
Mesh Baker
Mesh Baker is a performance optimization toolkit designed to reduce batches by combining meshes and materials. It offers a flexible, non-destructive workflow for managing complex scenes and character customization.

Mesh Baker is a performance optimization toolkit designed to reduce batches by combining meshes and materials. It offers a flexible, non-destructive workflow for managing complex scenes and character customization.

Dynamic Mesh Cutter provides a high-performance algorithm for splitting meshes at runtime via plane intersection, offering specific support for skinned meshes and ragdoll systems.

This utility bridges the gap between vertex-based data and texture maps, offering both editor-time batch processing and real-time conversion through a dedicated extension method for the Unity Mesh class.

Broccoli Tree Creator offers a procedural approach to building vegetation in Unity, allowing developers to manipulate everything from trunk curvature to sprout alignment through a node-based interface.

I2 Localization provides a comprehensive framework for managing multilingual assets in Unity, supporting everything from automated Google translations to live spreadsheet synchronization. This system handles complex linguistic requirements like pluralization and RTL rendering while maintaining perfo

Road Constructor is a procedural generation tool designed for Unity 2022 LTS that handles road placement, intersection movement, and terrain modification. It includes a library of 461 assets for building rural, local, and highway environments.

Prefab World Builder provides a comprehensive suite of editor-only tools designed to accelerate level design through physics-based placement, modular grid logic, and specialized brush systems.

Particle Dynamic Magic 2 offers a comprehensive system for controlling particles and game objects in Unity through splines, environmental sensing AI, and dynamic decals.

GIBLION 2024 provides a comprehensive suite of tools for generating anime-style environments within Unity’s Universal Render Pipeline, utilizing both shader-level effects and procedural foliage systems.

Decalery provides a technical solution for placing decals on any geometric shape within Unity, supporting advanced features like skinned mesh deformation and complex lightmap integration.