are manually reviewed before listing to improve quality and reduce obvious risks.","actionLabel":"Download Free","resourceType":"Resource archive"},"contentHtml":"\u003ch2\u003eDressing Dense Cyberpunk Interiors and Sci-Fi Chambers\u003c/h2\u003e\u003cp\u003ePopulating futuristic interiors with scientific chambers and storage modules frequently stalls when set dressing relies on repeated static assets.\u003c/p\u003e\u003cp\u003eSciFi Capsules Props 3 resolves this environmental bottleneck by providing a collection of high quality, sci-fi-inspired capsules optimized specifically for use in games. Built with close attention to detail, the collection supports spaces ranging from sterile laboratory chambers and medical bays to gritty cyberpunk storage alleys and deep-space transport holds. Balancing a lowpoly construction with modern, realistic surfaces, these props provide the visual fidelity expected of hero environment dressing while preserving real-time performance overhead during gameplay rendering.\u003c/p\u003e\u003ch2\u003eModular Meshes: 14 Capsules and 9 Capsule Caps\u003c/h2\u003e\u003cp\u003eThe core geometry is divided into two distinct functional categories: 14 individual capsules and 9 separate capsule caps.\u003c/p\u003e\u003cp\u003eSplitting the container foundations from their closing components fundamentally changes how level geometry is deployed. Rather than forcing designers to populate scenes with repetitive, prefabricated vessels, the asset pairs 14 unique capsule bodies with 9 interchangeable caps to generate dozens of distinct silhouettes. Each capsule base offers distinct proportions, structural paneling, and mechanical fittings, while the caps introduce functional locking rings, observation points, and industrial seals. This modular division allows a single environment to display specialized bio-containment units, cryogenic stasis pods, and pressurized space chambers without producing visual monotony across adjacent corridors.\u003c/p\u003e\u003ch2\u003eMaterial Configuration for Capsule Bodies and Glass Caps\u003c/h2\u003e\u003cp\u003eSurface shading is structured deliberately between single-slot capsule foundations and dual-material capping modules.\u003c/p\u003e\u003cp\u003eEach of the 14 capsule bodies utilizes one material instance, streamlining draw calls and shader instructions when numerous units appear on screen simultaneously. In contrast, each of the 9 capsule caps uses two distinct materials: a dedicated body material for the structural rim and mechanical housing, and a dedicated glass material for the transparent viewport. This physical separation between solid framework and translucent glass gives environment artists precise control over visibility, reflection behavior, and transparency. Designers can tint viewing panels, adjust glossiness, or reveal internal contents beneath the glass cap without altering the opaque metallic surfaces that anchor the capsule to the floor.\u003c/p\u003e\u003ch2\u003eBlueprint Customization for Rapid Scene Population\u003c/h2\u003e\u003cp\u003eCustom blueprints automate the pairing and placement process directly within the game engine viewport.\u003c/p\u003e\u003cp\u003eManually assembling separate caps onto capsule bases, managing alignment pivots, and adjusting material instances across dozens of props introduces friction into world-building workflows. The included blueprints solve this by handling the logic of capsule configuration within unified actors, enabling developers to customize props swiftly and fill levels with a large amount of variations. By adjusting parameters inside the blueprint, artists can quickly swap caps, alter materials, and stage intricate clusters of research vessels or cargo rows. An overview video demonstrates this configuration workflow in practice, detailing how the blueprints streamline placement across complex level layouts.\u003c/p\u003e\u003ch2\u003eStaging Environments and Integration with Offroad Cyber Car 2\u003c/h2\u003e\u003cp\u003eThe collection integrates directly into diverse settings, functioning as stationary station infrastructure or movable vehicular payload.\u003c/p\u003e\u003cp\u003eDesigned with realistic proportions that bridge modern science fiction and rugged cyber themes, the containers fit naturally into transport scenarios. The pack features direct compatibility with Offroad Cyber Car 2, allowing developers to load capsules into vehicle beds, transit flatbeds, or mechanical haulers for logistical gameplay sequences and convoy staging. For larger facilities requiring extensive variety, this installment functions alongside companion packs in the series, including SciFi Capsules Props 1, SciFi Capsules Props 2, and the original SciFi Capsules Props, maintaining visual and structural consistency across expansive space-station and cyberpunk environments.\u003c/p\u003e\n\n\u003ch2\u003eContinue Browsing Similar Packs\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/american-bar/\" title=\"American Bar\"\u003eAmerican Bar\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/sci-fi-shrine-props-vol-5/\" title=\"Sci-Fi Shrine props VOL 5\"\u003eSci-Fi Shrine props VOL 5\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/luggage-pack/\" title=\"Luggage Pack\"\u003eLuggage Pack\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/ruins-treasure-prop-pack/\" title=\"Ruins Treasure Prop Pack\"\u003eRuins Treasure Prop Pack\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/scifi-corridor-environment/\" title=\"SciFi Corridor Environment\"\u003eSciFi Corridor Environment\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":4448,"navigation":{"current":92,"total":4209,"previous":{"id":"1002194","slug":"scifi-factory-props","title":"SciFi factory props","category":"Mechanical \u0026 Robots","platform":"Unreal Engine","updatedAt":"2026-10-29T14:37:42.602Z"},"next":{"id":"1002192","slug":"sci-fi-vol-93-stylized-game-textures","title":"Sci-fi Vol.93 - Stylized Game Textures","category":"Variety","platform":"Unreal Engine","updatedAt":"2026-10-29T14:35:49.362Z"}},"relatedResources":[{"id":"1001946","slug":"american-bar","title":"American Bar","category":"Tools, Objects \u0026 Decor","engine":"4.26+,5.0+","assetVersion":"","engineVersion":"Engine Version: 4.26+,5.0+","tag":"Tools","accent":"blue","visual":"mech","summary":"Configure the American Bar game props kit with custom materials on static mesh surfaces and manage surface adjustments through object properties.","platform":"Unreal Engine","publishedAt":"2026-10-24T11:20:17.570Z","updatedAt":"2026-10-24T11:20:17.570Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 4.26+,5.0+"],"featuredImage":{"alt":"American Bar","src":"/wp-content/uploads/published/2026/10/5568197c90f3-e1a448bb-84b8-4700-ae13-10824c578603-ca43e406ad.webp"},"hasDownloadLink":true,"downloads":1},{"id":"1002225","slug":"survival-horror-inventory-props-pack","title":"Survival Horror Inventory Props Pack","category":"Tools, Objects \u0026 Decor","engine":"4.17+,5.0+","assetVersion":"","engineVersion":"Engine Version: 4.17+,5.0+","tag":"Tools","accent":"blue","visual":"mech","summary":"Examine the Survival Horror Inventory Props Pack, featuring 75 meshes, 35 unique props, 2K RMA textures, and polycounts between 34 and 3652 triangles.","platform":"Unreal Engine","publishedAt":"2026-10-29T15:24:31.835Z","updatedAt":"2026-10-29T15:24:31.835Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 4.17+,5.0+"],"featuredImage":{"alt":"Survival Horror Inventory Props Pack","src":"/wp-content/uploads/published/2026/10/c1e848cc7c6f-171acfa4-271c-4483-bb1c-c47002eff7a7-5392a70f34.webp"},"hasDownloadLink":true,"downloads":0},{"id":"1002190","slug":"sci-fi-shrine-props-vol-5","title":"Sci-Fi Shrine props VOL 5","category":"Tools, Objects \u0026 Decor","engine":"4.26+,5.0+","assetVersion":"","engineVersion":"Engine Version: 4.26+,5.0+","tag":"Tools","accent":"blue","visual":"mech","summary":"Explore Sci-Fi Shrine props VOL 5 with Substance Painter PBR textures, emissive maps, UE preview assets, and Sci-Fi Cargo Spaceship compatibility.","platform":"Unreal Engine","publishedAt":"2026-10-29T14:32:35.429Z","updatedAt":"2026-10-29T14:32:35.429Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 4.26+,5.0+"],"featuredImage":{"alt":"Sci-Fi Shrine props VOL 5","src":"/wp-content/uploads/published/2026/10/6da20804da27-f4c6f867-32c9-48fd-844b-f3db55b6cdad-8157311c6d.webp"},"hasDownloadLink":true,"downloads":0}]}
Tools
SciFi Capsules Props 3
Discover SciFi Capsules Props 3, featuring 14 game-ready capsules, 9 caps, dual-material glass setups, and blueprints for rapid level variation.
Dressing Dense Cyberpunk Interiors and Sci-Fi Chambers
Populating futuristic interiors with scientific chambers and storage modules frequently stalls when set dressing relies on repeated static assets.
SciFi Capsules Props 3 resolves this environmental bottleneck by providing a collection of high quality, sci-fi-inspired capsules optimized specifically for use in games. Built with close attention to detail, the collection supports spaces ranging from sterile laboratory chambers and medical bays to gritty cyberpunk storage alleys and deep-space transport holds. Balancing a lowpoly construction with modern, realistic surfaces, these props provide the visual fidelity expected of hero environment dressing while preserving real-time performance overhead during gameplay rendering.
Modular Meshes: 14 Capsules and 9 Capsule Caps
The core geometry is divided into two distinct functional categories: 14 individual capsules and 9 separate capsule caps.
Splitting the container foundations from their closing components fundamentally changes how level geometry is deployed. Rather than forcing designers to populate scenes with repetitive, prefabricated vessels, the asset pairs 14 unique capsule bodies with 9 interchangeable caps to generate dozens of distinct silhouettes. Each capsule base offers distinct proportions, structural paneling, and mechanical fittings, while the caps introduce functional locking rings, observation points, and industrial seals. This modular division allows a single environment to display specialized bio-containment units, cryogenic stasis pods, and pressurized space chambers without producing visual monotony across adjacent corridors.
Material Configuration for Capsule Bodies and Glass Caps
Surface shading is structured deliberately between single-slot capsule foundations and dual-material capping modules.
Each of the 14 capsule bodies utilizes one material instance, streamlining draw calls and shader instructions when numerous units appear on screen simultaneously. In contrast, each of the 9 capsule caps uses two distinct materials: a dedicated body material for the structural rim and mechanical housing, and a dedicated glass material for the transparent viewport. This physical separation between solid framework and translucent glass gives environment artists precise control over visibility, reflection behavior, and transparency. Designers can tint viewing panels, adjust glossiness, or reveal internal contents beneath the glass cap without altering the opaque metallic surfaces that anchor the capsule to the floor.
Blueprint Customization for Rapid Scene Population
Custom blueprints automate the pairing and placement process directly within the game engine viewport.
Manually assembling separate caps onto capsule bases, managing alignment pivots, and adjusting material instances across dozens of props introduces friction into world-building workflows. The included blueprints solve this by handling the logic of capsule configuration within unified actors, enabling developers to customize props swiftly and fill levels with a large amount of variations. By adjusting parameters inside the blueprint, artists can quickly swap caps, alter materials, and stage intricate clusters of research vessels or cargo rows. An overview video demonstrates this configuration workflow in practice, detailing how the blueprints streamline placement across complex level layouts.
Staging Environments and Integration with Offroad Cyber Car 2
The collection integrates directly into diverse settings, functioning as stationary station infrastructure or movable vehicular payload.
Designed with realistic proportions that bridge modern science fiction and rugged cyber themes, the containers fit naturally into transport scenarios. The pack features direct compatibility with Offroad Cyber Car 2, allowing developers to load capsules into vehicle beds, transit flatbeds, or mechanical haulers for logistical gameplay sequences and convoy staging. For larger facilities requiring extensive variety, this installment functions alongside companion packs in the series, including SciFi Capsules Props 1, SciFi Capsules Props 2, and the original SciFi Capsules Props, maintaining visual and structural consistency across expansive space-station and cyberpunk environments.