Category: Animation

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Animation
Karl

Magic Animation Blend

Magic Animation Blend offers a solution to the complexity of Unity Animator controllers by allowing developers to manage multiple item poses through a single controller with runtime procedural blending.

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Animation
Karl

Look Animator

Look Animator is a component designed to procedurally animate head, neck, and spine bones, allowing characters to realistically track objects or positions in real-time.

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Animation
Karl

Legs Animator

Legs Animator provides a suite of features to solve common leg animation issues, from terrain alignment to foot sliding. This plugin supports diverse rigs including humanoids, animals, and complex multi-legged creatures.

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Animation
Karl

Learned Motion Matching

Learned Motion Matching implements deep learning techniques to create fluid humanoid movement without the abrupt changes common in traditional state machines. It integrates waypoint navigation and specialized IK for hand interactions within a one-click setup.

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Animation
Karl

Leaning Animator

Leaning Animator provides procedural algorithms to automate character leaning and terrain alignment, supporting Humanoid, Generic, and Legacy animation setups.

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Animation
Karl

Geppetto – AI-Powered Lip Sync Animation

Geppetto streamlines the character animation pipeline by using artificial intelligence to convert audio or text files into expressive facial movements. Designed for Unity, the tool focuses on automating timing and tone to match character speech.

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Animation
Karl

FPS Animation Framework

This procedural animation system for Unity 6 replaces traditional blend trees with code-driven motions, offering a modular approach to weapon sway, recoil, and full-body interaction.

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Animation
Karl

Bones Stimulator

Bones Stimulator provides a procedural layer for 3D character animations, using custom physics math to add secondary motion and muscle-like behavior without the need for rigidbodies.

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Animation
Karl

Bones Assistant

Bones Assistant provides a streamlined workflow for character rigging and animation within Unity, featuring a bone viewer, a dedicated animation helper, and a mesh generator for real-time skeletal visualization.

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Animation
Karl

Animancer Pro v8

Animancer Pro v8 streamlines the animation workflow in Unity by allowing developers to play clips directly through code, bypassing the complexities of traditional Animator Controllers while maintaining support for IK, Root Motion, and various rig types.

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