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Building Interior Cubemap Material Function

Building Interior Cubemap Material Function<div class="post-tags single-post-tags"><span class="custom-tag">Engine Version: 4.27,5.0+</span></div>
Categories Building & Human-made

Building Interior Cubemap Material Function

front page Building Interior Cubemap Material Function

Used to create realistic commercial office building window materials. With just one building window mask, it automatically generates the entire building’s parallax architectural window effect based on World Aligned Texture. It matches building UVs within Unreal Engine, eliminating the need to separately create UVs in DDC software. It automatically randomizes the arrangement of interior scenes and the distribution of nighttime lighting to quickly achieve extensive nighttime architectural scenes. It offers a range of parameter settings for quickly adjusting window colors, lighting brightness, and other effects.

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