
Bones Stimulator
Bones Stimulator provides a procedural layer for 3D character animations, using custom physics math to add secondary motion and muscle-like behavior without the need for rigidbodies.

Bones Stimulator provides a procedural layer for 3D character animations, using custom physics math to add secondary motion and muscle-like behavior without the need for rigidbodies.

Bones Assistant provides a streamlined workflow for character rigging and animation within Unity, featuring a bone viewer, a dedicated animation helper, and a mesh generator for real-time skeletal visualization.

Animancer Pro v8 streamlines the animation workflow in Unity by allowing developers to play clips directly through code, bypassing the complexities of traditional Animator Controllers while maintaining support for IK, Root Motion, and various rig types.

The Animal Controller provides a Scriptable Architecture-based framework for managing complex creature and humanoid animations through a modular system of States, Modes, and Stances.

This plugin brings high-performance AI hand tracking to the Unity Editor and Windows standalone builds, allowing for the detection of 22 specific finger joints in both 2D and 3D space.

This template provides a robust framework for fast-paced arena battles, offering developers a choice between multiple networking backends and offline AI functionality.

This template provides the complete logic and game flow required to integrate sliding puzzles into Unity projects. It features a customizable level selection system and supports unique sprite assets for puzzle imagery.

Universal Fighting Engine 2 (PRO) provides a comprehensive framework for building 2D, 2.5D, and 3D fighting games in Unity, featuring native rollback netcode and specialized visual editors.

The Turn Based Strategy Framework provides a foundation for building complex tactical games with support for hex and square grids in both 2D and 3D environments. It includes systems for pathfinding, combat, and online multiplayer.

This collection provides a dual-method approach to train simulation in Unity, offering both mobile-friendly spline systems and physics-based interactions. It includes a variety of locomotive styles and procedural infrastructure tools for rapid world-building.