Humans

Assassin Girl Modular

Modular rigged female assassin character with Epic Skeleton, facial blendshapes, PBR 4K textures, and Unreal Engine physics. Includes dagger and multiple body t

Assassin Girl ModularHumans

Resource overview

A Modular Fantasy Assassin Built for Unreal and Unity

Assassin Girl Modular is a fully rigged female character intended for medieval fantasy, rogue, and shadow-themed scenes. The model fits production workflows where a developer needs a customizable warrior or thief figure that can be adjusted on the fly without rebuilding geometry. Because the character is completely modular, any individual part can be removed or added at will, making it suitable for projects that require visual variation across enemies, NPCs, or player characters without importing separate models for each loadout.

Compatibility extends across a wide span of engine versions. The asset works with Unreal Engine 4.19 through 4.27 as well as 5.0 through 5.6. Animations retarget easily in both Unity and Unreal Engine thanks to the Epic Skeleton and Humanoid rig structure. There are no Blueprints included with this asset, which means the character is delivered as a rigged model and texture set rather than a fully assembled gameplay actor with logic.

Rig Structure: Epic Skeleton Plus Extra Bones

The rig is built on the Epic Skeleton, but several additional bones extend its deformation and attachment capabilities beyond the standard humanoid set. Hair, cloak, eyes, and breasts all have dedicated extra bones for finer control. The added bones include eye_l and eye_r for eye movement, weapon_l and weapon_r for attaching props to either hand, breast_l and breast_r for chest deformation, braid_01 through braid_04 for segmented braid physics or animation, and a set of cloak bones split symmetrically: cloak_01_l through cloak_04_l on the left side and cloak_01_r through cloak_04_r on the right side.

This bone layout makes the character immediately usable with standard Unreal Engine retargeted animation libraries while offering extra articulation points where most humanoid rigs fall short. The cloak bones in particular allow for cloak simulation or manual animation across four segments per side, and the braid bones provide the same segmented control for the hair. Physics is enabled in UE4, so the额外 bones tied to hair, cloak, and breasts can interact with the physics system out of the box.

Facial Blendshapes and Mocap Readiness

Facial expressions are delivered as Morph Targets and Blendshapes. This opens the model up to face mocap workflows, including live streaming applications and conversation animations where lip-sync and expression data need to drive the character's face in real time. The same blendshape system handles a toggle between elf ears and human ears, letting a developer switch the character's racial appearance through a morph slider rather than swapping mesh variants.

Texture System: Nine Sets at 4K PBR

The character uses PBR textures in a Metallic and Roughness workflow. Every texture set is delivered at 4K resolution, and each set includes normal, metallic, roughness, albedo, opacity, and matID maps. The nine texture sets cover Body, Head, Cloth, Corset, Teeth, Hair, Eyes, Lashes, and Shoes, giving each material region its own dedicated texture information rather than relying on a single shared map.

MatID support is included for Unreal Engine 4, which ties into the material instance system. Any part of the character can undergo easy color changes through Material Instances, so a developer can tint the corset, cloth, or other elements without editing textures in an external image editor. This workflow is useful when a scene calls for multiple variations of the same character, such as a squad of assassins with distinct color schemes.

Body Layers and Modular Removal

The full body beneath the clothing is included as complete geometry rather than a cutout. This means removing the corset, cloth, or shoes does not expose hollow mesh or missing body parts. The model was built so that each modular piece sits on top of a complete base figure.

The Body texture set contains multiple appearance versions: nude, socks variant 1, socks variant 2, and paint. A nude version of the model is also available, but it must be requested separately by contacting the creator via email, and the body textures provided in the standard package are censored only.

Included Prop and Source File Access

A dagger is included with the model, giving the character a default weapon option that pairs with the weapon_l and weapon_r bones on the rig. This lets a developer attach the dagger to either hand or use it as a reference for positioning additional custom weapons.

After purchase, the creator can provide additional source files on request when supplied with the Order ID. The available formats include Unity, Unreal, FBX, and OBJ, among others. This gives developers who need the raw mesh data or who work across multiple engines a path to get the files beyond the default package.

Where This Model Fits in a Production Pipeline

At LOD 0 the character sits at 54,037 triangles and 49,895 vertices, placing it in a manageable density range for a hero character or a close-to-camera NPC in a modern engine. The combination of an Epic Skeleton rig, additional physics-ready bones, 4K PBR textures, and a fully modular part system makes this asset practical for cinematic sequences, gameplay prototypes, and any project where a developer needs a flexible female assassin figure that can be re-textured, re-equipped, and retargeted without leaving the engine.

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