"d6d582562459a019"{"id":"1002093","slug":"low-poly-animated-modern-guns-pack","title":"Low Poly Animated - Modern Guns Pack","category":"Weapons \u0026 Combat","engine":"5.0+","assetVersion":"","engineVersion":"Engine Version: 5.0+","tag":"Weapons \u0026 Combat","accent":"blue","visual":"mech","summary":"Examine the technical rigging, skeletal meshes, weapon attachments, and animation sets included in the Low Poly Animated - Modern Guns Pack for Unreal Engine.","platform":"Unreal Engine","publishedAt":"2026-10-29T08:39:17.612Z","updatedAt":"2026-10-29T08:39:17.612Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 5.0+"],"featuredImage":{"alt":"Low Poly Animated - Modern Guns Pack","src":"/wp-content/uploads/published/2026/10/d0c2a2843b4f-40a90657-e662-49d3-bc7e-72d7f5c27fd5-8d9826adf3.webp"},"hasDownloadLink":true,"downloads":0,"terms":[{"taxonomy":"category","slug":"weapons-and-combat","name":"Weapons \u0026 Combat"}],"galleryImages":[{"src":"/wp-content/uploads/published/2026/10/cf22850c37af-3a4214b3-09a2-4ab0-b63b-46b9a85f9654-ca523f84cb.webp","alt":"Low Poly Animated - Modern Guns Pack"},{"src":"/wp-content/uploads/published/2026/10/7ce09eee9674-67b64a77-84f2-4378-ba7e-195b4cc78f28-78b5faa682.webp","alt":"Low Poly Animated - Modern Guns Pack"},{"src":"/wp-content/uploads/published/2026/10/235cc4412402-7aac286d-a706-4e6b-91f1-58020ebe3846-eeff1a2060.webp","alt":"Low Poly Animated - Modern Guns Pack"},{"src":"/wp-content/uploads/published/2026/10/265c7debcca7-d9d8978b-8ac4-4799-a165-127498aca34b-3df60440fb.webp","alt":"Low Poly Animated - Modern Guns Pack"},{"src":"/wp-content/uploads/published/2026/10/69446960c342-11be9101-2dd8-40e8-a66b-92d9382835f5-fea79a1047.webp","alt":"Low Poly Animated - Modern Guns Pack"},{"src":"/wp-content/uploads/published/2026/10/c938257b8341-c3bba212-be44-4b37-9bd2-c48aeac05d37-46148fe71c.webp","alt":"Low Poly Animated - Modern Guns Pack"},{"src":"/wp-content/uploads/published/2026/10/3305d27818e6-9cce1cbc-4842-4081-9086-474856b45ed1-44f06aa6b9.webp","alt":"Low Poly Animated - Modern Guns Pack"},{"src":"/wp-content/uploads/published/2026/10/b9d352508e5f-1624d3ae-7267-4b40-afae-19cdf38aa615-8462a0fa5a.webp","alt":"Low Poly Animated - Modern Guns Pack"},{"src":"/wp-content/uploads/published/2026/10/98ef0d57e07f-1f747337-e062-4a28-b881-60338c91722e-113147dc15.webp","alt":"Low Poly Animated - Modern Guns Pack"}],"accessPanel":{"kind":"resource","title":"Download this resource","eyebrow":"Free Download","message":"Log in or create a free account to start your download.","fileName":"Content.7z","safetyNote":"Resources are manually reviewed before listing to improve quality and reduce obvious risks.","actionLabel":"Download Free","resourceType":"Resource archive"},"contentHtml":"\u003ch2\u003eUE4 Mannequin Skeleton Rigging and First-Person Arm Meshes\u003c/h2\u003e\n\u003cp\u003eProject integration begins with the character rig. Low Poly Animated - Modern Guns Pack is built strictly around the UE4 Mannequin skeleton. It does not support the newer UE5 Manny skeleton out of the box, making it essential to target projects configured for UE4 bone hierarchies or establish a clean retargeting pipeline if transitioning assets across engine generations.\u003c/p\u003e\n\u003cp\u003eTwo distinct first-person arm meshes are included to handle weapon interaction directly from the camera perspective:\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eBase Arms\u003c/li\u003e\n\u003cli\u003eBase Arms With Gloves\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003eBoth arm variants come configured and ready for the mannequin rig. Material customization for the character arms is handled entirely inside Unreal Engine. Developers can duplicate the supplied example materials and adjust visual parameters without bouncing assets out to external digital content creation tools.\u003c/p\u003e \u003ch2\u003eEight Customizable Gun Models and Modular Assemblies\u003c/h2\u003e\n\u003cp\u003eThe weapon catalog features eight individual firearm archetypes. Every firearm is delivered as a skeletal mesh, fully rigged and ready to drop into an active gameplay framework. Rather than acting as static single-piece props, each firearm includes separated, swappable components such as barrels, slides, and magazines that allow for dynamic reassembly and mechanical visual feedback during gameplay.\u003c/p\u003e\n\u003cp\u003eThe pack covers a broad spread of tactical weapon roles:\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eSMG (SP60):\u003c/strong\u003e Compact automatic firearm with modular receiver and cycling parts.\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003ePistol (X13):\u003c/strong\u003e Semi-automatic sidearm featuring distinct slide and magazine components.\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eSniper (MR22):\u003c/strong\u003e Long-range rifle equipped for precision handling and dedicated reload steps.\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eRevolver (RC425):\u003c/strong\u003e Heavy cylinder handgun structured with mechanical cycling components.\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eShotgun (MAK12):\u003c/strong\u003e Close-quarters weapon with pump or cycling mechanics.\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eRocket Launcher (LRAF9):\u003c/strong\u003e Heavy ordnance launcher for high-impact projectile setups.\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eAssault Rifle (AG14W):\u003c/strong\u003e Standard tactical rifle with modular barrel lengths and magazine options.\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eLight Machine Gun (HVG7):\u003c/strong\u003e High-capacity squad automatic weapon with distinct feed and loading components.\u003c/li\u003e\n\u003c/ul\u003e \u003ch2\u003eGun Attachments and Custom Material Variations\u003c/h2\u003e\n\u003cp\u003eVisual and mechanical adjustments extend through a modular attachment system. Sockets on the weapon skeletal meshes allow developers to snap tactical hardware directly onto the receivers and rails without manual alignment headaches.\u003c/p\u003e\n\u003cp\u003eAvailable weapon attachments include:\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eVertical Grip\u003c/li\u003e\n\u003cli\u003eAngled Grip\u003c/li\u003e\n\u003cli\u003ePistol Rail\u003c/li\u003e\n\u003cli\u003eRed Dot Scope\u003c/li\u003e\n\u003cli\u003eSilencer\u003c/li\u003e\n\u003cli\u003eLaser Pointer\u003c/li\u003e\n\u003cli\u003eBipod\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003eTo differentiate weapon drops, tier systems, or faction equipment, the pack provides over 16 custom gun materials. These presets encompass multiple modern camo variations and abstract modern patterns. Functional sight adjustments are also factored in, providing glowing dot variations on iron sights to improve target acquisition under dark in-game lighting conditions.\u003c/p\u003e \u003ch2\u003eAnimation Blueprint Motion Sets for First-Person Handling\u003c/h2\u003e\n\u003cp\u003eEvery firearm in the collection possesses a dedicated set of custom first-person animations tailored to its specific proportions and mechanical functions. These motion files account for standard operation, weapon management, and transitional movement, eliminating the visual stiffness of shared, one-size-fits-all weapon poses.\u003c/p\u003e\n\u003cp\u003eThe core animation cycles address combat handling states across multiple scenarios:\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eFiring Sequences:\u003c/strong\u003e Standard hip fire alongside aimed fire states that align sights with camera positioning.\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eReloading Cycles:\u003c/strong\u003e Tactical reloads with rounds remaining, aimed tactical reloads, completely empty reloads requiring charging handle manipulation, and aimed empty reloads.\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eEquipment Management:\u003c/strong\u003e Inspecting cycles to view weapon details, normal holstering, quick holstering, standard unequip, and quick unequip states.\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eMelee and Utility:\u003c/strong\u003e Dedicated grenade throwing animations and swift knife attack strikes.\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eLocomotion:\u003c/strong\u003e Directional walking animations and full sprinting cycles keyed to first-person perspective arms.\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003eBecause these sequences interact directly with skeletal meshes, slide movement, bolt cycling, and magazine extraction are synchronized cleanly with hand movements during both hip and ADS states.\u003c/p\u003e \u003ch2\u003eSystem Architecture and Low Poly Shooter Pack Integration\u003c/h2\u003e\n\u003cp\u003eBeyond static meshes and animation sequences, the package supplies extensive Blueprint scaffolding. Both standard Actor Blueprints and Animation Blueprints are provided as working examples. These Blueprints are thoroughly commented and structured to demonstrate best practices for calling weapon animations, swapping components, and routing state machines.\u003c/p\u003e\n\u003cp\u003eFor projects expanding beyond isolated art prototypes, a dedicated integration path is supported for the Low Poly Shooter Pack. This bridge connects the weapon skeletal meshes, component logic, and animations directly to the underlying code and gameplay systems of the framework. Users possessing both products can leverage the included integration guide and configuration files to link weapon data tables, firing logic, and state transitions without rebuilding inventory and weapon-handling code from scratch.\u003c/p\u003e\n\u003cp\u003eProduction readiness can be tested through precompiled 64-bit Windows demo builds and video showcases, alongside onboarding documentation, a Quick Start Guide, and technical support resources covering core setup questions.\u003c/p\u003e\n\n\u003ch2\u003eRelated Resources Worth Checking\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/safe-house-vol-1-supplies-and-guns-nanite-and-low-poly/\" title=\"Safe House VOL.1 - Supplies and Guns (Nanite and Low Poly)\"\u003eSafe House VOL.1 - Supplies and Guns (Nanite and Low Poly)\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/world-war-ii-vol-1/\" title=\"World War II - VOL.1\"\u003eWorld War II - VOL.1\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/sci-fi-assault-rifle-m4/\" title=\"SCI-FI ASSAULT RIFLE - M4\"\u003eSCI-FI ASSAULT RIFLE - M4\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/edge-stylized-weapons/\" title=\"EDGE - Stylized Weapons\"\u003eEDGE - Stylized Weapons\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/sci-fi-assault-rifle/\" title=\"Sci-Fi Assault Rifle\"\u003eSci-Fi Assault Rifle\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":5498,"navigation":{"current":47,"total":4065,"previous":{"id":"1002094","slug":"low-poly-modern-sci-fi-building-models","title":"Low Poly Modern/Sci-Fi Building Models","category":"Sci-Fi","platform":"Unreal Engine","updatedAt":"2026-10-29T08:40:07.965Z"},"next":{"id":"1002092","slug":"lock-on-targeting-system","title":"Lock-on Targeting System","category":"Gameplay Features","platform":"Unreal Engine","updatedAt":"2026-10-29T08:38:16.858Z"}},"relatedResources":[{"id":"1001470","slug":"safe-house-vol-1-supplies-and-guns-nanite-and-low-poly","title":"Safe House VOL.1 - Supplies and Guns (Nanite and Low Poly)","category":"Weapons \u0026 Combat","engine":"5.1+","assetVersion":"","engineVersion":"Engine Version: 5.1+","tag":"Weapons \u0026 Combat","accent":"blue","visual":"mech","summary":"Explore Safe House VOL.1 featuring 300 Nanite and low-poly meshes, 4K channel-packed textures, split gun parts, and Lumen support for Unreal Engine 5.0+.","platform":"Unreal Engine","publishedAt":"2026-10-08T08:22:20.673Z","updatedAt":"2026-10-08T08:22:20.673Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 5.1+"],"featuredImage":{"alt":"Safe House VOL.1 - Supplies and Guns (Nanite and Low Poly)","src":"/wp-content/uploads/published/2026/10/cb7e2cff71a6-ed31c8e1-535f-4e34-ad4d-c1144503456a-cc5ad0c000.webp"},"hasDownloadLink":true,"downloads":0},{"id":"1000496","slug":"world-war-ii-vol-1","title":"World War II - VOL.1","category":"Weapons \u0026 Combat","engine":"5.1+","assetVersion":"","engineVersion":"Engine Version: 5.1+","tag":"Weapons \u0026 Combat","accent":"blue","visual":"mech","summary":"A World War II environment asset pack for Unreal Engine featuring 79 meshes, 4K PBR textures, Nanite and low poly versions, Lumen support, and custom branding.","platform":"Unreal Engine","publishedAt":"2026-07-13T03:52:40.389Z","updatedAt":"2026-07-13T03:52:40.389Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 5.1+"],"featuredImage":{"alt":"World War II - VOL.1","src":"/wp-content/uploads/published/2026/07/2f9622c008ed-44795623-2637-4625-b346-136a92a573fd-a48ddd8ca5.webp"},"hasDownloadLink":true,"downloads":3},{"id":"1000334","slug":"sci-fi-assault-rifle-m4","title":"SCI-FI ASSAULT RIFLE - M4","category":"Weapons \u0026 Combat","engine":"5.4+","assetVersion":"","engineVersion":"Engine Version: 5.4+","tag":"Weapons \u0026 Combat","accent":"blue","visual":"mech","summary":"A low-poly, realistic sci-fi M4 assault rifle designed for first-person and third-person cyberpunk shooters, part of a broader compatible weapon ecosystem.","platform":"Unreal Engine","publishedAt":"2026-07-05T07:31:39.843Z","updatedAt":"2026-07-05T07:31:39.843Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 5.4+"],"featuredImage":{"alt":"SCI-FI ASSAULT RIFLE - M4","src":"/wp-content/uploads/published/2026/07/b1263001e652-37cdaedf-1521-4988-8307-bd07703b7281-2fd6c4669c.webp"},"hasDownloadLink":true,"downloads":0}]}
Weapons & Combat
Low Poly Animated - Modern Guns Pack
Examine the technical rigging, skeletal meshes, weapon attachments, and animation sets included in the Low Poly Animated - Modern Guns Pack for Unreal Engine.
UE4 Mannequin Skeleton Rigging and First-Person Arm Meshes
Project integration begins with the character rig. Low Poly Animated - Modern Guns Pack is built strictly around the UE4 Mannequin skeleton. It does not support the newer UE5 Manny skeleton out of the box, making it essential to target projects configured for UE4 bone hierarchies or establish a clean retargeting pipeline if transitioning assets across engine generations.
Two distinct first-person arm meshes are included to handle weapon interaction directly from the camera perspective:
Base Arms
Base Arms With Gloves
Both arm variants come configured and ready for the mannequin rig. Material customization for the character arms is handled entirely inside Unreal Engine. Developers can duplicate the supplied example materials and adjust visual parameters without bouncing assets out to external digital content creation tools.
Eight Customizable Gun Models and Modular Assemblies
The weapon catalog features eight individual firearm archetypes. Every firearm is delivered as a skeletal mesh, fully rigged and ready to drop into an active gameplay framework. Rather than acting as static single-piece props, each firearm includes separated, swappable components such as barrels, slides, and magazines that allow for dynamic reassembly and mechanical visual feedback during gameplay.
The pack covers a broad spread of tactical weapon roles:
SMG (SP60): Compact automatic firearm with modular receiver and cycling parts.
Pistol (X13): Semi-automatic sidearm featuring distinct slide and magazine components.
Sniper (MR22): Long-range rifle equipped for precision handling and dedicated reload steps.
Revolver (RC425): Heavy cylinder handgun structured with mechanical cycling components.
Shotgun (MAK12): Close-quarters weapon with pump or cycling mechanics.
Rocket Launcher (LRAF9): Heavy ordnance launcher for high-impact projectile setups.
Assault Rifle (AG14W): Standard tactical rifle with modular barrel lengths and magazine options.
Light Machine Gun (HVG7): High-capacity squad automatic weapon with distinct feed and loading components.
Gun Attachments and Custom Material Variations
Visual and mechanical adjustments extend through a modular attachment system. Sockets on the weapon skeletal meshes allow developers to snap tactical hardware directly onto the receivers and rails without manual alignment headaches.
Available weapon attachments include:
Vertical Grip
Angled Grip
Pistol Rail
Red Dot Scope
Silencer
Laser Pointer
Bipod
To differentiate weapon drops, tier systems, or faction equipment, the pack provides over 16 custom gun materials. These presets encompass multiple modern camo variations and abstract modern patterns. Functional sight adjustments are also factored in, providing glowing dot variations on iron sights to improve target acquisition under dark in-game lighting conditions.
Animation Blueprint Motion Sets for First-Person Handling
Every firearm in the collection possesses a dedicated set of custom first-person animations tailored to its specific proportions and mechanical functions. These motion files account for standard operation, weapon management, and transitional movement, eliminating the visual stiffness of shared, one-size-fits-all weapon poses.
The core animation cycles address combat handling states across multiple scenarios:
Firing Sequences: Standard hip fire alongside aimed fire states that align sights with camera positioning.
Equipment Management: Inspecting cycles to view weapon details, normal holstering, quick holstering, standard unequip, and quick unequip states.
Melee and Utility: Dedicated grenade throwing animations and swift knife attack strikes.
Locomotion: Directional walking animations and full sprinting cycles keyed to first-person perspective arms.
Because these sequences interact directly with skeletal meshes, slide movement, bolt cycling, and magazine extraction are synchronized cleanly with hand movements during both hip and ADS states.
System Architecture and Low Poly Shooter Pack Integration
Beyond static meshes and animation sequences, the package supplies extensive Blueprint scaffolding. Both standard Actor Blueprints and Animation Blueprints are provided as working examples. These Blueprints are thoroughly commented and structured to demonstrate best practices for calling weapon animations, swapping components, and routing state machines.
For projects expanding beyond isolated art prototypes, a dedicated integration path is supported for the Low Poly Shooter Pack. This bridge connects the weapon skeletal meshes, component logic, and animations directly to the underlying code and gameplay systems of the framework. Users possessing both products can leverage the included integration guide and configuration files to link weapon data tables, firing logic, and state transitions without rebuilding inventory and weapon-handling code from scratch.
Production readiness can be tested through precompiled 64-bit Windows demo builds and video showcases, alongside onboarding documentation, a Quick Start Guide, and technical support resources covering core setup questions.