Recreational

Pool Arcade and Bar Item Pack

Pool Arcade and Bar Item Pack brings pool, snooker, dart, poker, foosball, air hockey, pinball, and arcade props with custom collision and texture options.

Pool Arcade and Bar Item PackRecreational

Resource overview

A pool hall, an arcade corner, a bar with a poker table — these are the spaces the Pool Arcade and Bar Item Pack is built to populate. It groups together a broad set of props that belong in recreational settings, from snooker tables to pinball machines, so a scene can be filled without pulling pieces from many different sources.

Pool and Snooker Equipment in One Set

The central part of the package is the cue-sports lineup. It includes both pool and snooker tables, each with the accompanying accessories that make them feel functional rather than just decorative. Cues are provided for both disciplines, along with extenders or bridges, chalk, and a dedicated cue stand to keep them organized at the table side.

Balls are included with complete material sets, which means the different colors and finishes are already accounted for. The racks are covered too — there are two pool racks and two snooker racks, both in the classic triangle shape. Having separate racks for pool and snooker avoids the need to reuse a single asset across different table types.

Darts, Poker, and the Bar Game Section

Moving away from the pool tables, the pack shifts into other bar and game-room staples. There are two dartboards: one with a scoreboard attached and one without, so a scene can choose how much visual clutter to have on the wall. The darts themselves come in three material types, which gives a quick way to vary colors or finishes without building new geometry.

For the poker corner, there is a poker table with a matching chair. The chip set is handled through individual chip stacks in sizes of 20, 15, 10, 5, and 1 chip, allowing for setups that look mid-game or neatly arranged. Also included are a foosball table with its ball and an air-hockey table with paddles and a puck. These two pieces are often the center of an arcade room, and having the playing pieces included means they can be placed as-is or animated later.

The Arcade Lineup: Pinball and Cabinet

The arcade side of the pack is covered by two distinct machines. A pinball machine brings the classic glowing, sloped table look, while an arcade cabinet appears with two material options, so it can fit different art styles or color schemes. Both are common anchors for a game room scene, and the material variant on the cabinet offers a small degree of customization out of the box.

Technical Details: Textures, Collision, and Custom Geometry

Beyond the range of props, the pack includes several production-oriented details. UV maps and additional files are provided specifically to help when creating new textures and materials. The texture sizes cover a wide spread — 400 x 400, 1000 x 1000, 1024 x 1024, 2048 x 2048, and 4096 x 4096 — which means smaller props like chalk or darts can use lighter maps while larger tables and the pinball machine can take higher-resolution detail.

All assets are scaled to the Epic skeleton, and collision is set up as custom geometry rather than relying on simple box shapes. This is useful for gameplay that involves picking up balls, placing chips, or adding physics to the foosball and air-hockey pieces. The vertex count ranges from 459 to 44,268, so the pack covers both low-detail accessories and the more heavily meshed centerpieces. There are no LODs listed, but the 30 meshes are accompanied by 65 materials and material instances, with 117 textures total.

Supported development and target build platforms are listed as PC, and the package includes a preview video for a quick look at the assets. It also notes that public domain images from Pixabay were used in the creation of the textures, which can be relevant if you are planning to redistribute or heavily modify the materials.

Where This Pack Fits in a Project

The Pool Arcade and Bar Item Pack is best suited to scenes that need a believable recreational environment without building each prop from scratch. A bar level, a basement game room, a social hub in a multiplayer game, or a casino setting that includes more casual games are all natural candidates. Because the pieces are grouped by real-world activity — pool, darts, poker, air hockey, foosball, pinball — a developer can place a complete zone rather than scattering unrelated props.

The mix of texture sizes and the presence of UV maps also make the pack workable as a base for a custom art pass. If the default look is close but not perfect for a specific project, the textures and materials can be adjusted without reimporting geometry. For anyone assembling a bar or arcade area in a PC-targeted Unreal project, this is a broad starting point that covers the essential furniture and game machines in one package.

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