Dynamic Triangulation


This C++ Plugin will allow you to create polygonal meshes from points. Meshes can be created in the editor or when the game is running.

You can use a set of consecutive points (spline points, for example) that form an area to turn it into a single mesh.

Example Project contains an overview scene and an example of how to utilize this asset at runtime.

Features:

  • Good performance.
  • Can be edited and generated at Runtime or in the Editor.
  • Generates UV’s for meshes.
  • Triangulated meshes can be baked into single static meshes.
  • Contains two additional functions: one for chamfering or rounding corners and one for removal of duplicate points before mesh generation.
  • Can triangulate a closed spline while precisely repeating its shape.
  • Include materials that have: moving animations, texture rotation, flickering effects, opacity masks. Materials can work with or without UV’s.
  • Both the Blueprints and the C++ code contain comments.
  • Source code is also included with the plugin.

Click here to view the full details of the resource.:URL



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Included Versions: 4.27 – 5.4 

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