BlueprintJSON brings the power of JSON to Blueprints. Load, parse, edit and save JSON asynchronously.
BlueprintJSON allows you to read JSON files or parse directly JSON from a string.
BlueprintJSON allows you to edit JSON at runtime and save it directly to a file.
BlueprintJSON offers several asynchronous blueprint nodes to perform the heavy JSON processing outside of the Game Thread. This way, you can load or save several big JSON files in parallel without worrying to block the Game Thread.
Features:
- Read, parse, edit and save JSON.
- Asynchronous reading, parsing and saving.
- Auto convert basic types and structs to JSON.
- Full yet simple API.
- Lightweight, without external dependencies.
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Included Versions: 4.26-5.4