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Runtime Level Design

Runtime Level Design<div class="post-tags single-post-tags"><span class="custom-tag">Original Unity version: 2019.4.15</span><span class="asset-version-tag">Asset Version: 2.3.4</span></div>
Categories Modeling

Runtime Level Design

front page Runtime Level Design

RLD is a scripting system that enabled you to build runtime level editors, modding tools, or any type of application/game that contains level design elements.

⚠ Note: ⚠

– Render Graph not supported!

– the scene gizmo is not available when using URP;

What is RLD?

RLD is a suite of well crafted level design tools that will enable you to build runtime level editors, modding tools, or any type of application/game that contains level design elements.

Key Features:

  • • Unity Style Camera;
  • • Object Selection;
  • • Object Selection Restrictions;
  • • Extrude Gizmo;
  • • Object-to-Object Snapping;
  • • Surface Snapping (snap & rotate/scale/offset with mouse);
  • • Selection Grid Snap;
  • • Selection Rotation (X/Y/Z) (Via Keyboard with configurable steps);
  • • Duplicate Selected;
  • • Duplicate Layer Mask;
  • • Runtime Prefab Picker;
  • • Move Gizmo;
  • • Rotation Gizmo;
  • • Scale Gizmo;
  • • Box Scale Gizmo;
  • • Universal Gizmo (move/rotate/scale);
  • • Snapping for Gizmos;
  • • Vertex Snapping (Move Gizmo & Universal Gizmo);
  • • Gizmo Transform Pivots;
  • • Gizmo Transform Spaces;
  • • Gizmo Transformable Layers;
  • • Scene Gizmo;
  • • Gizmo Look & Feel Customization;
  • • Scene Grid;
  • • Hotkey Customization;
  • • Scene Icons (Lights and Particle Systems);
  • • Undo/Redo;
  • • Object Groups;
  • • Object Selection Events (API);
  • • Gizmo Events (API);
  • • Gizmo Hover Info (API);
  • • Gizmo Drag Info (API);
  • • Multiple Viewport Support (API);

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