Current Article:

Global World Optimization Framework PRO MAX – High Performance for Large Worlds

Global World Optimization Framework PRO MAX – High Performance for Large Worlds<div class="post-tags single-post-tags"><span class="custom-tag">Engine Version: 5.6</span><span class="asset-version-tag">Asset Version: 1.3</span></div>
Categories Procedural Systems

Global World Optimization Framework PRO MAX – High Performance for Large Worlds

front page Global World Optimization Framework PRO MAX – High Performance for Large Worlds

Overview

Global World Optimization Framework PRO MAX is a high-performance framework designed for massive single-player and multiplayer projects in Unreal Engine. It utilizes a divide-and-conquer sector system to manage thousands of actors, preserve world state, and maintain high FPS in worlds with millions of objects.

Key Features

  • Scalable Performance: Handles thousands of actors concurrently, preserving per-actor state (e.g., health, hunger, plant growth).
  • Persistent Worlds: Player actions remain, allowing for state restoration after actions like opening a window or eating an apple.
  • Multiplayer: Server-side calculations reduce client load and keep actors synchronized.
  • Actor Density Control: Define how many actors should appear near the player.
  • Component-Based Setup: Add a component, and each actor receives a unique ID for save/restore.

Modules

  • Optimization Module – Sectors Director: World partitioned into sectors with cached data for fast reload.
  • Population Control Module – Spawner: Spawns NPCs, resources, weapons, or arbitrary actors; integrated with Sectors Director via unique IDs.

About Our Plugins

With over 7 years of experience in Unreal Engine development, BitProtectStudio offers regular updates and continuous improvements. Their plugins have been featured multiple times in Epic Games Showcase, offering free Discord support and an active community. Many features are implemented from developer feedback.

Technical Details

  • Optimization Algorithm: ‘Divide and Conquer’ – The best optimization algorithm.
  • Save and Load System: Soft actor spawn, optimizing any number of actors, even millions.
  • Full Multiplayer Support: All calculations are done on the server side.
  • Easy to Use: No knowledge of C++ required; all necessary functions are presented in blueprint.
  • Free Support: Available for our products in Discord.

Click the button below to download. 

Download:

Login Required

Please register or log in to your account.

Log in / Register

Prev Deadly Forest – Modular Asset Pack<div class="post-tags archive-post-tags"><span class="custom-tag">Engine Version: 4.26+,5.0+</span></div>
Next PBL Database<div class="post-tags archive-post-tags"><span class="custom-tag">Engine Version: 5.4 - 5.7</span></div>

Leave a Reply

Login