"268893c7adc68efc"{"id":"1000263","slug":"succubus-lucia","title":"Succubus Lucia","category":"Humans","engine":"4.26+,5.0+","assetVersion":"","engineVersion":"Engine Version: 4.26+,5.0+","tag":"Humans","accent":"cyan","visual":"mech","summary":"A fully rigged, modular low-poly fantasy character featuring 52 Apple Blendshapes, Epic Skeleton compatibility, and 9 sets of 4K packed textures.","platform":"Unreal Engine","updatedAt":"2026-06-30","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 4.26+,5.0+"],"featuredImage":{"alt":"Succubus Lucia","src":"/wp-content/uploads/published/2026/06/489ed7427df7-156857d9-74b4-4f2f-ac7c-519aa451b77c-7ed7a9997c.webp"},"hasDownloadLink":true,"galleryImages":[{"src":"/wp-content/uploads/published/2026/06/1cd4b1899e05-bb8d00b5-d1a7-4166-9dad-600dd82b5ca4-797a35e2b9.webp","alt":"Succubus Lucia"},{"src":"/wp-content/uploads/published/2026/06/9aaf4983d378-7c6b44d0-2701-4a34-b6da-0788f340d120-65581d5f67.webp","alt":"Succubus Lucia"},{"src":"/wp-content/uploads/published/2026/06/ee316c337e22-9a333972-aac9-4b3f-82ef-bdcd789b3d86-a1d9612992.webp","alt":"Succubus Lucia"},{"src":"/wp-content/uploads/published/2026/06/3dc9a3e21c9e-7f5638fa-4ce8-4bca-8e25-d111fb8fdc7b-cbbbf480c9.webp","alt":"Succubus Lucia"},{"src":"/wp-content/uploads/published/2026/06/1596a60a2fac-bc452365-3449-485b-b9bf-543b1e473ad7-f1d96ed11d.webp","alt":"Succubus Lucia"},{"src":"/wp-content/uploads/published/2026/06/246ab76e4e59-2b1454aa-7a38-4661-8423-6af4dd168b3c-6e5eae3fb1.webp","alt":"Succubus Lucia"},{"src":"/wp-content/uploads/published/2026/06/ac4a3a3030be-e58e3354-d490-40a3-a454-f498ae1a8710-3028d068a4.webp","alt":"Succubus Lucia"},{"src":"/wp-content/uploads/published/2026/06/a72d10fd64ff-fc0ac8b6-6e89-4533-a5aa-0417da468579-96a6eabf50.webp","alt":"Succubus Lucia"},{"src":"/wp-content/uploads/published/2026/06/c484e1cefde4-a13ca4e2-6edd-4410-80ec-eab3caf3db31-08a03dc1e3.webp","alt":"Succubus Lucia"},{"src":"/wp-content/uploads/published/2026/06/e4abc0dbcc80-250d8a06-aba5-47d8-ac52-3b71c8107b15-6a325dbfd4.webp","alt":"Succubus Lucia"}],"accessPanel":{"kind":"resource","title":"Download this resource","eyebrow":"Free Download","message":"Log in or create a free account to start your download.","fileName":"Content.7z","safetyNote":"Resources are manually reviewed before listing to improve quality and reduce obvious risks.","actionLabel":"Download Free","resourceType":"Resource archive","sourceShortcode":"cryptomus_member"},"contentHtml":"\u003ch2\u003eBuilding Scenes with the Succubus Sisters Collection\u003c/h2\u003e\n\u003cp\u003eDesigned as a low-poly Asian female demon, Succubus Lucia serves as a distinct visual asset for fantasy RPGs, anime-inspired environments, and hellish narrative settings. As part of the wider Succubus Sisters Collection alongside Succubus Lily and Succubus Lauren, she provides developers with a striking baseline aesthetic that can be heavily modified to fit different production needs. Her defining demonic features—removable wings, a tail, fluffy ears, and horns—can be completely detached from the base model. By removing these appendages, developers can easily strip away the fantasy elements to utilize her as a standard human character, offering high flexibility for projects that require both supernatural creatures and ordinary townspeople.\u003c/p\u003e\n\u003ch2\u003eModular Wardrobe and Polycount Optimization\u003c/h2\u003e\n\u003cp\u003eThe character is built entirely around modularity, giving artists granular control over her final silhouette. Developers can add or remove any part of her outfit, strip her down to the included underwear, or utilize the full-body setup depending on the context of the scene. Weapons are also bundled directly with the character mesh to complete her combat-ready appearance.\u003c/p\u003e\n\u003cp\u003eTo solve common issues with fabric clipping and texture intersections during complex animations, the underlying body mesh is strategically sliced into distinct pieces. When equipping her with different garments, the body pieces that rest beneath the clothing must be turned off or hidden. This slicing method not only prevents ugly visual intersections during extreme poses but actively reduces the active polycount in the engine, optimizing performance during gameplay. For further customization, body morphs are included to regulate breast and butt size, allowing developers to tweak her proportions to match specific character designs or stylistic preferences.\u003c/p\u003e\n\u003cp\u003eHer base body texture is censored out of the box. Adult anatomical parts are not modeled into the geometry, lacking both a dedicated rig and morph targets; they exist purely as texture data, meaning the mesh remains structurally focused on standard clothing and armor integration. For developers looking to alter her surface appearance, an AllPartsTogether.fbx file is provided, making the process of adding custom tattoos or scars highly straightforward.\u003c/p\u003e\n\u003ch2\u003eEpic Skeleton Integration and Locomotion Testing\u003c/h2\u003e\n\u003cp\u003eRigged natively in Maya without the use of external plugins, the character is built directly upon the Unreal Engine 4 Epic Skeleton foundation. The main bone hierarchy remains completely untouched, ensuring immediate compatibility with vast libraries of existing animations, while additional bones have been integrated to support her specific appendages. While the asset does not include its own physics setup or control rig out of the box, physics can be manually applied to various moving parts. For Unreal Engine developers, utilizing the KawaiiPhysics plugin is highly advised to achieve the best-looking results for her hair and accessories.\u003c/p\u003e\n\u003cp\u003eTo guarantee stability in dynamic gameplay environments, the rig has been rigorously tested against a wide array of demanding animation systems. She is fully compatible with the Lyra Starter Game, the Game Animation Sample Project, and the Advanced Locomotion System v4 (ALS v4). Beyond standard third-person animations, her skeleton has been verified to work seamlessly with Female Interactions Animations, general Mocap Libraries, the ARLS combined with the Horse Animset, the dedicated Succubus AnimSet, Valley of the Ancient, and Close Combat: Swordsman. A set of bonus idle animations is included with the base files. For Unity developers, her Humanoid rig setup—complete with eye and jaw bones—ensures that any Humanoid animations purchased from the store can be applied without retargeting headaches.\u003c/p\u003e\n\u003ch2\u003eApple Blendshapes for VTubing and Facial Capture\u003c/h2\u003e\n\u003cp\u003eA major focal point of the character is her facial rigging. She comes equipped with 52 perfectly calibrated Apple Blendshapes, opening up immediate workflows for real-time performance capture and live stream facial animations. This standard makes her an ideal candidate for integration into VTuber avatars, VRChat, MMD, FaceWare, and broader facial mocap setups.\u003c/p\u003e\n\u003cp\u003eThese blendshapes have been natively tested with Live Link Face in Unreal Engine 5 and Face Capture in Unity. Depending on the engine, developers will access these expressions differently: Unreal Engine utilizes Morph Targets for facial animations, while Unity projects rely on the Blendshapes system. This level of facial fidelity allows her to perform complex dialogue scenes and micro-expressions in high-end cutscenes.\u003c/p\u003e\n\u003ch2\u003e4K Texture Pipelines and Engine Materials\u003c/h2\u003e\n\u003cp\u003eThe visual fidelity of the character is maintained through nine distinct 4K texture sets: Body, Head, Clothes, Boots, Wings, Teeth, Hair, Eyes, and Lashes. Separating the textures across these specific zones ensures high resolution is maintained during close-up camera angles, particularly when utilizing her facial blendshapes. These textures are fully packed for better engine optimization.\u003c/p\u003e\n\u003cp\u003eEach texture set contains a BaseColor, Normal, Roughness, Metallic, MetallicSmoothness, MaskMap, and ORM map. Depending on the specific material, sets may also include Ambient Occlusion, MatID, Opacity, and Emissive maps. The MatID maps are specifically designed to allow developers to change the colors of the BaseColor map by section. By utilizing the advanced materials, localized color tinting across skin, eyes, and outfit parts is simple. Changing the undersuit color and opacity specifically requires adjustments to the BaseColor and Roughness maps.\u003c/p\u003e\n\u003cp\u003eIn Unreal Engine 4.19 and newer, the project includes advanced materials, Material Instances pre-configured with MatID maps for easy color changes, separated meshes for the Master Pose Component, and an active wind simulation for her hair. Unity developers running version 2021.3.21f1 or higher receive out-of-the-box support for the Built-in, URP, and HDRP render pipelines. Both advanced and default shaders are provided, alongside functional wind simulation for the hair. For artists utilizing external rendering or texturing pipelines, the project files for Substance Painter are included, and the provided.fbx file formats can be imported directly into Blender, Cinema4D, or 3ds Max.\u003c/p\u003e\n\u003ch2\u003eTechnical Footprint\u003c/h2\u003e\n\u003cp\u003eStanding at 48,616 faces, 93,555 triangles, and 52,498 vertices, the character operates entirely as a low-poly asset. She does not utilize an LOD (Level of Detail) system, meaning developers will need to generate their own LODs if required for massive crowd scenes. As a pure character asset, she contains no scripts or game controls, serving strictly as a highly flexible, animation-ready mesh for developers building out their own gameplay mechanics.\u003c/p\u003e\n\n\u003ch2\u003eContinue Browsing Similar Packs\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/survivor-girl-1-modular/\" title=\"Survivor Girl 1 (Modular)\"\u003eSurvivor Girl 1 (Modular)\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/modular-elf-archer-girl/\" title=\"Modular Elf Archer Girl\"\u003eModular Elf Archer Girl\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/kitsune-yuna/\" title=\"Kitsune Yuna\"\u003eKitsune Yuna\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/kitsune/\" title=\"Kitsune\"\u003eKitsune\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/kitsune-modular/\" title=\"Kitsune (Modular)\"\u003eKitsune (Modular)\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":6954,"navigation":{"current":2214,"total":2549,"previous":{"id":"1000262","slug":"daily-life-ai","title":"Daily Life AI","category":"Animations","platform":"Unreal Engine","updatedAt":"2026-06-30"},"next":{"id":"1000264","slug":"paradise-motel-modular-pack","title":"Paradise Motel - Modular Pack","category":"Cities","platform":"Unreal Engine","updatedAt":"2026-07-01"}},"relatedResources":[{"id":"1000456","slug":"cosmo-cat-girl","title":"Cosmo Cat Girl","category":"Humans","engine":"4.26+,5.0+","assetVersion":"","engineVersion":"Engine Version: 4.26+,5.0+","tag":"Humans","accent":"cyan","visual":"mech","summary":"Cosmo Cat Girl is a fully rigged, low-poly Unreal Engine character with 52 Apple Blendshapes, modular outfits, 4K textures, and an Epic Skeleton-based rig teste","platform":"Unreal Engine","updatedAt":"2026-07-11","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 4.26+,5.0+"],"featuredImage":{"alt":"Cosmo Cat Girl","src":"/wp-content/uploads/published/2026/07/416ece716fa2-c7bb1ab6-22a2-41ed-931e-059b35548a5a-5ab5a47aa7.webp"},"hasDownloadLink":true},{"id":"1000206","slug":"survivor-girl-1-modular","title":"Survivor Girl 1 (Modular)","category":"Humans","engine":"4.26+,5.0+","assetVersion":"","engineVersion":"Engine Version: 4.26+,5.0+","tag":"Humans","accent":"cyan","visual":"mech","summary":"A fully rigged, modular female character model designed for apocalyptic survival games, featuring facial blendshapes, 4K PBR textures, and low-poly weapons.","platform":"Unreal Engine","updatedAt":"2026-06-23","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 4.26+,5.0+"],"featuredImage":{"alt":"Survivor Girl 1 (Modular)","src":"/wp-content/uploads/published/2026/06/ea003c542fdd-d82dc264-87e2-40e6-a96c-2a4b916b4cb7-25e2910de6.webp"},"hasDownloadLink":true},{"id":"1000421","slug":"assassin-girl-modular","title":"Assassin Girl Modular","category":"Humans","engine":"4.27,5.0+","assetVersion":"","engineVersion":"Engine Version: 4.27,5.0+","tag":"Humans","accent":"cyan","visual":"mech","summary":"Modular rigged female assassin character with Epic Skeleton, facial blendshapes, PBR 4K textures, and Unreal Engine physics. Includes dagger and multiple body t","platform":"Unreal Engine","updatedAt":"2026-07-09","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 4.27,5.0+"],"featuredImage":{"alt":"Assassin Girl Modular","src":"/wp-content/uploads/published/2026/07/571d57f12c7f-2b2ffcf1-fa74-4d6a-81c3-00378fd516a0-1a49c79810.webp"},"hasDownloadLink":true}]}
Humans
Succubus Lucia
A fully rigged, modular low-poly fantasy character featuring 52 Apple Blendshapes, Epic Skeleton compatibility, and 9 sets of 4K packed textures.
Building Scenes with the Succubus Sisters Collection
Designed as a low-poly Asian female demon, Succubus Lucia serves as a distinct visual asset for fantasy RPGs, anime-inspired environments, and hellish narrative settings. As part of the wider Succubus Sisters Collection alongside Succubus Lily and Succubus Lauren, she provides developers with a striking baseline aesthetic that can be heavily modified to fit different production needs. Her defining demonic features—removable wings, a tail, fluffy ears, and horns—can be completely detached from the base model. By removing these appendages, developers can easily strip away the fantasy elements to utilize her as a standard human character, offering high flexibility for projects that require both supernatural creatures and ordinary townspeople.
Modular Wardrobe and Polycount Optimization
The character is built entirely around modularity, giving artists granular control over her final silhouette. Developers can add or remove any part of her outfit, strip her down to the included underwear, or utilize the full-body setup depending on the context of the scene. Weapons are also bundled directly with the character mesh to complete her combat-ready appearance.
To solve common issues with fabric clipping and texture intersections during complex animations, the underlying body mesh is strategically sliced into distinct pieces. When equipping her with different garments, the body pieces that rest beneath the clothing must be turned off or hidden. This slicing method not only prevents ugly visual intersections during extreme poses but actively reduces the active polycount in the engine, optimizing performance during gameplay. For further customization, body morphs are included to regulate breast and butt size, allowing developers to tweak her proportions to match specific character designs or stylistic preferences.
Her base body texture is censored out of the box. Adult anatomical parts are not modeled into the geometry, lacking both a dedicated rig and morph targets; they exist purely as texture data, meaning the mesh remains structurally focused on standard clothing and armor integration. For developers looking to alter her surface appearance, an AllPartsTogether.fbx file is provided, making the process of adding custom tattoos or scars highly straightforward.
Epic Skeleton Integration and Locomotion Testing
Rigged natively in Maya without the use of external plugins, the character is built directly upon the Unreal Engine 4 Epic Skeleton foundation. The main bone hierarchy remains completely untouched, ensuring immediate compatibility with vast libraries of existing animations, while additional bones have been integrated to support her specific appendages. While the asset does not include its own physics setup or control rig out of the box, physics can be manually applied to various moving parts. For Unreal Engine developers, utilizing the KawaiiPhysics plugin is highly advised to achieve the best-looking results for her hair and accessories.
To guarantee stability in dynamic gameplay environments, the rig has been rigorously tested against a wide array of demanding animation systems. She is fully compatible with the Lyra Starter Game, the Game Animation Sample Project, and the Advanced Locomotion System v4 (ALS v4). Beyond standard third-person animations, her skeleton has been verified to work seamlessly with Female Interactions Animations, general Mocap Libraries, the ARLS combined with the Horse Animset, the dedicated Succubus AnimSet, Valley of the Ancient, and Close Combat: Swordsman. A set of bonus idle animations is included with the base files. For Unity developers, her Humanoid rig setup—complete with eye and jaw bones—ensures that any Humanoid animations purchased from the store can be applied without retargeting headaches.
Apple Blendshapes for VTubing and Facial Capture
A major focal point of the character is her facial rigging. She comes equipped with 52 perfectly calibrated Apple Blendshapes, opening up immediate workflows for real-time performance capture and live stream facial animations. This standard makes her an ideal candidate for integration into VTuber avatars, VRChat, MMD, FaceWare, and broader facial mocap setups.
These blendshapes have been natively tested with Live Link Face in Unreal Engine 5 and Face Capture in Unity. Depending on the engine, developers will access these expressions differently: Unreal Engine utilizes Morph Targets for facial animations, while Unity projects rely on the Blendshapes system. This level of facial fidelity allows her to perform complex dialogue scenes and micro-expressions in high-end cutscenes.
4K Texture Pipelines and Engine Materials
The visual fidelity of the character is maintained through nine distinct 4K texture sets: Body, Head, Clothes, Boots, Wings, Teeth, Hair, Eyes, and Lashes. Separating the textures across these specific zones ensures high resolution is maintained during close-up camera angles, particularly when utilizing her facial blendshapes. These textures are fully packed for better engine optimization.
Each texture set contains a BaseColor, Normal, Roughness, Metallic, MetallicSmoothness, MaskMap, and ORM map. Depending on the specific material, sets may also include Ambient Occlusion, MatID, Opacity, and Emissive maps. The MatID maps are specifically designed to allow developers to change the colors of the BaseColor map by section. By utilizing the advanced materials, localized color tinting across skin, eyes, and outfit parts is simple. Changing the undersuit color and opacity specifically requires adjustments to the BaseColor and Roughness maps.
In Unreal Engine 4.19 and newer, the project includes advanced materials, Material Instances pre-configured with MatID maps for easy color changes, separated meshes for the Master Pose Component, and an active wind simulation for her hair. Unity developers running version 2021.3.21f1 or higher receive out-of-the-box support for the Built-in, URP, and HDRP render pipelines. Both advanced and default shaders are provided, alongside functional wind simulation for the hair. For artists utilizing external rendering or texturing pipelines, the project files for Substance Painter are included, and the provided.fbx file formats can be imported directly into Blender, Cinema4D, or 3ds Max.
Technical Footprint
Standing at 48,616 faces, 93,555 triangles, and 52,498 vertices, the character operates entirely as a low-poly asset. She does not utilize an LOD (Level of Detail) system, meaning developers will need to generate their own LODs if required for massive crowd scenes. As a pure character asset, she contains no scripts or game controls, serving strictly as a highly flexible, animation-ready mesh for developers building out their own gameplay mechanics.