Overview
Silantro Flight System is a toolkit designed for setting up, modeling, and simulating fixed-wing aircraft within Unity. It supports Built-in Render Pipeline, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP). You can upgrade materials to URP or HDRP using the pipeline wizard.
Key Features
- Detailed Aerodynamic System: Calculates forces based on aerodynamic principles, supporting airfoil data import from javafoil (txt or afl).
- Control Surfaces: Includes Aileron, Rudder, Elevator, Spoilers, Flaps, Slats, Elevons, etc.
- Cross-Platform Compatibility: Compatible with Android and iOS devices.
- Realistic Engines: Supports Turboprop, Piston, Turboshaft, Electric, Turbojet, Liftfan, and Turbofan engines with thermodynamic analysis. Thrust vectoring and variable exhaust nozzles are available.
- Input System: Central input system supporting Unity input, Unity’s new Input System, custom VR, and mobile controls.
- VR Support: Full VR support.
- Joystick Support: Compatible with Logitech, Thrustmaster, and other Unity-compatible joysticks.
- Cockpit Instruments: Includes Joysticks, Yokes, Analogue Dials, and Digital Displays.
- Custom Editors: User-friendly editors for scripts and components.
- Weapon System: Miniguns, unguided bombs, unguided Rockets, and Active/Semi-Active homing missiles.
Included Samples
The toolkit includes 7 scenes demonstrating configurations/behaviors such as Augmented (Stability Augmentation) Controls, Manual Controls, Mobile Controls, Enter-Exit Mode, Performance Flighter with CAS Controls, Hot Start, and Weapons Loadout.
Latest Updates
NEW! Advanced modeling with full subdivision configuration for each aerofoil – Spitfire Wing.
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