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Category: Tools & Plugins

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Gameplay Features
Karl

Weapon Shooting System Pro

Weapon Shooting System Pro is a high-performance tool for Unreal Engine that simplifies the creation of complex shooting mechanics. It offers developers a single-node design for projectiles, recoil, and AAA-level visual polish.

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3DCGHUB
Gameplay Features
Karl

Ultimate Gameplay Camera

The Ultimate Gameplay Camera provides a professional-grade, dynamic third-person camera system for Unreal Engine. It features smooth movement, multiplayer replication, and extensive customization options without requiring C++ knowledge.

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3DCGHUB
Gameplay Features
Karl

Tile Based Minimap

The Tile Based Minimap system provides a robust solution for creating tiled in-game maps using pre-rendered level images. It features GPS-style routing, multi-grid support, and full Blueprint extensibility.

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3DCGHUB
Gameplay Features
Karl

Path Follow

Path Follow provides developers with complete control over actor movement along spline paths in Unreal Engine 4. This versatile tool supports event triggers, runtime speed adjustments, and seamless VR and mobile integration.

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3DCGHUB
Gameplay Features
Karl

Map System – WorldMap & Minimap

Enhance your project with a fully customizable Map System – WorldMap & Minimap. This tool offers essential navigation features like pathfinding, indoor navigation, and fog of war for any game genre.

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3DCGHUB
Gameplay Features
Karl

Line Of Sight. Dynamic mesh.

Enhance your game’s visibility mechanics with Line Of Sight. Dynamic mesh., a high-performance C++ component designed for object detection and pseudo-lighting effects in both 2D and 3D environments.

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3DCGHUB
Gameplay Features
Karl

Instance Damage System

The Instance Damage System provides a powerful solution for managing and destroying instanced static meshes in large environments. It features advanced networking, object pooling, and seamless World Partition support.

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3DCGHUB
Gameplay Features
Karl

Flex Pool – Actor Pooling System

Flex Pool is a robust actor pooling system designed to enhance game performance by reusing actors during runtime. It reduces CPU overhead and memory allocations for smoother, more scalable gameplay.

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