Category: Particles & Effects

Particles & Effects
Karl

Boing Kit: Dynamic Bouncy Bones, Grass, and More

Is your game world feeling a little stiff? In game development, “juice”—that extra layer of satisfying, responsive motion—is often what separates a good game from a great one. Boing Kit is the all-in-one solution designed to inject life into your project by adding dynamic, bouncy visual effects to everything from character bones

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Particles & Effects
Karl

LUMINA GI: Real-Time Voxel Global Illumination

Tired of waiting for lightmaps to bake? Ready to achieve truly dynamic, beautiful lighting in your scenes? LUMINA GI is your solution: a powerful, easy-to-use, and fully real-time Global Illumination system for Unity. This asset empowers you to apply true, physically-based indirect lighting to any scene, transforming flat, lifeless environments into rich,

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Free Unity Resources
Karl

Ivy Studio – Procedural vine generation

Ivy Studio is a procedural Ivy and climbing plants generator that focuses on the creation of realistic environment adaptive vegetation. Generate Ivy in editor or at runtime. Welcome to Ivy Studio, the procedural Ivy and climbing plants generator that focuses on the creation of realistic environment adaptive vegetation. Ivy Studio generates

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Particles & Effects
Karl

Feel

Feel is the best and easiest way to improve your game feel and add juice to every aspect of your project. It’s an award-winning, battle tested solution that will help you make a difference. Packed with more than 150 feedbacks and 70 springs, it’ll let you easily trigger screenshakes, haptics, animate transforms, play

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Particles & Effects
Karl

See-through Shader

The See-through Shader lets you see your playable characters clearly through any mesh without any modification to it. It includes many helpful tools to help you implement it in your project. The See-through Shader lets you see your playable characters inside any mesh without being obstructed by it. It doesn’t matter if it is

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