This C++ Plugin will allow you to create polygonal meshes from points. Meshes can be created in the editor or when the game is running.
You can use a set of consecutive points (spline points, for example) that form an area to turn it into a single mesh.
Example Project contains an overview scene and an example of how to utilize this asset at runtime.
Features:
- Good performance.
- Can be edited and generated at Runtime or in the Editor.
- Generates UV’s for meshes.
- Triangulated meshes can be baked into single static meshes.
- Contains two additional functions: one for chamfering or rounding corners and one for removal of duplicate points before mesh generation.
- Can triangulate a closed spline while precisely repeating its shape.
- Include materials that have: moving animations, texture rotation, flickering effects, opacity masks. Materials can work with or without UV’s.
- Both the Blueprints and the C++ code contain comments.
- Source code is also included with the plugin.
Click here to view the full details of the resource.:URL
Click the button below to download.
Included Versions: 4.27 – 5.4