"2c1525233b0f2258"{"id":"1000862","slug":"package-deliveryman-anims","title":"Package Deliveryman Anims","category":"Locomotion / Gaits","engine":"4.26+,5.0+","assetVersion":"","engineVersion":"Engine Version: 4.26+,5.0+","tag":"Locomotion / Gaits","accent":"cyan","visual":"animation","summary":"166 delivery animations with root motion ready for reuse, including carrying, overhead throws, backpack loading, and in-place rider clips. Version 1.1 adds 14 n","platform":"Unreal Engine","publishedAt":"2026-08-05T06:30:37.279Z","updatedAt":"2026-08-05T06:30:37.279Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 4.26+,5.0+"],"featuredImage":{"alt":"Package Deliveryman Anims","src":"/wp-content/uploads/published/2026/08/ac1e088deaf4-202c8a54-d4b4-42ac-91f6-18af45586766-4b54e68a17.webp"},"hasDownloadLink":true,"pageviews":2,"galleryImages":[{"src":"/wp-content/uploads/published/2026/08/e02fdfd5d19e-dd14ea8a-94c5-49ce-9e13-75e73acf238c-5b85e002a8.webp","alt":"Package Deliveryman Anims"},{"src":"/wp-content/uploads/published/2026/08/6251f55271c1-1af66dc8-07da-4003-b2fa-8c908e87ef9b-47bcb9260d.webp","alt":"Package Deliveryman Anims"},{"src":"/wp-content/uploads/published/2026/08/ca30d4685d33-3e59d07f-6618-4401-af31-5dcc758ef2b2-0ec8aea611.webp","alt":"Package Deliveryman Anims"},{"src":"/wp-content/uploads/published/2026/08/32b560afd063-c46273ae-ad96-4272-8b9a-93ac2b717039-81b304e981.webp","alt":"Package Deliveryman Anims"},{"src":"/wp-content/uploads/published/2026/08/7804c1b33004-7059d24c-a033-4506-ae02-eb7b10dd755e-74f5f9c1b3.webp","alt":"Package Deliveryman Anims"},{"src":"/wp-content/uploads/published/2026/08/a7c463349d19-422e6114-a23a-44b8-8186-c97959dc5c45-6f1177674b.webp","alt":"Package Deliveryman Anims"},{"src":"/wp-content/uploads/published/2026/08/2438633c1fe4-6a3f79ca-b7c1-4e33-a58c-f03baea29f95-5e626983e6.webp","alt":"Package Deliveryman Anims"},{"src":"/wp-content/uploads/published/2026/08/dbba5604f0b7-5a8f305b-9507-4a85-98ec-83241d7baa9c-5400b31d44.webp","alt":"Package Deliveryman Anims"},{"src":"/wp-content/uploads/published/2026/08/ced14e7f24c5-27798dd6-6e9c-4f49-8ee2-26c641eaae30-6220261b4b.webp","alt":"Package Deliveryman Anims"},{"src":"/wp-content/uploads/published/2026/08/003d7ab902e2-02855415-8d26-4007-9da6-a3b95f8e3b84-800760947a.webp","alt":"Package Deliveryman Anims"}],"accessPanel":{"kind":"resource","title":"Download this resource","eyebrow":"Free Download","message":"Log in or create a free account to start your download.","fileName":"Content.7z","safetyNote":"Resources are manually reviewed before listing to improve quality and reduce obvious risks.","actionLabel":"Download Free","resourceType":"Resource archive","sourceShortcode":"cryptomus_member"},"contentHtml":"\u003cp\u003eSetting up a character animation pack usually starts with 2 checks: whether the motion will work with a character controller and whether the Root Bone behaves correctly. \u003cem\u003ePackage Deliveryman Anims\u003c/em\u003e answers both directly. The 166-animation set covers a delivery worker carrying boxes, loading a backpack, and throwing packages, with Root Motion already prepared for almost every moving clip.\u003c/p\u003e\n\n\u003ch2\u003eV1.1 Adds Overhead Carry Throws and a Backpack Load\u003c/h2\u003e\n\n\u003cp\u003eThe May 3, 2022 update to V1.1 introduced 14 new animations. These are grouped into 2 actions: a set for carrying a box over the head and then throwing it, plus an upload/loading sequence for placing a box into the backpack. These additions fill a practical gap for delivery gameplay, where the worker needs to transition from a static carry pose into an active throw, and from holding a package to stashing it on the character model.\u003c/p\u003e\n\n\u003cp\u003eNo Blueprint or gameplay logic was added in the update. The anims remain pure animation data, so the event-driven behavior for a throw or a backpack load still has to be handled in the Player Controller.\u003c/p\u003e\n\n\u003ch2\u003eRoot Motion Ready Across the Full Set\u003c/h2\u003e\n\n\u003cp\u003e1 of the 1st details a Technical Animator will notice is the Root Motion split. Exactly 82 of the 166 animations have the \u003ccode\u003eRoot Motion\u003c/code\u003e checkbox marked inside the Animation Sequence. The remaining animations that move the character from one place to another using leg movement do not have that box checked, but they are still Root Motion ready. The description explains this clearly: the Root Bone is animated to follow the Pelvis in every frame.\u003c/p\u003e\n\n\u003cp\u003eWhat this means in practice is that even if an animation was authored without the sequence-level \u003ccode\u003eRoot Motion\u003c/code\u003e flag, the data itself is already there. A developer can enable Root Motion in the Animation Sequence or drive the character directly from the Pelvis movement. This is a welcome setup because it removes the need to hand-bake root translations for most locomotion clips.\u003c/p\u003e\n\n\u003ch2\u003e6 In-Place Animations for a Backpack Rider\u003c/h2\u003e\n\n\u003cp\u003eThere are 6 customer-on-backpack animations that break the Root Motion trend. These are intentionally \u003ccode\u003eIn-Place\u003c/code\u003e. Since the customer is meant to be attached to the backpack as the worker moves, the customer clips do not need to generate any root translation. The \u003ccode\u003eIn-Place\u003c/code\u003e setup avoids double movement when the Customer Actor is parented to the Backpack Socket. This is a small but useful production decision, as it lets a team attach the passenger directly without wrestling with conflicting Root Motion.\u003c/p\u003e\n\n\u003ch2\u003eAnimations by Category: 35 Carrier Frames, 131 Carrying\u003c/h2\u003e\n\n\u003cp\u003eThe full set totals 166 animations. The breakdown given in the packaging notes is 35 carrier frame animations and 131 carrying animations. This split helps narrow down what type of motion is included: a smaller batch of pose-like carrier frames, presumably for standing or holding states, and a much larger batch of actual carrying locomotion and actions. The new throw set and backpack load fit into the carrying category, expanding that larger group.\u003c/p\u003e\n\n\u003ch2\u003eWhat the Pack Does Not Include\u003c/h2\u003e\n\n\u003cp\u003eThe pack is strictly an asset pack. The disclaimer is explicit: Blueprints for any gameplay are not included, and character models from the promotional video and images are not included. That means the animations are meant to drop into an existing character skeleton of your own creation or from another source. The animation list, with tags like \u003cem\u003eBox\u003c/em\u003e, \u003cem\u003ePackage\u003c/em\u003e, \u003cem\u003eDelivery\u003c/em\u003e, \u003cem\u003eLuggage\u003c/em\u003e, \u003cem\u003ePostal\u003c/em\u003e, \u003cem\u003eTransport\u003c/em\u003e, \u003cem\u003eCarry\u003c/em\u003e, \u003cem\u003eWorker\u003c/em\u003e, \u003cem\u003eMovement\u003c/em\u003e, \u003cem\u003ePickup\u003c/em\u003e, and \u003cem\u003eBackpack\u003c/em\u003e, gives a quick picture of the covered activities. From postal and luggage contexts to general carrying and pickup tasks, the library is aimed at a deliveryman character but can apply to any worker who handles boxes.\u003c/p\u003e\n\n\u003cp\u003eFor a production pipeline, the most direct benefit is the honest technical documentation: the Root Motion behavior is spelled out, the \u003ccode\u003eIn-Place\u003c/code\u003e rider clips are called out, and the scope of the pack is clear. After importing you can separate the 82 Root-Motion-enabled clips for direct locomotion, manually enable Root Motion for the other moving clips, and treat the 6 backpack-rider animations as socket-attached poses. That leaves only your own gameplay logic to build around the anims.\u003c/p\u003e\n\n\u003ch2\u003eRelated Resources Worth Checking\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/ultimate-traversal-anims/\" title=\"Ultimate Traversal Anims\"\u003eUltimate Traversal Anims\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/ghost-creature-anims/\" title=\"Ghost Creature Anims\"\u003eGhost Creature Anims\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/injured-animation-pack/\" title=\"Injured Animation Pack\"\u003eInjured Animation Pack\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/climbing-ladder-pro-mocap-animation-pack/\" title=\"Climbing Ladder Pro - MoCap Animation Pack\"\u003eClimbing Ladder Pro - MoCap Animation Pack\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/26-zombie-animations-starter-pack-with-blueprints/\" title=\"26 Zombie Animations Starter Pack With Blueprints\"\u003e26 Zombie Animations Starter Pack With Blueprints\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":4383,"navigation":{"current":30,"total":2835,"previous":{"id":"1000863","slug":"parkour-race-multiplayer-blueprint-game-template-platformer-by-kekdot","title":"Parkour Race - Multiplayer Blueprint Game Template - Platformer - By Kekdot","category":"Action-Adventure","platform":"Unreal Engine","updatedAt":"2026-08-05T06:34:50.838Z"},"next":{"id":"1000861","slug":"package-delivery-simulator-v2-template","title":"Package Delivery Simulator v2 - Template","category":"Simulation","platform":"Unreal Engine","updatedAt":"2026-08-05T06:27:29.928Z"}},"relatedResources":[{"id":"6172","slug":"ultimate-traversal-anims","title":"Ultimate Traversal Anims","category":"Locomotion / Gaits","engine":"4.26+,5.0+","assetVersion":"Engine version: 4.26+,5.0+","engineVersion":"4.25","tag":"Locomotion / Gaits","accent":"cyan","visual":"animation","summary":"Enhance your project with the Ultimate Traversal Anims pack. Featuring over 390 high-quality animations for parkour, climbing, and smooth movement in Unreal Eng","platform":"Unreal Engine","publishedAt":"2026-02-18T17:08:04.000Z","updatedAt":"2026-04-19T15:56:30.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 4.26+,5.0+"],"featuredImage":{"alt":"Ultimate Traversal Anims","src":"https://3dcghub.com/wp-content/uploads/2026/02/a15d8019-da6d-45a7-bd6b-bf3acdbc2e07.webp"},"hasDownloadLink":true,"pageviews":32},{"id":"6144","slug":"ghost-creature-anims","title":"Ghost Creature Anims","category":"Locomotion / Gaits","engine":"4.26+,5.0+","assetVersion":"Engine version: 4.26+,5.0+","engineVersion":"4.24","tag":"Locomotion / Gaits","accent":"blue","visual":"animation","summary":"Enhance your horror projects with 89 high-quality ghost creature animations. Includes creepy crawls, idles, and movement for scary paranormal entities.","platform":"Unreal Engine","publishedAt":"2026-02-18T17:01:02.000Z","updatedAt":"2026-04-19T15:56:30.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 4.26+,5.0+"],"featuredImage":{"alt":"Ghost Creature Anims","src":"https://3dcghub.com/wp-content/uploads/2026/02/02e1a24c-b549-4823-8ed2-dc53b32b0ade.webp"},"hasDownloadLink":true,"pageviews":16},{"id":"1000840","slug":"injured-animation-pack","title":"Injured Animation Pack","category":"Locomotion / Gaits","engine":"4.26+,5.0+","assetVersion":"","engineVersion":"Engine Version: 4.26+,5.0+","tag":"Locomotion / Gaits","accent":"cyan","visual":"animation","summary":"Implement realistic wound progression and damaged movement states with twelve handmade animations rigged to the default Epic Skeleton, featuring an 8-way Blend","platform":"Unreal Engine","publishedAt":"2026-08-03T19:02:20.995Z","updatedAt":"2026-08-03T19:02:20.995Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 4.26+,5.0+"],"featuredImage":{"alt":"Injured Animation Pack","src":"/wp-content/uploads/published/2026/08/16dff0785bf4-2f1f7991-4da7-47dc-8a1a-0a2c36ed67e2-9ab6bc82cf.webp"},"hasDownloadLink":true,"pageviews":3}]}
Locomotion / Gaits
Package Deliveryman Anims
166 delivery animations with root motion ready for reuse, including carrying, overhead throws, backpack loading, and in-place rider clips. Version 1.1 adds 14 n
Platform: Unreal EngineEngine Version: 4.26+,5.0+Published: Aug 5, 2026
Locomotion / Gaits
Resource overview
Setting up a character animation pack usually starts with 2 checks: whether the motion will work with a character controller and whether the Root Bone behaves correctly. Package Deliveryman Anims answers both directly. The 166-animation set covers a delivery worker carrying boxes, loading a backpack, and throwing packages, with Root Motion already prepared for almost every moving clip.
V1.1 Adds Overhead Carry Throws and a Backpack Load
The May 3, 2022 update to V1.1 introduced 14 new animations. These are grouped into 2 actions: a set for carrying a box over the head and then throwing it, plus an upload/loading sequence for placing a box into the backpack. These additions fill a practical gap for delivery gameplay, where the worker needs to transition from a static carry pose into an active throw, and from holding a package to stashing it on the character model.
No Blueprint or gameplay logic was added in the update. The anims remain pure animation data, so the event-driven behavior for a throw or a backpack load still has to be handled in the Player Controller.
Root Motion Ready Across the Full Set
1 of the 1st details a Technical Animator will notice is the Root Motion split. Exactly 82 of the 166 animations have the Root Motion checkbox marked inside the Animation Sequence. The remaining animations that move the character from one place to another using leg movement do not have that box checked, but they are still Root Motion ready. The description explains this clearly: the Root Bone is animated to follow the Pelvis in every frame.
What this means in practice is that even if an animation was authored without the sequence-level Root Motion flag, the data itself is already there. A developer can enable Root Motion in the Animation Sequence or drive the character directly from the Pelvis movement. This is a welcome setup because it removes the need to hand-bake root translations for most locomotion clips.
6 In-Place Animations for a Backpack Rider
There are 6 customer-on-backpack animations that break the Root Motion trend. These are intentionally In-Place. Since the customer is meant to be attached to the backpack as the worker moves, the customer clips do not need to generate any root translation. The In-Place setup avoids double movement when the Customer Actor is parented to the Backpack Socket. This is a small but useful production decision, as it lets a team attach the passenger directly without wrestling with conflicting Root Motion.
Animations by Category: 35 Carrier Frames, 131 Carrying
The full set totals 166 animations. The breakdown given in the packaging notes is 35 carrier frame animations and 131 carrying animations. This split helps narrow down what type of motion is included: a smaller batch of pose-like carrier frames, presumably for standing or holding states, and a much larger batch of actual carrying locomotion and actions. The new throw set and backpack load fit into the carrying category, expanding that larger group.
What the Pack Does Not Include
The pack is strictly an asset pack. The disclaimer is explicit: Blueprints for any gameplay are not included, and character models from the promotional video and images are not included. That means the animations are meant to drop into an existing character skeleton of your own creation or from another source. The animation list, with tags like Box, Package, Delivery, Luggage, Postal, Transport, Carry, Worker, Movement, Pickup, and Backpack, gives a quick picture of the covered activities. From postal and luggage contexts to general carrying and pickup tasks, the library is aimed at a deliveryman character but can apply to any worker who handles boxes.
For a production pipeline, the most direct benefit is the honest technical documentation: the Root Motion behavior is spelled out, the In-Place rider clips are called out, and the scope of the pack is clear. After importing you can separate the 82 Root-Motion-enabled clips for direct locomotion, manually enable Root Motion for the other moving clips, and treat the 6 backpack-rider animations as socket-attached poses. That leaves only your own gameplay logic to build around the anims.