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Free Unity tools and editor extensions

3DCGHUB
Particles & Effects

Blood-Damage Effect

This tool renders dynamic blood splatter onto the screen as a visual health indicator, utilizing shaders and normal maps to simulate realistic light refraction and drying effects.

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Painting

Paint in 3D

Paint in 3D provides a specialized texture painting workflow for Unity, utilizing GPU acceleration to bypass the performance limitations of standard decal systems.

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Modeling

Runtime Level Design (Legacy)

A scripting system and API designed to facilitate the creation of runtime level editors and modding tools within Unity-based applications.

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3DCGHUB
Modeling

Runtime Editor

Runtime Editor provides the necessary scripts and prefabs to construct complex scene editors and modeling applications directly within a running Unity project. It bridges the gap between development and runtime by offering familiar gizmos, transform handles, and asset management systems.

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3DCGHUB
Modeling

Runtime Asset Database

The Runtime Asset Database replicates the core prefab and asset management concepts of the Unity Editor within a live application. It provides developers with a robust API for runtime save/load systems, supporting addressables and external importers.

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Modeling

Mesh Baker

Mesh Baker is a performance optimization toolkit designed to reduce batches by combining meshes and materials. It offers a flexible, non-destructive workflow for managing complex scenes and character customization.

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3DCGHUB
Modeling

Dynamic Mesh Cutter

Dynamic Mesh Cutter provides a high-performance algorithm for splitting meshes at runtime via plane intersection, offering specific support for skinned meshes and ragdoll systems.

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3DCGHUB
Modeling

Convert Vertex Color To Texture

This utility bridges the gap between vertex-based data and texture maps, offering both editor-time batch processing and real-time conversion through a dedicated extension method for the Unity Mesh class.

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Modeling

Broccoli Tree Creator

Broccoli Tree Creator offers a procedural approach to building vegetation in Unity, allowing developers to manipulate everything from trunk curvature to sprout alignment through a node-based interface.

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Localization

I2 Localization

I2 Localization provides a comprehensive framework for managing multilingual assets in Unity, supporting everything from automated Google translations to live spreadsheet synchronization. This system handles complex linguistic requirements like pluralization and RTL rendering while maintaining perfo

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