
Ice World
Ice World centers on a large set of ice textures and shader variants that can be used on lakes, rivers, and model surfaces. It also includes demo scenes, ice floe models, and support for several Unity render pipelines.

Ice World centers on a large set of ice textures and shader variants that can be used on lakes, rivers, and model surfaces. It also includes demo scenes, ice floe models, and support for several Unity render pipelines.

Highlight Plus 2 adds a single workflow for outlining, glowing, overlaying, and marking objects inside Unity scenes. It works across objects, characters, sprites, and several other scene elements while keeping the original materials and meshes intact.

Pixel-Perfect Fog Of War projects visibility from any number of objects and hides the parts of a scene that have not been seen. It fits RTS, MOBA, social deduction, and horror projects where revealed space has to stay tightly controlled. The package also adds minimap masking, multiple fog looks, and

Galaxy Materials (Skybox Update) centers on space and nebula surfaces that can be applied to meshes or used as skyboxes. It gives artists a set of editable shaders, cubemap textures, and gradient-driven controls for shaping the look across Built-in, URP, and HDRP projects.

MK Glow adds stylized bloom, lens surface, flare, and glare controls for bright surface light scattering in Unity scenes. It supports both threshold and natural workflows, with options for 2D and 3D setups. The effect is aimed at artists who want precise control over glow styling without relying on

This outline tool adds 2D and 3D edge effects with a setup that fits URP and HDRP projects. It includes per-object control, multi-layer outlines, semi-transparent styles, and support for mobile, VR, HDR, and LDR.

Beautify 3 – Advanced Post Processing applies a full-screen image effect that improves detail, color, and clarity in real time. It also brings 20 integrated effects, new antialiasing and cinematic options, and support for Builtin Pipeline and URP.

Atmospheric Height Fog adds a controllable fog layer that creates depth without leaning on a heavy volumetric setup. It supports transparent shaders, world-space UI, and multiple render pipelines, making it practical for scenes that need atmosphere to carry through the whole frame.

Artistic Bundle brings together a set of fullscreen and camera effects that can push a scene toward painterly, comic, neon, or cinematic treatment. It also includes image utilities such as sharpen and tonemapping, so the same package can handle both style and frame control.

Analytical Volumetric Lighting [URP] combines a post-processing render feature with a single Volumetric Light component for volumetric scenes that need high light counts. Its analytical approach avoids raymarching, keeping per-light calculations constant-time while preserving realistic light behavio