Login / Register

Category: Physics

3DCGHUB
Physics
Karl

Easy Character Movement 2

Easy Character Movement 2 centers on a CharacterMovement component that replaces Unity’s built-in Character Controller with a more flexible kinematic workflow. It also adds movement modes, grounding tools, platform handling, and options for custom gravity and locked-axis motion. The package is spl

Read More »
3DCGHUB
Physics
Karl

Easy Collider Editor

Easy Collider Editor speeds up collider placement in Unity by letting you select mesh vertices, preview the result, and create common collider shapes with a shortcut. It also reaches into VHACD-based convex hull generation and skinned mesh bone colliders when simple primitives are not enough.

Read More »
3DCGHUB
Physics
Karl

Dynamic Water Physics 2

Dynamic Water Physics 2 simulates buoyancy and hydrodynamics from mesh data, so objects of any shape or size can react to water above or below the surface. It also includes ship and submarine controls, multiplayer support, and integration with several water systems.

Read More »
3DCGHUB
Physics
Karl

Arcade Vehicle Physics

Arcade Vehicle Physics focuses on quick, drivable vehicle setup for arcade racing, car combat, and arena-style games. It uses a body-and-wheels workflow, includes camera behavior through Cinemachine, and keeps movement logic open for project-specific changes.

Read More »