
Quest Machine
Quest Machine provides a robust framework for Unity developers to implement complex quest logic through node-based design and automated procedural generation.

Quest Machine provides a robust framework for Unity developers to implement complex quest logic through node-based design and automated procedural generation.

A feature-rich framework for Unity projects inspired by classic MMO and Action RPG movement, offering extensive parameter control over character locomotion and camera behavior.

NeoFPS provides a deep suite of systems for crafting polished first-person shooters in Unity, moving beyond simple character controllers into full-game architecture.

Lighting Box 2 offers a streamlined approach to Unity’s lighting setup, bringing a workflow inspired by Unreal and Frostbite to the Built-in Rendering Pipeline. It includes high-performance shaders and a profile-based system to reduce technical overhead.

Intrigues provides a robust solution for managing complex branching narratives and social hierarchies in Unity, featuring a visual node-based editor and comprehensive clan and family systems.

The FS Melee Combat System provides a framework for creating cinematic, free-flow combat encounters. It features a dedicated combo editor, motion warping for strike precision, and tactical enemy AI that manages group engagement.

This specialized controller brings the movement logic of classic first-person dungeon crawlers to modern Unity projects. It handles the complexities of grid-based navigation, interactions, and local multiplayer without requiring custom scripting.

Adventure Creator provides a comprehensive environment for developing narrative-driven games without mandatory coding. It supports multiple perspectives and control schemes, from classic point-and-click to modern first-person adventures.

Transitions Plus provides a procedural, shader-based system for managing scene and camera shifts in Unity. With support for all major render pipelines and over 100 presets, it allows for deep visual customization without leaving the Editor.

The Abilities module provides a flexible, five-system framework for designing RPG skills without coding. From targeting and cooldown requirements to projectile-based impact logic, it streamlines the translation of design concepts into gameplay mechanics.