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Tag: Plugins

3DCGHUB
Procedural Systems
Karl

Easy Flight Model

Easy Flight Model provides a realistic framework for simulating fixed-wing aircraft and aerodynamic objects using physics impulses. It computes flight dynamics based on mass, velocity, and location.

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3DCGHUB
Procedural Systems
Karl

Dungeon Architect

Dungeon Architect provides a robust toolkit for creating procedural environments in real-time. With its advanced GPU voxel engine and graph-based theming, developers can build complex, organic levels with ease.

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3DCGHUB
Physics
Karl

Collision Disabler

The Collision Disabler plugin provides a streamlined way to manage physical interactions in Unreal Engine. It allows users to disable collisions between specific object pairs at runtime without complex coding.

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3DCGHUB
Network & Multiplayer
Karl

[Blueprint] Web Communication Helper (Http / Websocket)

Enhance your project’s networking capabilities with the [Blueprint] Web Communication Helper (Http / Websocket). This plugin offers easy-to-use functions for HTTP requests, secure websockets, and real-time data tracking.

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3DCGHUB
Network & Multiplayer
Karl

Universal MP Indicator

The Universal MP Indicator is a high-performance C++ plugin designed for tracking targets in 2D screen space. It offers versatile on-screen and off-screen modes with deep customization for any game project.

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3DCGHUB
Network & Multiplayer
Karl

Quest Editor Plugin

Enhance your game development workflow with the Quest Editor Plugin. This modular system allows for customizable quests and dialogue with full multiplayer support for various project types.

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3DCGHUB
Network & Multiplayer
Karl

MySQL and MariaDB Integration

The MySQL and MariaDB Integration plugin bridges the gap between game development and database management. It enables creators to build dynamic, data-driven applications within Unreal Engine.

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3DCGHUB
Gameplay Features
Karl

Weapon Shooting System Pro

Weapon Shooting System Pro is a high-performance tool for Unreal Engine that simplifies the creation of complex shooting mechanics. It offers developers a single-node design for projectiles, recoil, and AAA-level visual polish.

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3DCGHUB
Gameplay Features
Karl

Tile Based Minimap

The Tile Based Minimap system provides a robust solution for creating tiled in-game maps using pre-rendered level images. It features GPS-style routing, multi-grid support, and full Blueprint extensibility.

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