"72525266bc4ff476"{"id":"28194","slug":"modular-soldier-pack-vol-1","title":"MODULAR SOLDIER PACK Vol. 1","category":"Humans","engine":"4.27,5.0+","assetVersion":"Engine version: 4.27,5.0+","engineVersion":"","tag":"Humans","accent":"violet","visual":"character","summary":"MODULAR SOLDIER PACK Vol. 1 tackles a common production issue: creating multiple believable soldiers without rebuilding each character from scratch. Its modular body sections, material controls, camouflage options, and patch variations make it practical for...","platform":"Unreal Engine","publishedAt":"2026-05-06T13:54:11.000Z","updatedAt":"2026-05-06T13:54:12.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 4.27,5.0+"],"featuredImage":{"alt":"MODULAR SOLDIER PACK Vol. 1","src":"https://3dcghub.com/wp-content/uploads/2026/05/167a6b365c34_362b9f8f-63b0-4873-8f2f-6e806c5775e4.webp"},"hasDownloadLink":true,"pageviews":22,"galleryImages":[{"src":"https://3dcghub.com/wp-content/uploads/2026/05/6dbbed594b2e_9a2c177a-3b5c-4421-8fb7-d521511f23a8.webp","alt":"MODULAR SOLDIER PACK Vol. 1"},{"src":"https://3dcghub.com/wp-content/uploads/2026/05/ca491dcc1005_1460af94-cc99-48ef-93fa-3db995dae22f.webp","alt":"MODULAR SOLDIER PACK Vol. 1"},{"src":"https://3dcghub.com/wp-content/uploads/2026/05/fbfc4e8abe7a_a606f877-6384-4118-959d-8f295f7ece33.webp","alt":"MODULAR SOLDIER PACK Vol. 1"},{"src":"https://3dcghub.com/wp-content/uploads/2026/05/b0697a2f4b98_17df62df-cff2-4ba1-b2c5-24ca7c95da29.webp","alt":"MODULAR SOLDIER PACK Vol. 1"},{"src":"https://3dcghub.com/wp-content/uploads/2026/05/d6fbf5a77eb7_eae428f9-a578-4f38-a7e3-5bcab780e157.webp","alt":"MODULAR SOLDIER PACK Vol. 1"},{"src":"https://3dcghub.com/wp-content/uploads/2026/05/630b0917ff22_9e6be39f-9ceb-4540-8c24-eae984699d42.webp","alt":"MODULAR SOLDIER PACK Vol. 1"},{"src":"https://3dcghub.com/wp-content/uploads/2026/05/fe731f936c65_04591347-abd7-4706-ae9a-9d2dec885549.webp","alt":"MODULAR SOLDIER PACK Vol. 1"},{"src":"https://3dcghub.com/wp-content/uploads/2026/05/fcaa64564a5e_00d79dfa-48d1-4d23-98ed-d80dd21bf467.webp","alt":"MODULAR SOLDIER PACK Vol. 1"},{"src":"https://3dcghub.com/wp-content/uploads/2026/05/9928531cfcac_1ed27fca-1e8c-4a8d-9e00-aece3da09eb8.webp","alt":"MODULAR SOLDIER PACK Vol. 1"},{"src":"https://3dcghub.com/wp-content/uploads/2026/05/adb83684abe4_73a5c0ef-228c-4a61-a6e6-5ae5e85f09b9.webp","alt":"MODULAR SOLDIER PACK Vol. 1"}],"accessPanel":{"kind":"resource","title":"Access this resource","eyebrow":"Free protected download","message":"Sign in or create an account to continue to the protected download through the managed storage service.","fileName":"Content.7z","safetyNote":"All resources are 100% manually reviewed to eliminate all risks.","actionLabel":"Download Free","resourceType":"Resource archive","sourceShortcode":"cryptomus_member"},"contentHtml":"\u003cp\u003eBuilding a full squad often turns into repetitive character work fast. MODULAR SOLDIER PACK Vol. 1 addresses that with a high-quality soldier created with an AAA pipeline, then broken down into interchangeable parts so one base character can be turned into many variations for different countries, roles, and visual identities.\u003c/p\u003e\u003cp\u003eThe pack focuses on two production needs at once: visual detail for high-quality games and cinematics, and enough modular control to avoid a cloned look across a unit. Instead of relying on a single finished character, it gives you a character divided into separate sets with flexible mesh customization and a smart material system that can push each soldier in a different direction.\u003c/p\u003e\u003ch2\u003eSetting up squads with MODULAR SOLDIER PACK Vol. 1\u003c/h2\u003e\u003cp\u003eThe character is split into seven sets, which is the core of how this package fits into a character pipeline. Those sets are face and arms, pants with boots, jacket, gloves, unloading gear, pouches, and head gear.\u003c/p\u003e\u003cp\u003eThat breakdown matters in day-to-day scene assembly because the gear is not treated as one merged outfit. The unloading set includes body armor, a tactical belt, tactical groin protection, and tactical shoulder pads. The pouch set covers pouches, drop pouches, radios, magazines, and related elements. Head gear includes helmets, glasses, night vision gear, caps, and other accessories. In practice, that gives a team room to build a broader range of soldiers from one package rather than treating every variation as a separate character asset.\u003c/p\u003e\u003cp\u003eThe pack is also fully compatible with MODULAR FPS ARMS PACK, MODULAR SOLDIER PACK Vol2, and MODULAR SOLDIER PACK Vol3. For teams already using those related assets, that compatibility makes this volume easier to place inside an existing modular character workflow.\u003c/p\u003e\u003ch2\u003e19 ready presets, smart materials, and patch variations\u003c/h2\u003e\u003cp\u003eThe standout production feature here is the material system. Each set can be customized separately, and each set is divided into four parts for material control. A tactical shirt, for example, can be adjusted across sleeves, torso, velcro, and metal parts such as the zipper.\u003c/p\u003e\u003cp\u003eThat structure gives artists a straightforward way to break up surfaces without repainting an entire character. Each body part can be assigned a solid color or a camouflage pattern using the included presets or custom choices. There are 19 ready color and camouflage presets intended to echo real special forces styling, and the package contains ready presets of materials at 19 pieces for each set. It also includes seven ready patch presets with four variations each.\u003c/p\u003e\u003cp\u003eThe patch system pushes the identity work further. Ready-to-use patches are included for Ukraine, the USA, the UK, France, Poland, the Netherlands, Germany, and Canada, with labels such as KORD, SPEC FORCES, SWAT, GIGN, GROM, POLITIE, POLIZEI, and SOF. Each country patch has four ready-made variations. Patch customization is not limited to swapping decals either; text color, background, and flag color saturation or brightness can be changed, and new ones can be added using the included documentation workflow.\u003c/p\u003e\u003ch2\u003e10 tiled camouflage textures for modern military looks\u003c/h2\u003e\u003cp\u003eThe camouflage side is not just a handful of flat color swaps. The package includes 10 tiled camouflage textures based on modern army patterns from around the world.\u003c/p\u003e\u003cp\u003eThese include American variations such as Multicam, forest multicam, and marpat, along with German camouflage, Ukrainian pixel, and Netherlandish woodland. Combined with the modular clothing and separate material zones, those tiled patterns make the pack useful when a production needs recognizable tactical styling without manually rebuilding every outfit. The included 19 preset combinations also help speed up first-pass character dressing before a team begins making its own looks.\u003c/p\u003e\u003ch2\u003eUE4/UE5 skeleton support, animation use, and mesh behavior\u003c/h2\u003e\u003cp\u003eFor implementation inside Unreal, the character uses the standard UE mannequin and supports UE4 and UE5 skeletons. That makes the animation side more direct, since the model can use available animations from the marketplace or Epic's free animation starter pack.\u003c/p\u003e\u003cp\u003eThat is an important workflow fit for teams who need to move quickly from character setup to blocking, gameplay testing, or previs. The pack is not just a static presentation model. It is prepared for animation use and can be placed into an existing Unreal animation setup without requiring a custom rig from scratch.\u003c/p\u003e\u003cp\u003eMesh detail is aimed at close-to-mid viewing distances, and the character can be used for TPS. There are four ready LODs for each mesh, which helps when the same soldier needs to function across changing camera distances in gameplay or staged sequences. The drop pouch and groin elements are physical objects, adding extra movement and realism to the character presentation. Face replacement is also supported, with a method provided for replacing or adding a new face mesh for the soldier.\u003c/p\u003e\u003ch2\u003eWhere this soldier pack fits in production\u003c/h2\u003e\u003cp\u003eMODULAR SOLDIER PACK Vol. 1 sits in a useful middle ground between a hero character and a generic background unit. The high-detail meshes and 4K character textures give it enough fidelity for cinematics and closer framing, while the optimization and included LODs support repeated use across squads and third-person scenes.\u003c/p\u003e\u003cp\u003eIt is a practical fit when a project needs modern tactical soldiers who can share one technical base but still read as different people or different units. The modular clothing and gear, 19 preset color and camouflage options, 10 tiled camouflage textures, country patches, standard Unreal mannequin setup, and compatibility with related modular packs all point toward one clear use: assembling varied military or police-style characters quickly without giving up material control or scene-ready detail. Weapons shown alongside the character are not included, so the pack slots most naturally into a pipeline where firearms and other mission-specific props are handled separately.\u003c/p\u003e\n\n\u003ch2\u003eRelated Resources Worth Checking\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/1950s-characters-bundle-1950s-characters-bundle-1950-character-gangster-3d/\" title=\"1950s Characters Bundle ( 1950s Characters Bundle 1950 Character Gangster 3D )\"\u003e1950s Characters Bundle ( 1950s Characters Bundle 1950 Character Gangster 3D )\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/56-fabric-textile-materials-4k-pbr-collection/\" title=\"56 Fabric \u0026amp;amp; Textile Materials (4K PBR Collection)\"\u003e56 Fabric \u0026amp; Textile Materials (4K PBR Collection)\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/advanced-road-materials/\" title=\"Advanced road materials\"\u003eAdvanced road materials\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/character-rigged-npc-character-rigged-npc-rig-characters-animated-3d/\" title=\"Character / Rigged / NPC ( Character Rigged NPC Rig Characters Animated 3D )\"\u003eCharacter / Rigged / NPC ( Character Rigged NPC Rig Characters Animated 3D )\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/master-materials-and-layer-system-for-daz3d-imports/\" title=\"Master Materials and Layer System for Daz3D Imports\"\u003eMaster Materials and Layer System for Daz3D Imports\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch2\u003eAsset Gallery\u003c/h2\u003e","contentTextLength":6343,"navigation":{"current":984,"total":2857,"previous":{"id":"28204","slug":"military-boat-rigged-bp-controllable-w-skins-military-boat-boats-soldier","title":"Military Boat - Rigged/BP Controllable W/Skins ( Military Boat Boats Soldier )","category":"Vehicles \u0026 Transportation","platform":"Unreal Engine","updatedAt":"2026-05-06T13:56:56.000Z"},"next":{"id":"28176","slug":"mw-redwood-forest-trees-biome","title":"MW Redwood Forest Trees Biome","category":"Forest \u0026 Jungle","platform":"Unreal Engine","updatedAt":"2026-05-04T16:26:10.000Z"}},"relatedResources":[{"id":"24931","slug":"modular-bandits-pack","title":"Modular Bandits Pack","category":"Humans","engine":"5.0+","assetVersion":"Engine version: 5.0+","engineVersion":"","tag":"Humans","accent":"amber","visual":"character","summary":"A modular character set with over 400 interchangeable modules and 24 presets gives projects a fast way to shape bandits, soldiers, and other modern combat figures. The pack uses one UE5 skeleton, supports Tall/Masculine body types, and includes bonus weapon...","platform":"Unreal Engine","publishedAt":"2026-04-17T14:06:19.000Z","updatedAt":"2026-04-20T06:12:35.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 5.0+"],"featuredImage":{"alt":"Modular Bandits Pack","src":"https://3dcghub.com/wp-content/uploads/2026/04/3560f0420e1e_e8dff1c7-0139-47b4-9622-cea0bf11d010.webp"},"hasDownloadLink":true,"pageviews":18},{"id":"27826","slug":"tempest-ninja-shadows-series-stealth","title":"Tempest Ninja - Shadows Series Stealth","category":"Humans","engine":"4.26+,5.0+","assetVersion":"Engine version: 4.26+,5.0+","engineVersion":"","tag":"Humans","accent":"cyan","visual":"character","summary":"Tempest Ninja focuses on a ready-to-use stealth character setup for Unreal Engine skeleton workflows. The pack combines a rigged ninja, weapon props, material variation, textures, and a set of 28 ninja animations.","platform":"Unreal Engine","publishedAt":"2026-04-29T09:04:38.000Z","updatedAt":"2026-04-29T09:04:39.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 4.26+,5.0+"],"featuredImage":{"alt":"Tempest Ninja - Shadows Series Stealth","src":"https://3dcghub.com/wp-content/uploads/2026/04/a806b020e7e8_6006e1ca-2464-4e77-bfdd-907e5c41d32b.webp"},"hasDownloadLink":true,"pageviews":9},{"id":"1000524","slug":"military-soldier-mega-bundle","title":"Military Soldier Mega Bundle","category":"Humans","engine":"4.26+,5.0+","assetVersion":"","engineVersion":"Engine Version: 4.26+,5.0+","tag":"Humans","accent":"cyan","visual":"mech","summary":"A bundled collection of rigged, low-poly military soldier characters featuring specialized units, realistic detail, and additional facial bones for game-ready p","platform":"Unreal Engine","publishedAt":"2026-07-14T15:55:11.145Z","updatedAt":"2026-07-14T15:55:11.145Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 4.26+,5.0+"],"featuredImage":{"alt":"Military Soldier Mega Bundle","src":"/wp-content/uploads/published/2026/07/0483e18f609b-4c8b7000-3f9c-415f-a30d-a8cafda99744-e3737e764a.webp"},"hasDownloadLink":true,"pageviews":0}]}
Humans
MODULAR SOLDIER PACK Vol. 1
MODULAR SOLDIER PACK Vol. 1 tackles a common production issue: creating multiple believable soldiers without rebuilding each character from scratch. Its modular body sections, material controls, camouflage options, and patch variations make it practical for...
Platform: Unreal EngineEngine version: 4.27,5.0+Published: May 6, 2026
Humans
Resource overview
Building a full squad often turns into repetitive character work fast. MODULAR SOLDIER PACK Vol. 1 addresses that with a high-quality soldier created with an AAA pipeline, then broken down into interchangeable parts so one base character can be turned into many variations for different countries, roles, and visual identities.
The pack focuses on two production needs at once: visual detail for high-quality games and cinematics, and enough modular control to avoid a cloned look across a unit. Instead of relying on a single finished character, it gives you a character divided into separate sets with flexible mesh customization and a smart material system that can push each soldier in a different direction.
Setting up squads with MODULAR SOLDIER PACK Vol. 1
The character is split into seven sets, which is the core of how this package fits into a character pipeline. Those sets are face and arms, pants with boots, jacket, gloves, unloading gear, pouches, and head gear.
That breakdown matters in day-to-day scene assembly because the gear is not treated as one merged outfit. The unloading set includes body armor, a tactical belt, tactical groin protection, and tactical shoulder pads. The pouch set covers pouches, drop pouches, radios, magazines, and related elements. Head gear includes helmets, glasses, night vision gear, caps, and other accessories. In practice, that gives a team room to build a broader range of soldiers from one package rather than treating every variation as a separate character asset.
The pack is also fully compatible with MODULAR FPS ARMS PACK, MODULAR SOLDIER PACK Vol2, and MODULAR SOLDIER PACK Vol3. For teams already using those related assets, that compatibility makes this volume easier to place inside an existing modular character workflow.
19 ready presets, smart materials, and patch variations
The standout production feature here is the material system. Each set can be customized separately, and each set is divided into four parts for material control. A tactical shirt, for example, can be adjusted across sleeves, torso, velcro, and metal parts such as the zipper.
That structure gives artists a straightforward way to break up surfaces without repainting an entire character. Each body part can be assigned a solid color or a camouflage pattern using the included presets or custom choices. There are 19 ready color and camouflage presets intended to echo real special forces styling, and the package contains ready presets of materials at 19 pieces for each set. It also includes seven ready patch presets with four variations each.
The patch system pushes the identity work further. Ready-to-use patches are included for Ukraine, the USA, the UK, France, Poland, the Netherlands, Germany, and Canada, with labels such as KORD, SPEC FORCES, SWAT, GIGN, GROM, POLITIE, POLIZEI, and SOF. Each country patch has four ready-made variations. Patch customization is not limited to swapping decals either; text color, background, and flag color saturation or brightness can be changed, and new ones can be added using the included documentation workflow.
10 tiled camouflage textures for modern military looks
The camouflage side is not just a handful of flat color swaps. The package includes 10 tiled camouflage textures based on modern army patterns from around the world.
These include American variations such as Multicam, forest multicam, and marpat, along with German camouflage, Ukrainian pixel, and Netherlandish woodland. Combined with the modular clothing and separate material zones, those tiled patterns make the pack useful when a production needs recognizable tactical styling without manually rebuilding every outfit. The included 19 preset combinations also help speed up first-pass character dressing before a team begins making its own looks.
UE4/UE5 skeleton support, animation use, and mesh behavior
For implementation inside Unreal, the character uses the standard UE mannequin and supports UE4 and UE5 skeletons. That makes the animation side more direct, since the model can use available animations from the marketplace or Epic's free animation starter pack.
That is an important workflow fit for teams who need to move quickly from character setup to blocking, gameplay testing, or previs. The pack is not just a static presentation model. It is prepared for animation use and can be placed into an existing Unreal animation setup without requiring a custom rig from scratch.
Mesh detail is aimed at close-to-mid viewing distances, and the character can be used for TPS. There are four ready LODs for each mesh, which helps when the same soldier needs to function across changing camera distances in gameplay or staged sequences. The drop pouch and groin elements are physical objects, adding extra movement and realism to the character presentation. Face replacement is also supported, with a method provided for replacing or adding a new face mesh for the soldier.
Where this soldier pack fits in production
MODULAR SOLDIER PACK Vol. 1 sits in a useful middle ground between a hero character and a generic background unit. The high-detail meshes and 4K character textures give it enough fidelity for cinematics and closer framing, while the optimization and included LODs support repeated use across squads and third-person scenes.
It is a practical fit when a project needs modern tactical soldiers who can share one technical base but still read as different people or different units. The modular clothing and gear, 19 preset color and camouflage options, 10 tiled camouflage textures, country patches, standard Unreal mannequin setup, and compatibility with related modular packs all point toward one clear use: assembling varied military or police-style characters quickly without giving up material control or scene-ready detail. Weapons shown alongside the character are not included, so the pack slots most naturally into a pipeline where firearms and other mission-specific props are handled separately.