Gameplay Features

Map System – WorldMap & MinimapEngine Version: 5.2Asset Version: 1.1.0
Building a robust, feature-rich map system is a huge technical hurdle that can consume weeks or even months of development time. What if you could add a fully featured, AAA-quality navigation system to your game in minutes? Introducing the Map System, your all-in-one solution for Unreal Engine. Designed with the scale

Fire Chat PRO – groups, pm and world chat with adjustable talk distance.Engine Version: 5.3 - 5.6Asset Version: 1.0 - 1.3
🔥Fire Chat PRO: Maximum Chat Capabilities with Minimal Effort! Enhance communication in your project with Fire Chat PRO — a powerful and intuitive solution for chat organization. Key Features: Advantages: Flexibility and Scalability: Suitable for projects of any size — from indie games to large multiplayer applications. Key implemented features:

Flex Partition – Spatial-Based Optimization SystemEngine Version: 5.5Asset Version: 1.7
Flex Partition extends the concept of World Partition to runtime actors. It performs dynamic culling based on a spatial grid, allowing you to register and remove actors during gameplay. Built for open worlds and procedural systems, it keeps only relevant actors active, improving performance and scaling. Features Click here to

Tile Based MinimapEngine Version: 5.4 - 5.5Asset Version: 2.1.0 - 2.1.1
Tile Based Minimap (TBM) lets you: Click here to view the full details of the resource.:URL Click the button below to download. Download:

Component TimelineEngine Version: 5.6Asset Version: 1.2
100% of Blueprint Actor Timeline Features, Easy to Use! The Component Timeline plugin provides all the functionality of the Timeline node from the actor blueprint with the added convenience of placing timeline nodes directly in component blueprints. It’s easy to set up and use. With features such as editing of

Instance Damage System
A full fledged solution for interaction with Instanced Static Meshes in your open worlds with multiplayer support! Easy scripting in BP’s thanks to exposed functionalities. Built with UE5 World Partition system in mind. Instance Damage System lets you interact with instanced static meshes in an open world fashion! Click here

Advanced Fade Objects PRO – MulticolorEngine Version: 4.26 - 5.4
This system uses only one component to make objects transparent between the character and the camera. Objects can be of any complexity and with any number of materials. Click here to view the full details of the resource.:URL Click the button below to download. Download:

Weapon Ballistics System ProEngine Version: 5.4 - 5.5Asset Version: 2.0
With the Weapon Shooting System Pro, you can quickly set up highly optimized shooting mechanics with multiple layers of polish in just minutes. Built-in C++ for fast performance, it’s designed for seamless integration with Blueprints. This system keeps your code clean by condensing complex, polished shooting mechanics into a set

Advanced Flock SystemEngine Version: 4.25 - 5.3,5.5Asset Version: 1.3.4 - 1.3.7
Advanced Flock System: Realistic Fish School Simulation Made Easy and Efficient! This plugin is perfect for creating a realistic fish school simulation. It is easy to use and utilizes multithreading for high performance. Click here to view the full details of the resource.:URL Click the button below to download. Download:

Ultimate Gameplay CameraEngine Version: 5.3 - 5.5Asset Version: 1.3
This project allows you to easily and quickly add a AAA-standard, dynamic third person camera to your game! These features are smooth and non-intrusive, always prioritizing the player’s input. The system uses blueprints and C++ but no knowledge of C++ is required! 💪 Strengths ✨Features Click the button below to

Customizable Interaction PluginEngine Version: 5.2 - 5.5Asset Version: 2.0.4
Customizable Interaction Plugin introduces an easily implementable interaction plugin, encompassing numerous customization choices. These include various interaction modes, distinct detection modes, a customizable widget, and much more. Written entirely in C++, Customizable Interaction Plugin was developed to achieve maximum optimization while retaining advanced customization options. Click here to view the

Auto Mesh OutlineEngine Version: 4.27,5.0 - 5.4Asset Version: v1.1
This plug-in automatically sets the outline mesh via the component tag. You can automatically add different types of outline via the component tag. Useful for multi-part character mesh outline. When mesh parts change at runtime, you can automatically apply the outline to the mesh by calling “update outline” function. You