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Category: Asset Library

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Game Toolkits

FS – Melee Combat System

The FS Melee Combat System provides a framework for creating cinematic, free-flow combat encounters. It features a dedicated combo editor, motion warping for strike precision, and tactical enemy AI that manages group engagement.

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Game Toolkits

Dungeon Crawler Grid Controller

This specialized controller brings the movement logic of classic first-person dungeon crawlers to modern Unity projects. It handles the complexities of grid-based navigation, interactions, and local multiplayer without requiring custom scripting.

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Game Toolkits

Adventure Creator

Adventure Creator provides a comprehensive environment for developing narrative-driven games without mandatory coding. It supports multiple perspectives and control schemes, from classic point-and-click to modern first-person adventures.

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Camera

Transitions Plus

Transitions Plus provides a procedural, shader-based system for managing scene and camera shifts in Unity. With support for all major render pipelines and over 100 presets, it allows for deep visual customization without leaving the Editor.

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Game Toolkits

Abilities | Game Creator 2

The Abilities module provides a flexible, five-system framework for designing RPG skills without coding. From targeting and cooldown requirements to projectile-based impact logic, it streamlines the translation of design concepts into gameplay mechanics.

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Camera

Transition Blocks

Transition Blocks offers a prefab-based solution for handling scene changes in Unity, automating screen resolution scaling and camera tracking while providing modular control over animation and placement logic.

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Camera

Imagine WebAR – Image Tracker

Imagine WebAR – Image Tracker enables markerless augmented reality within web browsers using Unity WebGL. It supports natural-feature tracking, texture extraction, and self-hosted deployment.

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Behavior AI

Spaceship AI

Spaceship AI provides a modular framework for driving rigidbody physics ship models through an autonomous command system. It includes tested PID controller parameters and collision avoidance logic for space-based flight games.

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Behavior AI

Mobile Pedestrian System

The Mobile Pedestrian System offers a framework for creating realistic urban movement through grid-based navigation and root motion animation. It supports dynamic zoning, obstacle avoidance, and seamless integration with traffic systems.

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Behavior AI

Love/Hate

Love/Hate offers a sophisticated framework for Unity developers to implement emotional intelligence and social dynamics within their NPCs, allowing characters to judge actions, form relationships, and share gossip.

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